Rivals of Aether

Rivals of Aether

Fox
112 Comments
BasedNameHere 3 Jan @ 11:52am 
Slight bug on the reflector (Dspecial). It occasionally crashes players when reflecting certain projectiles. For some reason, this doesn't apply to all projectiles, but the same bug exists for Falco reflector (both types). Hopefully this problem will be fixed so this character can see more usage online.
NotVeryUltraGuy064 28 Sep, 2024 @ 8:18am 
Did this readd phantom hits? I hit the cpu with bair and then it played the getting hit animation, but took no damage, no knockback, and suffered way less hitlag.
MedK 18 Sep, 2024 @ 1:49pm 
also, his F-Air hover mechanic feels weirdly 'upside-down'? It prevents me from doing full hop F-Airs while not saving me from an off-stage SD. It's as though the coder thought that negative vsp meant going down — frankly very understandable lol
MedK 18 Sep, 2024 @ 1:22pm 
I lowkey think Fox should have more pratland than Zetterburn. His is super low not just because of the Up-B he has, but because it's also his only reliable recovery option. Meanwhile, Fox has Side-B and (as a little bonus) he can make his recovery less linear with shine. Zetter *really* needs the low pratland, Fox not as much. I think somewhere between 6–9 would be great!

(resent cause typo)
I want my GameBoy back, Paul. 6 Mar, 2024 @ 2:19pm 
How can i get the red costume? Can't seem to get it
Lautlose 5 Dec, 2023 @ 1:43pm 
Hey, is there any chance you guys could make a marth? I really like yalls style for Fox and falco.
Crusher248 9 May, 2023 @ 11:30am 
why does landing dair send up in melee mode?? makes no sense
Delciofrost 9 Dec, 2022 @ 7:43pm 
if you ever F air offstage you're dead
𝐿@𝕫𝖄_ℜеnαяd🦊 8 Dec, 2022 @ 10:56am 
Thanks dude, love it :cutefox: :FurryCutie: :SILLYFOX: :FurryCutie:
404_coffee.exe 7 Oct, 2022 @ 5:28am 
I can already here the movement of some gamecube control stick noises
Gonnier5 21 Jul, 2022 @ 10:41am 
the next character is marth
Westside7700 8 Jun, 2022 @ 10:10am 
Is it just me, or is there no fast falling while hitting your opponents? I can't seem to do that while combo-ing with fox
bluehax6 14 Mar, 2022 @ 9:30am 
love the character, f-air feels way too slow tho
Jakuzi 11 Jan, 2022 @ 1:16pm 
doesn't feel enough like fox
bluehax6 27 Nov, 2021 @ 8:50am 
I wish there was a way to access the melee mode voice lines while not in melee mode
gonepostal 5 Sep, 2021 @ 11:27am 
i presume the gamecube icon above your damage bar when you select melee mode means fox is in melee mode?




Grease Monkey 13 Jun, 2021 @ 12:30pm 
am i the only player who plays this fox exactly like melee fox?
Renecup 16 Apr, 2021 @ 6:03pm 
Will there a way to enable the melee fox voice without enabling melee mode?
Frame Daddy 12 Apr, 2021 @ 4:51pm 
Fox is causing the game to crash whenever you cycle to his last skins on the CSS
Red Guy 16 Mar, 2021 @ 8:23am 
jmh8814 I think the final smash buddy and Brawl's final destination should be in that collection. Alongside pokemon stadium.
TheTarr2 26 Nov, 2020 @ 3:57pm 
wow a fox that isnt "100% accurate"
supercharlie03 8 Nov, 2020 @ 11:50am 
PLZ do Knight Man for RIVALS OF AETHER?
Alxsero 20 Oct, 2020 @ 9:40pm 
This Fox is fantastic i wish someone make a Star Fox stage someday
SargonTheGreat 30 Aug, 2020 @ 9:19am 
love this character, but ive been playing with both fox and falco against people and cpus that are from the original roa cast, and they both seem so underpowered. Their moves feel like they do half the damage and knockback that they should. Love the movement and combo game though
jmh8814 27 Aug, 2020 @ 11:22pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2186188926 Hopefully you would implement the rest of these to your characters
ravyn  [author] 19 Jul, 2020 @ 7:27pm 
fixed lol
Not_Joe 19 Jul, 2020 @ 7:11pm 
Um, down-tilt doesn't work. Did I do something wrong?
MrTheSteph 16 Jul, 2020 @ 12:41pm 
But overall, very good job, I will play him against my friends
MrTheSteph 16 Jul, 2020 @ 12:41pm 
also the case for smash attacks, they should have endlag, but yours is MASSIVE
MrTheSteph 16 Jul, 2020 @ 12:35pm 
he feels a bit slow after landing with an aerial
ravyn  [author] 30 Jun, 2020 @ 11:15pm 
thank you
Bullllfrog 30 Jun, 2020 @ 10:46pm 
nice patch notes
ravyn  [author] 20 Jun, 2020 @ 7:01pm 
Unfortunately, I cannot give you access to the sprites. You can study them all you'd like - but don't use them directly or alter them for the purpose of a character. Creating character art is very difficult - however I highly implore any creator who is making a new workshop character to make their own art, it is very rewarding.
HaZardNG 20 Jun, 2020 @ 6:07pm 
Could I use this character's sprites as a reference for a fox-like character that I’m making? It will have a different moveset and different code.
Gitaroo Man PS2 17 Jun, 2020 @ 3:05pm 
20 more years
ravyn  [author] 10 Jun, 2020 @ 4:17pm 
that's not lag - that's active frames. use bair if you want something quicker. it's the same (albeit slightly faster endlag) as melee.
ramo3544 10 Jun, 2020 @ 2:40am 
wayy too much lag on nair its like one of his edgeguard that i can't really utilize off stage
EldritchCutie32 22 May, 2020 @ 5:28am 
@StarWagi *blip blip* I agree with you sir *blip blip*
StarWagi 16 May, 2020 @ 6:36pm 
literally better than smash
Rex Doom 13 Apr, 2020 @ 12:36pm 
10/10
Rex Doom 13 Apr, 2020 @ 12:34pm 
It really makes you f e e l like fox.
ravyn  [author] 10 Apr, 2020 @ 4:43pm 
Voices aren't explicitly not used in Rivals, it's just that they're minimized to only be small grunts in specific moves. See: Sylvanos' growls. In this case, the noise is barely audible, and is combined with the 'swoosh' noise from the side-b moving anyway, so it's excusable since it sounds better.
Stormghetti 10 Apr, 2020 @ 7:42am 
Alright. If you don't think it fits, then that's fine. Yeah, I think you should find a sound effect from Rivals to add to the move, since, you know, that's Fox's voice.
ravyn  [author] 10 Apr, 2020 @ 12:06am 
Also that side B animation thing was a bug, fixing!
ravyn  [author] 9 Apr, 2020 @ 11:58pm 
Well the 'woosh' sound effect used in melee would not fit Rivals at all so it's probably better off this way. It sounds fine to me, I didn't realise that that was Fox's voice and, tbh, it really doesn't sound like it. It's subtle enough that it gets away with it, in my opinion, so I think it's fine. I could add one of rivals's built in swoosh effects but I'm pretty satisfied with how it sounds so I don't really mind.
Stormghetti 9 Apr, 2020 @ 7:02pm 
The Side-B sound effect in question is "fox1b.dsp.wav", if you're using sounds-resource.com to get your Melee sound effects, which you probably are. By extension, your Falco shares the same problem. He uses Fox's voice clip too, but Falco uses a different one in Melee, along with a different "woosh" sound effect. They should be named "falco12.dsp.wav" and "falco1d.dsp.wav", respectively.
Stormghetti 9 Apr, 2020 @ 6:44pm 
What I meant by the Side-B thing is that he changes to a different sprite for just one frame before returning to his original spot from the previous sprite on the next frame. This is before the phase where he starts using the sprite where he's moving, mind you; you should check it to see what I mean. I think you either misunderstood that or I didn't explain myself properly.

Fox does have a voice sound effect on Side-B for his regular mode. The sound effect that's used when he's moving is his voice, not the sound effect the move itself makes. Melee uses two sound effects at the same time for that part.
ravyn  [author] 9 Apr, 2020 @ 5:37pm 
Unless a recent bug occured - the side B is frame perfect to how it is in Melee, I meticulously went through and copied the exact animation from Melee frame by frame (which btw, does switch to the moving frame before he actually starts moving,) so you might want to check that. Also, Fox... doesn't have voice on his side b? I'm not really sure what you're referring to? Also, Fox has voice effects in melee mode. As for that other thing, that's a rivals bug, nothing I can do about that.
Stormghetti 9 Apr, 2020 @ 5:15pm 
Seeing how this rendition of Fox aims to be silent like the rest of the RoA cast, it makes me wonder why you use his voice clip for Side-B and only Side-B. Side-B has 3 sound effects in total, so it's only missing the woosh sound effect the move itself makes when he gets out of the start-up frames. This is something everyone seems to miss on the Workshop when they recreate Fox and Falco from Melee in any way.

Speaking of the start-up from Side-B, Fox snaps to the sprite used for the actual move for when he's moving 3 frames too early, so the sprite change happens on frame 20.

Also, I don't know what's going on for this one, but if you land after, like, the first frame or two of an aerial and Shine immediately afterwards, the sound effect of the move silent. I've been noticing weird audio oddities in RoA like that lately, so I don't know if you can fix that, assuming it's part of the game's code.
De1tashine 9 Apr, 2020 @ 3:14pm 
how do I download it