RimWorld

RimWorld

[1.1] Crystal Bodyparts
30 Comments
Benni 11 Nov, 2020 @ 1:40pm 
can´t install most Animal-organs on Alpha Animals
normal ADS stuff shows up but no Crystal Organs
Vanilla Animals bigger than tortoises are fine thou
ADS-easy Patcher is installed
efkaw0224 13 Sep, 2020 @ 3:09am 
I have crystal seeds and a growth station, but i can't do anything with it- is it the old version or am i missing something?
Serotonin 6 Sep, 2020 @ 8:51am 
please update to 1.2 <3 <3
[The] Force 21 Aug, 2020 @ 7:32pm 
It does seem to work okay with 1.2, a few errors thrown but you still get the crystals and research generating. Haven't had a colony get far enough to be able to play with it to see if there's any actual issues with it's interactions but from what I can see it should function fine despite the few errors thrown.
tkgamer77 17 Aug, 2020 @ 6:32am 
Does this work okay on 1.2? I planned on adding it to my Skaven colony, theming them as "Warpstone implants". Any input would be appreciated.
[The] Force 13 Aug, 2020 @ 4:50pm 
I love this mod, gonna add it into my 1/2 game I'm starting now for testing purposes. Let you know how it goes (I imagine poorly)
MercuryDoll 10 Aug, 2020 @ 6:55am 
I appreciate that you put in effort to support animals, but i'm using CyberFauna instead of ADogSaid, and the mod is throwing me a lot of errors because of its absence.
I had to revert to an older revision from before animal support was added.
viirinsoftworks 7 Jun, 2020 @ 11:23am 
You were right, that did solve some of the reds (good job me! not). But there are still about a dozen. Here's part of one:

Could not find type named UniversalFermenter.CompProperties_UniversalFermenter from node <li Class="UniversalFermenter.CompProperties_UniversalFermenter"><showProductIcon>false</showProductIcon><barOffset>(0.0,

The whole error is really long but it referenced a crystal body part.
FantasyFan  [author] 6 Jun, 2020 @ 11:15am 
@viirinsoftworks I think you put "A dog said..." after "Crystal Bodyparts" in your mod list.
viirinsoftworks 6 Jun, 2020 @ 10:57am 
XML error: Could not find parent node named "SurgeryFleshAnimal" for node "RecipeDef". Full node: <RecipeDef ParentName="SurgeryFleshAnimal"><defName>InstallAnimalCrystalJaw</defName><label>install animal crystal jaw</label><description>Install an animal crystal jaw.</description>

I have a red error for each body part, this is just one of them.
AceOfSpades 5 Jun, 2020 @ 4:06am 
I tried to install an advanced crystal joy on one of my colonists, but it appears to have done nothing. How do I fix this?
Redknight910 27 May, 2020 @ 6:39pm 
Cool, many thanks for all the work you've done.
FantasyFan  [author] 27 May, 2020 @ 2:21pm 
I will add a patch depending on a dig said easy patcher.
Redknight910 27 May, 2020 @ 7:03am 
Do the animal crystals work on modded animals?
Redknight910 14 May, 2020 @ 10:00am 
Ah, okay. I'll download and reset. Thanks for the quick response.
FantasyFan  [author] 14 May, 2020 @ 6:57am 
@Redkinght910 Replace the growth station with the dev mode (gode mode). I have changed how the universal fermenter works. It requires [SYR] Universal Fermenter.
Redknight910 14 May, 2020 @ 5:07am 
So, this mod was working fine, but when I tried to make a new advanced leg for one of my colonists, I couldn't interact with the station, I have a seed prepared, and I've made many parts already before. Haven't added any new mods and am unsure what's changed?
Lorelei 1 May, 2020 @ 10:45am 
I'd love to use this mod for my medieval playthrough, but I have no idea how it works? I have the growth station built, and I toggled "Crystal Leg" at the bottom, but I can't seem to interact with it any further. The progress bar is full? And the information has some weird confliction with Vegetable Garden. Here's a screenshot: https://imgur.com/a/eLO8lsq

I'm assuming it doesn't work with VGP? Could that be patched somehow? Thanks! :)
Jigsaw717 9 Apr, 2020 @ 9:30pm 
Doesnt seem compatable with [O21] mods
Master Sheesh 21 Mar, 2020 @ 3:09am 
i cant craft crystal seeds at the crafting spot
Vamp 3 Mar, 2020 @ 9:21pm 
Anyone know what the stats are like on these?
Devikat 29 Feb, 2020 @ 9:22pm 
Hey FantasyFan.

Just a heads up that due to the fact that the Production Stations are based off the Fermenting code from VGP Drinks that the mod still has a dependency on VGP - Vegetable Garden and VGP - Drinks. When i run the mod without either VGP mods loaded i get the following when clicking the Production stations and they don't work:

https://pastebin.com/jbLD2mjC

If i load VGP in then the error doesn't appear and the stations "ferment" like normal and produce parts.
ereban159 21 Jan, 2020 @ 4:47pm 
this is wonderful mod for medieval play.it's so cool but everything is good but there is no one.
we can not make bodyparts for dear thrunbo.. how about add for animal like other animal mod in medieval level reserch?
FantasyFan  [author] 4 Jan, 2020 @ 5:55am 
I will change it.
Fox with a Shotgun 3 Jan, 2020 @ 2:15pm 
Never mind, the compatibility issue is caused by your other mod, Potions. I think someone else has indicated the reason why - you have a medieval tech (Basic Potion Brewing) with an industrial tech requirement (Drug Production), therefore creating a cyclic dependency that can't be rendered.
Fox with a Shotgun 3 Jan, 2020 @ 1:53pm 
I'm not sure if it's just me, or does this mod have compatibility issues with research tree mods? I noticed that if ResearchPal was active, going into the research screen will end up causing RimWorld to stall permanently until closed using Task Manager.
Rocketsocks88 25 Dec, 2019 @ 12:31am 
This is so cool! ive been hoping some one would make a mod with Golems for my fantasy medeival game but this is even better!
NECEROS 23 Dec, 2019 @ 8:30pm 
I approve of this.
Celeryscape 22 Dec, 2019 @ 6:42am 
this is cool as heck thanks man its gonna make medieval playthroughs so much better