Garry's Mod

Garry's Mod

Combine refined
152 Comments
Greatest Psychic 7 Oct, 2020 @ 2:38am 
they dont run away from grenades
Blackout 3 Oct, 2020 @ 12:35pm 
lol
✞Midget_In_A_Plate_Carrier✞ 21 Aug, 2020 @ 10:57am 
Yay, now they can see 3 feet in front of them
East T 13 Aug, 2020 @ 11:12am 
does this mod support hl2 maps?
doombringer 27 Jul, 2020 @ 12:30pm 
big brain combine
Kondzio 10 Jul, 2020 @ 3:44am 
Supertos don't have currently ANY free time so he don't update it
indeepj 9 Jul, 2020 @ 4:44pm 
This Hasnt Been Updated In Close To A Year
Jeevishane 9 Jul, 2020 @ 3:29pm 
Aren't you supposed to be dead right now Abbacchio?
AndroidApple 9 Jul, 2020 @ 7:18am 
That's cool and all but, does it overwrite the normal combine?
Kondzio 23 Jun, 2020 @ 1:01am 
Because they wanna dominate the game themselfes
firerescueowl 22 Jun, 2020 @ 1:12pm 
Why are they hostile to regular combine soldiers?
Fázzy 29 May, 2020 @ 2:36pm 
they work in another maps if i put nav_generate?
Kondzio 29 May, 2020 @ 7:33am 
They are not supposed to be realistic but harder
Mr.Foogle 28 May, 2020 @ 8:10am 
read the description, he says that only special positions won't work
Pickle toast 26 May, 2020 @ 1:43pm 
do they work like on construct if the map is ai noded?
сосу пиво 18 May, 2020 @ 4:08am 
Big brain combine
tntc4man 17 May, 2020 @ 2:51pm 
The combine weren't very difficult to kill before, this is good.
tntc4man 17 May, 2020 @ 2:50pm 
So.. you just put the combine on Hard Mode?
ii_Jossie 17 May, 2020 @ 4:14am 
the elites are actually worse cause they dont know how to punch the player so crowbar is theyr weaknes
Supertos  [author] 13 May, 2020 @ 5:35am 
I guess there are some addons that changes they relationship to you. Their AI was designed to be flexible. So, they are healing any friendly unit.
[RUS] Грокс 12 May, 2020 @ 10:38pm 
Why they are friendly to me?
They are heal me and only elite combines
Supertos  [author] 10 May, 2020 @ 10:15am 
Are you sure?
Cake 9 May, 2020 @ 8:50pm 
Im not a lie
Kondzio 4 May, 2020 @ 5:24am 
Chemlo
rafaelbeanhunter 4 May, 2020 @ 5:21am 
hi.
Supertos  [author] 1 May, 2020 @ 11:32am 
In what way?
Eshminima 1 May, 2020 @ 2:42am 
Q: Does it conflict with INPC?
A: Yes it does conflict with INPC and maybe also other AI improvment mods
Supertos  [author] 29 Apr, 2020 @ 4:25am 
@Dr. Oofers Thanks
Agent BidOofers 28 Apr, 2020 @ 2:49pm 
@BlueBlaster
Yes these are labeled as different NPC's, you can find them in the 'Combine' tab.
Also, they seem to attack regular combine as well, so that can create some problems if you wanna mix some stuff up a little.
BlueBlaster 28 Apr, 2020 @ 6:22am 
So these are different npcs, and not replacements, right? (just downloaded it like 5 mins ago)
Ohmyori 19 Apr, 2020 @ 9:12am 
I've been looking for a possible next script that can top iNPC in the workshop. Hope this could be it on the next update.

I like how iNPC combines can snipe you from across the map and generally be on the offensive / flexible to the situations.

Does this work on npcs using the combine NPC base too?
the cavalry 18 Apr, 2020 @ 6:58pm 
May I ask, why does it say I killed 2 combine soldiers? Like in the killfeed it says "Combine Soldiers" instead of "Combine Soldier" and there's 2 when I only killed 1.
Supertos  [author] 18 Apr, 2020 @ 12:24pm 
Yes it has
the cavalry 18 Apr, 2020 @ 12:18pm 
I hope to use this, I plan and trying to make a series where I raid combine bases that are hard to raid, does this mod have a stealth mechanic still?
Supertos  [author] 18 Apr, 2020 @ 9:58am 
ANYWAY, these combines will be outdated soon. I'm planing on releasing an update.
Supertos  [author] 18 Apr, 2020 @ 7:36am 
Of course they hate each other! Why not?
Kondzio 18 Apr, 2020 @ 5:53am 
They probably wanna just be better
HaloSpartanCats 14 Apr, 2020 @ 11:28am 
J U M P
Supertos  [author] 1 Apr, 2020 @ 7:50am 
Taruzu, a version of ai that i'm currently working on (a prototype version that is not published yet) haven't any needs in "special map coding". So you better wait untill i update it to be fully wokable on any map with nodes.
ahdl4d 28 Mar, 2020 @ 7:56am 
does it count to striders cause im tired of the standing around being useless
DeltAxShaRD 28 Mar, 2020 @ 5:50am 
will they PATROL?! ::DD
DeltAxShaRD 28 Mar, 2020 @ 5:50am 
will they finally follow me? :D
rafaelbeanhunter 27 Mar, 2020 @ 7:31am 
good mod, i enjoy playing with an actual challenge for once, also, can you make it so i can have it support other maps? if so, that would be great.
Ksiądz Weneg 21 Mar, 2020 @ 1:03pm 
Great mod.
CharBroiled 19 Mar, 2020 @ 8:25pm 
wait i thought they already called for help
The Chad of Time 8 Mar, 2020 @ 4:18am 
Nice, hope you can make it! Tell me if you need any help. I cant do much but i do node some maps on my free time to work well with combines.

Last question, does the mod work with Combine unit plus? I heard it wasnt compadible with the INPC mod so thats why im wondering, thx ^^!!!
Supertos  [author] 7 Mar, 2020 @ 1:46pm 
It is easy to make but as i said core code must be made first
The Chad of Time 7 Mar, 2020 @ 9:44am 
Do you plan on making them take more cover? Imo its cool when the combines can cover fire and find cover behind randoim object. I think the Wehrmacht VJ npc has some kind of coding that makes them use crates and other props as cover.
Supertos  [author] 7 Mar, 2020 @ 8:16am 
Yes, i currently remaking some core stuff that need to be changed to make more advanced AI.
The Chad of Time 7 Mar, 2020 @ 7:49am 
Are planning on another update?