Rivals of Aether

Rivals of Aether

[OLD] Marisa Kirisame - Touhou Challenger Pack 1
16 Comments
V2ly 30 Mar, 2024 @ 10:31pm 
wheres the Marisa twerk mode :<
buskerdog  [author] 16 Feb, 2021 @ 2:36am 
@Krankees thanks man!
Krankees 15 Feb, 2021 @ 3:50pm 
Finished watching Blueprints, I wish you good luck on your upcoming mod
buskerdog  [author] 20 Aug, 2020 @ 5:25am 
V2.3 Update; Marisa now has support for the MT. Dedede Stadium stage by Smiley the Stickman! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2162612549
This update also fixes some bugs and makes some general improvements, which you can see in the change notes section.
buskerdog  [author] 18 Jun, 2020 @ 12:52pm 
Update 2.2 - Marisa now has dialogue support for the Dracula boss stage by Harbige12! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2132275518
Alduin 6 Apr, 2020 @ 2:21am 
The V2 is better but I'd prefer the old dash attack
buskerdog  [author] 4 Apr, 2020 @ 2:21pm 
(Part 2 of 2)

Because of the reasons explained I've overhauled some of her moves to try and encourage a more aggressive playstyle, the new dash attack is helpful for getting in and starting combos, and jab's new follow up hits make it more reliable up close, plus like all multi-attack jabs it can be cancelled into tilts. She also has a new Ftilt, but that's a less significant change and more to do with the fact that the animation of her old Ftilt is now used in the jab combo.
As always, the details of all changes can be found in the change notes section, and feedback on these new changes would be very appreciated, as they're quite significant.
By the way, I haven’t yet started work on Challenger Pack 3, so don’t expect it to come as quickly as Challenger Pack 2 did after the first one.
buskerdog  [author] 4 Apr, 2020 @ 2:10pm 
(Part 1 of 2)

V2.1 Update! When originally creating Marisa, I had intended for her to be an aggressive character, because that suits her, however feedback suggested that people found it most effective to play her as a zoner, and I can see why. The fact this wasn't touched upon in the description also didn't help. I feel the fact people played her as a zoner is more to do with the fact she didn't have many ways to effectively approach and start combos, rather than due to her having good projectiles; the only one of her projectiles I really feel was good for zoning was her Fair (which has been nerfed again this patch) the other projectiles are pretty slow and linear.
buskerdog  [author] 14 Mar, 2020 @ 7:45am 
@Linz yes I know about it, but at the moment I don't have plans to add support for it.
Linz 13 Mar, 2020 @ 7:45pm 
Are you familiar with the Abyss Rune Buddy?
buskerdog  [author] 29 Dec, 2019 @ 7:15am 
v2.0 is here, bringing mainly a lot balance changes and an improvement to the AI. The details of all the changes can be found in the change notes section, for those who are interested.
Jaysa, etc. 23 Dec, 2019 @ 11:28pm 
(Part 2 of 2)

My favorite move would definitely be her down special. I like how, not only it rises you slightly in the air if used airborn, but how the bottle itself can bounce off walls and only explodes when it hits the enemy/ground. It was a tough choice though, considering how I love the way Marisa maintains her vertical momentum (floats) when charging/using her neutral special as well. :yukkuri_m:

Overall, her unique projectiles and varied recovery options makes her a very fun zoner/stage-control character to play with. Considering you titled this “Touhou Challenger Pack 1”, I’m definitely looking forward to seeing what other characters you design in the future! :dotmarisa:
Jaysa, etc. 23 Dec, 2019 @ 11:28pm 
(Part 1 of 2)

Ayyyyy. Nice to see a Marisa that maintains her Soku size from the spritesheet ze~ :Marisa:

I’m a big fan of the particle effects you implemented like the blast of blue from her fair/dair and the randomly generated star colors from her down special. Plus, the sound effects really help to make the moves feel powerful and satisfying to land on the opponent. I mean, it ain't magic if it ain't flashy! Danmaku's all about that firepower! :MarisaKirisame:
76561198379988459 23 Dec, 2019 @ 8:12am 
wait there two marisas now? i remember another person made a marisa too why dont you guys join to create one ?
the dastardly muncher 21 Dec, 2019 @ 6:26pm 
this is probably one of the best rivals touhou characters I have seen so far! She balances her combat well with good projectiles and good normals. the only things i can say that feel off to me is that jab feels like it should have more hits then just jab 1 over and over, and the projectile on FAir seems very strong and easily spammable. other than that, fantastic character!
WasabiPea)@ 21 Dec, 2019 @ 2:58pm 
I am a casual player, so I have no idea how over or under powered this character is, but she is very easy to pick up and play, and a very simple and fun character. She feels balanced and has some nice specials and some decently easy combo starters. Her stage is simple and looks pretty fine to me. Great character, I hope to see more of these Touhou character packs in the future.