Space Engineers

Space Engineers

T.N.F. Drone Carrier Class 'Vengeance' Mk.I
18 Comments
rottielover 3 Mar, 2022 @ 6:40am 
Works for me today in a local creative test. all the PB's were turned off and all the drone systems were off. Make sure you go into all the systems groups and turn them on, make sure you find the RDAV program blocks (NOT DEFAULT NAMES) and turn them on and recompile all of them just to be safe. Once I did all that, works fine.
Malmhrid  [author] 23 Dec, 2021 @ 7:26am 
Hi, my guess is that a game update has interfered with the script, as it was last updated by Rdav 17 months ago. I see that he is still working on a new version of the script, and I will install it on this ship as soon as it is released.
My2Scents 20 Dec, 2021 @ 10:26pm 
The drones don't undock, and they just stays there.
My2Scents 20 Dec, 2021 @ 10:24pm 
Either my brain is too tiny to control the drones, or something broke as it says I have 4 fighters currently in my control, then it drops and increasing all the way to 6! help please
Malmhrid  [author] 25 May, 2020 @ 12:38pm 
This ship has now been updated with the latest version of Rdav's excellent script. The drones are working again.
Malmhrid  [author] 14 Feb, 2020 @ 4:08am 
Hi, still waiting for Rdav I'm afraid, he wrote 10 days ago that he was still working on the script update. I decided to write specifically about his script at the start of the description, and leave the "known issues" for anything else.
Zephyr🐾 13 Feb, 2020 @ 2:53pm 
so now it says no known issues, does that mean it works again? srry either just noticing that or it is really fixed. thx. :)
Zephyr🐾 18 Jan, 2020 @ 7:05am 
rip
Rhea.licious 30 Dec, 2019 @ 10:26am 
Rip
Malmhrid  [author] 30 Dec, 2019 @ 10:24am 
In an update on the script page, Rdav wrote that the recent changes to the game necessitates a full rework of his script. I can imagine that this will take a lot of work, so we'll just have to wait until he is done.
Rhea.licious 29 Dec, 2019 @ 9:19pm 
Finally I'm back and can publish my ship!
Zephyr🐾 29 Dec, 2019 @ 11:34am 
is it fixed?
Malmhrid  [author] 23 Dec, 2019 @ 5:30am 
Hi, I guess I came to the conclusion that escape pods (with launch chutes etc.) take up a lot of space, but are almost never used. Still, I began making small grid versions when parachutes was added to the game, and tried to make a "survival pod" concept as a way to start base building on planets (like the one on the 'Inferno'). Any ship with a shuttle/dropship wouldn't really need one though, so I tend to prioritize building small hangars instead.
Illegal Poptart 21 Dec, 2019 @ 5:16pm 
Malmhrid is def in my top 10 for ship builders. dont wanna sound demanding, but what happened to escape pods? i thought they were kinda neat, even if they only appeared on like 3 ships.
Malmhrid  [author] 21 Dec, 2019 @ 11:44am 
@Quickshadow10m: Thank you! Yes, I hope his script is operational again soon.

@Lt.Starbound: Hehe, as are almost all SE ship builders after a certain point. Though while our styles are somewhat similar, I also see distinct differences in both shape, colouring and deck plans. I hope you publish the 'Providence' sooner rather than later, it looks amazing based on your screenshots of it.
Rhea.licious 20 Dec, 2019 @ 4:32pm 
*sigh*

Guess it was either you or me who was bound to look like one of us copied the other.
Quickshadow10m 20 Dec, 2019 @ 4:17pm 
LOVE it, Radv for the win!
Rhea.licious 20 Dec, 2019 @ 4:13pm 
Whelp looks like I'll be waiting to publish my support ship then...

By the way that is 100% the best ship showcase video I've seen.