Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

advanced editorV2
48 Comments
I am Phoenix 28 Aug, 2023 @ 12:42pm 
Absolutely awesome. LOVE the pause button. Why wasn't it part of the game already????? Thank you so much for this!
Φ Baron of Noobs 14 Aug, 2023 @ 5:53am 
thanks nottud, i love your work with both games!!!
nottud  [author] 13 Aug, 2023 @ 12:02pm 
Not intentional but yes due to a "bug". Open a blank editor and press debug, quest to editor, then debug a second time, quit back to menu, then quit to the main menu. You will now have the debug option outside the editor for singleplayer games.
Φ Baron of Noobs 11 Aug, 2023 @ 5:26pm 
is it possible to open the protopalette outside of the editor i mean during a single player mission or skirmish match like in the old one?
nottud  [author] 7 Aug, 2023 @ 11:21am 
If you meaning visual for screenshots use the animation viewer.
Xiaomi Redmi G27Q 240hz 7 Aug, 2023 @ 9:48am 
is it possible to improve units in editor without play though? hoplite to medium hoplite for example
or maybe spawn already upgraded?
nottud  [author] 5 Aug, 2023 @ 2:30am 
Heya sadly I don't know much about AI behaviour. All I can suggest is ensure they got the resources available to use or gather, enough space to build, and the ai file chosen is compatible with the civ they are given.
ynk 29 Jul, 2023 @ 6:08am 
Hello there. I'm new about editing in Aom. I tried to make a custom map i would like to play with a friend and IA. (3 players)
I don't know why but i cannot make the IA work. I mean, they start building, go to the next age and then nothing. I don't know why. Is you mod would help to make this work?

Thank you very much
arajagopal97 25 Mar, 2023 @ 9:45pm 
If possible, can you please update this so that it is compatible with the latest version of the Expanded Mod Core? Thank you.
Nox116 21 Mar, 2023 @ 7:56am 
Awesome thanks for the reply nottud, keep up the wicked work.
nottud  [author] 21 Mar, 2023 @ 6:18am 
(This makes you type the player number instead of selecting but this removes the restriction of what can be selected)
nottud  [author] 21 Mar, 2023 @ 6:18am 
Unfortunately not a way in the editor - however you can do it by changing the data type of the trigger accepting the player number from "player" to "string" in the trigger xml file.
Nox116 20 Mar, 2023 @ 2:16pm 
Hello nottud
Lovely work as always
Small question:
Is there a possibility to increase the player count to 12 in conditions/effects and army, currently it is restricted to 10.
Would help me massivly if i am working on smaller villages.
Kind regards
Nox
nottud  [author] 1 Jan, 2023 @ 3:43am 
Detailed help no longer crashes the game. Thanks to Chickenland for suggesting me a fix.
Destirbion 31 Oct, 2022 @ 7:27am 
I found the correct place, and it all seems to work. Thank you so much good sir
nottud  [author] 31 Oct, 2022 @ 6:21am 
I think they are in the startup folder.
Destirbion 30 Oct, 2022 @ 8:23pm 
Thank you for the swift reply, might I just ask where I could find the hotkey file? I'm not very adept at messing with files and can't seem to locate it
nottud  [author] 30 Oct, 2022 @ 12:07pm 
Ah yes it was a shortcut I added to old editor. I avoided messing with people's shortcuts however. I can give you the code to enable it for you:

map("+alt-arrowup", "moveunit", "uiPitchUnitUp")
map("+alt-arrowdown", "moveunit", "uiPitchUnitDown")
map("+alt-arrowleft", "moveunit", "uiRollUnitRight")
map("+alt-arrowright", "moveunit", "uiRollUnitLeft")

map("+alt-arrowup", "editor", "uiPitchUnitUp")
map("+alt-arrowdown", "editor", "uiPitchUnitDown")
map("+alt-arrowleft", "editor", "uiRollUnitRight")
map("+alt-arrowright", "editor", "uiRollUnitLeft")

I think if you add that to your hotkeys file it should work with alt + arrow keys
Destirbion 29 Oct, 2022 @ 8:27pm 
I should clarify, by rotate objects I mean i could rotate them on any axis I liked with I believe shift + arrow keys
Destirbion 29 Oct, 2022 @ 8:26pm 
Last time I used this I could rotate objects in the editor, but I can't since coming back to the game. Is that an issue with the mod or something on my side?
Darkantos 21 Jul, 2021 @ 5:23am 
Hi Nottud, fan of ur work since aomheavens. I try to create a campaign using the campaign maker. I browsed the location of all scenarios for the campaign maker. But when i try to start them in campaign menu, it sends me back to main menu screen as if it couldn't locate the file. One thing i noticed is that the Aom Main campaigns files like golden gift, browse directly into "scenario" files. While mine browes in C/Programfiles/Steam...etc, and i can't change it. Could it be the issue ? Keep up the great work !
Rex Goodwin 14 Jul, 2021 @ 9:54pm 
Cool.
JBlanket 4 May, 2021 @ 3:22pm 
I want to use this but I'll wait till some of the crashing bugs are gone. Looks awesome!
Xzimnut 7 Mar, 2021 @ 1:11pm 
Hi! I get crashes when I use the screenshot tool, and I have a solid configuration so I don't think that it is my PC limitations. Any way to make it work? Thank you for your help!
nottud  [author] 29 Nov, 2020 @ 12:50am 
@Mr.H2oman Yea don't know why that happens. I gonna need to look into it.
Mr.H2oman 11 Sep, 2020 @ 2:37am 
Hello nottud! I love your editor and thank you so much for it
I have a problem in editor, i think since 2.8 .
The issue is when i go to detailed help in object info my game crash instantly to desktop
I checked it without any other mod installed too but it is still there...
nottud  [author] 25 Jul, 2020 @ 8:56am 
Not any issues regarding 2.8 that I am aware of.
LaBonez 24 Jul, 2020 @ 2:44pm 
Does this work for the latest version?
nottud  [author] 3 Jul, 2020 @ 4:52am 
Small update - I have increased the screen estate that trigger effects take which I checked works ok for several screen resolutions. Please let me know if there are any problems.
nottud  [author] 3 May, 2020 @ 5:53am 
Yes
SeannG 2 May, 2020 @ 1:15pm 
A map made with this mod will run on an no modded game?
nottud  [author] 20 Apr, 2020 @ 3:58pm 
EE seemed to break everything to do with files for some reason. It uses files to work.
nottud  [author] 20 Apr, 2020 @ 3:56pm 
It was a feature in the original version which I sadly need to figure out how to fix or remove. EE broke a few things including that.
Bennoloth 20 Apr, 2020 @ 1:58pm 
I tried to enable all techs in the dropdown menu, but it didn't do anything. So I'm guessing, you need to assign minor gods to get techs to work? How do you do this?
nottud  [author] 16 Apr, 2020 @ 12:10pm 
I split triggers into a separate DL. Yes all the stuff involving files seems to be broken now from porting over to EE. :(

I did not know about the scale unit issue I will have to look at that next time I do an update.
||RUL|| Bulljump 16 Apr, 2020 @ 12:06pm 
Some minor issues I have discovered:

1) Scale unit effect only works once every time I open the game
2) I can't save lighting profiles (not a huge problem because I know how to make .lgt profiles in notepad ++, but still a potential bug)
3) No new triggers

I know your old editor added a bunch of stuff I don't see here - I'm not sure if I'm doing something wrong or if a lot of features just couldn't be ported.
nottud  [author] 1 Mar, 2020 @ 4:23am 
If you are referring to the debug stuff - when you are in the scenario editor and you go to playtest your scenario, one of the buttons says "Debug". Click that and the scenario will run but there will be a little "D" button in the top right which you can access all the tools.
Chovie 1 Mar, 2020 @ 3:09am 
How do I use this? no menu pops up for me
nottud  [author] 29 Feb, 2020 @ 5:15am 
I have added a debug playtest option adding lots of "cheats" such as unit and terrain manipulation to help playtest your map.

I have written it in such a way that it appears in the main interface but without modifying uimain.xml so should not conflict with any custom ingame ui.
nottud  [author] 12 Jan, 2020 @ 10:54am 
Add triggers to set the techs and then use the playtest in editor option. That best I can suggest for now...
hatmatguy 11 Jan, 2020 @ 5:54am 
Like to unlock just certain techs in editor, and not all techs,
hatmatguy 11 Jan, 2020 @ 5:15am 
Is there any way to have champion/medium/heavy hoplites in editor?
nottud  [author] 4 Jan, 2020 @ 4:48pm 
Minor bugfix - Custom map size Z dropdown could not be clicked due to being blocked by the label gadget. This has now been resolved.
nottud  [author] 31 Dec, 2019 @ 11:00am 
I would love to add one but unfortunately I don;t have enough code control to be able to add one - the best I can do is to group. One tip you might not know is you can jump to an item using the letter keys on the keyboard providing the list is sorted. You can do this using the Misc object list accessible with the yellow page looking button to the unit list as a drop down with editor names.
hatmatguy 31 Dec, 2019 @ 6:17am 
Hey, is there any way you can search on the unit box in the editor? It's really annoying and difficult to constantly scroll, and I was wondering if this mod made a search bar, and if not, is there any way to search and quickly find a unit?
nottud  [author] 27 Dec, 2019 @ 5:32am 
Hmm screenshots is one of those areas that I think is completely broken in the port over from the old version of the game. I need to look over and revise that section. I think the actual ingame screenshot feature is broken now so I will probably replace it with tools for hiding the UI to allow manual screenshots to be taken easier.
Adam 25 Dec, 2019 @ 4:12pm 
When I take a screenshot, it'll nearly always crash. I've only found some of the .jpgs and .tgas, but they're 0kb bugged files. Any idea what's going on?
Zeus 21 Dec, 2019 @ 8:47am 
Thanks for this massive update