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The new version adds industrial chain functions and some new menus, as well as some content updates, and others have not changed much (the separate DEPOT has been canceled after the MOD update, and the bus station/truck station has been integrated with the depot).
You can use it just like the old version with normal.
@Dodo (NL)
Recently, there may be problems with the automatic update of the creative workshop of STEAM. Sometimes the MOD subscribed by the player will not be automatically updated in the creative workshop. The specific reason is unknown. . .
You need to unsubscribe the MOD first, then resubscribe the MOD again, then enter the game, cancel the old version of v1.1 in the TPF2 MOD management list, and then load the new version of v2.1.
I used the gasstations as standalone depots outside of the cities quite a lot, so I don't need the station capability.
V2.1 version update instructions:
(2023/03/18)
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(Compatible with TPF2-35300 and later versions)
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Notice:
After the MOD is updated, loading the game through the archive will prompt that the model file is missing and unavailable. Please delete the old model from the game map and re-place the updated mod.
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-1. Optimize the modeling details, and integrate the station and garage modules. Now you can buy a vehicle or arrange a vehicle stop at any gas station.
-2. Added industry module. Now, you need to deliver fuel, food and goods to the gas station.
-3. You can turn on/off the commercial module of the MOD. After turning it off, AI citizens will not go to the gas station.
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V2.1 版本更新说明: (2023/03/18 )
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(兼容TPF2-35300及以后版本)
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注意:
MOD更新后,通过存档加载游戏会提示模型文件丢失不可用,
请从游戏地图上删除旧的模型,重新放置更新后的模组即可。
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-1. 优化建模细节,车站和车库模块进行了整合。现在你可以在任意加油站购买载具或安排载具停靠。
-2. 增加了产业模块。现在,你需要往加油站运送燃料,食物及货物。
-3. 你可以开启/关闭MOD的商业模块,关闭后,AI市民将不会前往加油站。
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Error...147: attempt to call field 'makeLanes' (a nil value)
Any thoughts as this mod looks wonderful, thank you
The new switch menu has been completed, but there are compatibility issues so there is no update.
The new selection menu uses icons, which are more intuitive. .. . However, on some WIN10 systems using Russian and German, the game crashed and there were no errors.
Use English, Chinese, Japanese WIN10 system without any problems. So for now, continue to use the old text menu.
I have given feedback to UG,After the problem is solved I will updated all MODs uniformly
Thank you for watching this. If Z direction, be careful, some players may have subway stations just below the gas station.
Is it possible to place several lanes closer together? (No one sees how it is stacked)
Thank you for your feedback. The length of the cargo lanes can be increased.
At present, the length of the underground cargo lanes of this MOD is set according to the boundary of the MOD.
This weekend I will tried to use the "Z" structure to set up cargo lanes to increase capacity. If successful, I will update.
I have a question if you can change (increase) the length of the cargo lanes below earth? This would make the truck station to store more goods. Today I get the station overfilled around 100 units. That means it can't recieve the cargo from a ship without loosing goods at this station.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1977005634
Yes, AI vehicles / AI citizens will disappear after entering the station / then refresh again. This is the game's own setting mechanism. I have no way to change. Similar to the disappearance of vehicles when AI citizens drive home.
AI vehicles / AI citizens automatically disappear when they reach their destination / then refresh again. TPF1's AI vehicle / AI citizen disappears directly at the entrance and then refreshes where it disappeared. TPF2's AI vehicles / AI citizens disappear / refresh at both ends of any entrance / exit. It is a little different from TPF1. .
I personally prefer the TPF1 AI vehicle / AI citizen disappear / refresh method. . . Of course, this is the setting of the game designer. As a mod author, I can't help it.
This MOD is a garage + truck / bus station with commercial attributes. You can buy a truck, bus, or use it as a truck / bus station. MOD will attract AI vehicles / AI citizens.
The game itself has no so-called refueling and rest functions. This involves the functional design of the game itself. . You can only make these requests to the game developer. . . As a MOD author. . I really can't do it. . .
Добрый день, а влияет ли этот мод как-то на геймплей (нужда в заправке\ремонте\остановке)? Или он косметический?
thanks for your support
Recently, I will make an update to the gas station MOD. Add a menu with lights off. (Does't affect existing gas station series MOD, directly covers upgrades)
Then there will be a (one-way) MINI version of the CNG filling station, For truck loading / unloading. Save urban space.
I know Canadians are going to love this :)
In recognition of your hard work (along with others) I've put out a special thanks to our talented creators in making the game so much more enjoyable, immersive, and realistic. Without you guys, I'd get bored rather quickly. Thank you, one, and all your contribution, and a nice Christmas present in the past week.
Bob's Transport Fever 2: N. American Theme (Mostly)
THX