Conan Exiles

Conan Exiles

Base_Mat_Worker
650 Comments
Magrelinho 27 Mar @ 12:12pm 
It worked for me, but i only got 8 stones and it just doesnt work until i refill again with pickaxes. Better just to get stones myself than wasting a lot of iron to get 8 stones per two pickaxes
Zethren527 16 Mar @ 5:42pm 
Does not seem to work. Fresh save, double/triple/quadruple checked instructions... just seems to be refusing to output resources. Only tried the T1 set. Maybe T2 will work?
Тitans.. | Zub.. 4 Feb @ 6:12pm 
- I wasn't working for me, i was using tools and supplies from BEFORE the last update (the one where thralls walk around) but i made new star metal tools and supplies and now everything works again :SpRad_ThumbsUp: hope it helps
Pewling 4 Feb @ 6:08pm 
To those of you still struggling - Get rid of old tools and supplies and create new ones and it should work fine once again.
Skyphiler  [author] 27 Jan @ 1:23pm 
yes it still work, you obviously need to convert it to a thrall and you need to place them in the world near the station and don't forget to press the play button in the station for them to start working. as for the slots of the outpost there is a advance version of the outpost with more slots
darlk10 26 Jan @ 6:59pm 
*am I supposed to put it in the outpost after converting it to my thrall, or am I supposed to place it in the world near the outpost? I've tried both still hasn't worked.
darlk10 26 Jan @ 6:54pm 
Hi does this mod still work?

I put the thrall "Kushite Worker III 0" (has Servant under the name), with 2x Worker Stone Pick 133678850, and then Stone Worker Supply 133678800, into the slots of the the "stone miner outpost" but even after waiting the 1 minute 30 seconds there is no output. I've also tried with some of the other Worker thralls as well. For the Thrall, am I supposed to put it in the outpost,

Playing on Isle of Siptah. Also, is there a way to add more slots to the outpost? Because if the max I can put in there is 4 supplies, then I'll have manage this outpost every 5-6.
Lughaine 12 Jan @ 9:00am 
I have read the instructions multiple times. I am overlooking something but I am too dumb or blind to know what it is.
ChrisMartin 12 Jan @ 12:27am 
You need to read the instruction again.
Lughaine 11 Jan @ 8:54pm 
I cannot get it to work. I use admin and give a star metal supply, star metal hatchet (for the wood) and the Thrall was a Bearer, I tried it with a worker thrall ass well,
Skyphiler  [author] 11 Jan @ 10:45am 
@Lughaine yes it still work you can start it without a worker but nothing would generate you need a worker, a worker Tool and the supply for it to work correctly.
Lughaine 11 Jan @ 9:39am 
Does this mod still work with the current build. I cannot get it to start gathering resources. If I place the Supply, it will allow me to start it even without a worker.
Anxiety 15 Dec, 2024 @ 5:56pm 
I just discovered a bug. The lumbermill (at least the tier 2 version) needs hardened steel supplies for an acheronian pick. It should use acheronian supplies. There might be other such mismatches. I don't know.
Anxiety 7 Dec, 2024 @ 10:22pm 
When I played a few years ago, I found workers regularly. This time around, I've seen maybe 30-50 bearers and a single worker. Did you nerf the spawn rate?
Nekro 6 Dec, 2024 @ 8:42am 
Thx for the work, I love this mod. I have only one Question. I don´t know if someone allready asked it but is there a way that ther workstation continue working after a server restart?? They always stop working after one.
Vodkat 5 Dec, 2024 @ 9:01am 
tested on my server and the thralls now follow and are walking about doing stuff. Much appreciated you are still updating this. Thanks
Skyphiler  [author] 5 Dec, 2024 @ 8:37am 
updated the mod.
The recompiling should fix the following on thrall.
I added the needs from the livings settlement so they should now walk around and not stay still

@Vodkat for the works on multiple outpost it's not really intended but to fix it think I would need to split the worker thrall in 3 distinct profession for each station making the hunt for thrall a bit more tedious and adding a lot of work on my side
Vodkat 5 Dec, 2024 @ 6:21am 
@ZloyApelsin использовал гугл переводчик. Вы ищете отродье носителя. те, у кого большие рюкзаки. У них есть шанс появиться в качестве «рабочего».
ZloyApelsin 5 Dec, 2024 @ 2:51am 
и где рабочего то искать не пойму
Vodkat 5 Nov, 2024 @ 6:03pm 
installed mine today for first time on my server. works fine. the outposts are crafted using the construction hammer and not the artisans bench though. Worker was found straight away at a carrier spawn as in the description. NPC just stands still when placed and works on multiple outposts at once.
ChrisMartin 2 Nov, 2024 @ 1:18am 
You need to farm places where the npc might spawn
Rigel64rus 31 Oct, 2024 @ 9:21am 
I've been playing on my own server for 4 days. I haven't met a new slave yet.
The mod idea is great! Unfortunately, the difficulty with the slave makes the machines pointless, it's much easier to mine resources yourself.

Can you unbind the need for a slave to operate the machine, but at the same time increase the price of consumables and tools?
Morbidslaugh 20 Oct, 2024 @ 5:48pm 
not workin atm, burn fuel but nothing collected. think they broke ur thrall slot on it also cause cant put it on it to work and old way were is no thrall slot.
rorrimrevlisluos137 19 Oct, 2024 @ 9:54pm 
Mod still works. Just place workers near stations instead of in.
omegarte 19 Oct, 2024 @ 7:48am 
Will you be updating this for AoH or does it work still?
Arsen 5 Aug, 2024 @ 7:31am 
Hello developers, can the production speed be adjusted? I'm a builder. I need more resources
ChrisMartin 22 Jul, 2024 @ 12:57am 
I very much like the progression and scaling of this mod. Better tools/supplies results in better harvest.
Deo Korusu 21 Jul, 2024 @ 9:15pm 
I like the idea of the mod. The only thing im not liking is the very limited space for the supplies and how fast the fuel burns. Ive only used the t2 with a stone axe to test it out so maybe you get more bang for your buck with higher tier tools but right now it doesnt feel worth it with so few inventory slots.
ChrisMartin 16 Jul, 2024 @ 11:28am 
@Furxué
Read the page above.
Contis 16 Jul, 2024 @ 8:38am 
can you give an example?
Skyphiler  [author] 16 Jul, 2024 @ 6:38am 
@Furxue because you need a specific type of thrall named Worker
Contis 16 Jul, 2024 @ 5:45am 
I can't put thrall, I can't put Sherpas, why?
[KONA]Kumacuda 23 Jun, 2024 @ 7:04pm 
This mod is great, just wish you would add hide as a option
ChrisMartin 23 Jun, 2024 @ 2:41pm 
What is the name of the Thrall?
Voiid 23 Jun, 2024 @ 2:04pm 
help please
Voiid 23 Jun, 2024 @ 2:04pm 
I cant put the thrall in the slot for the outposts
delcomyn1979 13 Jun, 2024 @ 11:44am 
Hello

Just started to play again after a two month break.

When I try to place one of the tier 2 buildings it keep saying "too far away" (I have the materials required in my inventory), too far away from what?
I don't get it.

This worked great before the Chapter 4 update.
ChrisMartin 18 May, 2024 @ 11:29am 
Yes. Read the description.
Joker 18 May, 2024 @ 9:38am 
not working for me, have the buildings, mats, workers but cant place the thralls. is there a specific i need?
greets
Daimonicon 13 Apr, 2024 @ 9:21am 
That's an important point that I missed :) I thought I had accidentally crafted two. I'll test the whole thing again.
Skyphiler  [author] 13 Apr, 2024 @ 7:39am 
UPDATE
-buffed resource quantity generated per craft to better reflect the harvest power of each tool
-added back the possibility of coal generating from stone miner outpost
-added text line in the info menu on the right in each station to point out that 2 tool are necessary
Skyphiler  [author] 13 Apr, 2024 @ 6:59am 
@daimonicon since last update 2 of the worker tool is needed in the station for production. worker tool now stack up to 2 and when crafting them 2 are given. and the helper on the right menu should show a 2 on the tool
Daimonicon 13 Apr, 2024 @ 2:43am 
After April 9, the Worker Station no longer works or can only be started manually, but production is not possible.

Only the following mods have been updated

Chest Storage Size+++ / 2930289741
Crafty Counters / 1696888680
Fashionist v4.5.6 / 1159180273

(Modlist) https://smalldev.tools/share-bin/yP7M14FB
(Video) https://youtu.be/3Ls1dRAY7bA
Skyphiler  [author] 12 Apr, 2024 @ 5:47pm 
@Oy! I intentionally unlink them for a balancing. if you want faster generation you need a T2 station and/or higher tier tool that produce more each time it generate.
Oy! 12 Apr, 2024 @ 3:39am 
Is it not possible to have the production speed match the crafting time? If it is, may I inquire as to why you have chosen not to link the two?

An outstanding mod so far, but I would like things to move a little faster, and have yet to find a solution.

Thank you.
Skyphiler  [author] 8 Apr, 2024 @ 4:30pm 
@twistedNoise your are right, it was a oversight, thank for the head's up! should send out a hot fix in 5 min
TwistedNoise 8 Apr, 2024 @ 2:39pm 
It seems that apart from the Stone Worker Supply, all other supplies cannot be made... It was made in the Blacksmith, now they are gone. You can still make the tools just not the supplies
mlksaci 6 Apr, 2024 @ 7:22pm 
Could you please give me version 2.5.1? the server did not update
Skyphiler  [author] 6 Apr, 2024 @ 4:01pm 
most of the change where thing already present before I lost the file and had to redo them from a backup of the version 1.5 of the mod
Skyphiler  [author] 6 Apr, 2024 @ 3:59pm 
it's still the same as before with the bearer spawn it's just siptha added a lot of spawner that I had to add worker to and a bunch of the old one had to be updated