Space Engineers

Space Engineers

Space Data Center 2.0
42 Comments
MrMallenby 7 Nov, 2024 @ 2:50pm 
This mod still work?
ABlueHairedFox 20 Oct, 2024 @ 1:11am 
Honestly would be cool if this got updated. Made to look better with the game's current artstyle
Typhon Plume 2 Dec, 2021 @ 4:31pm 
It's well done, but not to sure why the large server rack has no terminal on it. Still that's a work around I can live with. Though it would be nice if the LCD on the one with a terminal worked.
Typhon Plume 30 Nov, 2021 @ 12:56pm 
Defently going to try this out.. anything to make the PBs look better in my opinion.
Jammerbam 27 Nov, 2020 @ 2:15pm 
Can you make it where you can edit the contents of the screen?
Prometheus1998_ 13 May, 2020 @ 10:43am 
How hard would it be to program this to allow two or more scripts to run simultaneously in the same data center block? Would that even be possible without modifying the engine?
TableruChan 1 May, 2020 @ 12:44pm 
Nervermind I created a world. set in-game script on. Looked after it again after searching online and it was somehow disabled or I am retarded as fuck and never enabled it.
TableruChan 1 May, 2020 @ 12:18pm 
The server rack with display has no options to edit the code or do something at all.
Droid_22 3 Apr, 2020 @ 4:45pm 
Just wanted to thank you for making this. Now I can have an amazing server room in my base lol.
Izion 3 Apr, 2020 @ 10:17am 
Good to see this back! thanks :)
QuintusJ 11 Mar, 2020 @ 6:36pm 
I see, thank you for the response. Hopefully one day Keen will extend the API to make something like that easier on modders.
mooviies  [author] 11 Mar, 2020 @ 6:33pm 
@QuintusJ That would be pretty awesome! I actually tried doing that at one point but it's sadly not as easy as it sound because of how the system works. I wasn't able to do it sadly :(
QuintusJ 11 Mar, 2020 @ 6:20pm 
I'm guessing this is probably not possible but I'd figured I'd run it by you all the same. Would it be possible to give this an added functionality of running more than one script?
mooviies  [author] 5 Mar, 2020 @ 11:01am 
@CodeRed_Sama Sure! :)
CodeRed_Sama 5 Mar, 2020 @ 12:27am 
Hello there,
Can I get your permission to include this mod in our server's modpack.
mooviies  [author] 17 Jan, 2020 @ 1:28pm 
@chad, haha fortunately indeed
Chad 17 Jan, 2020 @ 10:32am 
As someone who has to spend time in data centers, I very much approve. Fortunately, in real life, a full rack of servers can process more than one script lol
kandrinchae 28 Dec, 2019 @ 2:57pm 
@seronis
Check out this mod for programmable text panels.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1847883564

The multiscreen setup works and doesn't, depending on what you are trying to do.
mooviies  [author] 28 Dec, 2019 @ 7:16am 
@rea|Jeck that's a good idea! I'll look into it.
rea|Jeck 28 Dec, 2019 @ 2:49am 
Jep, they are still far cooler than the vanilla block :steamhappy:
Could you make something for the timer blocks too so they fit in with those?
seronis 27 Dec, 2019 @ 8:28pm 
Love this and the server I play on added it the next day after you updated so it seems fairly universally loved.

BUT

Would you take a request? I would love to have the current selection of LCDs in the game be available as programming blocks.
mooviies  [author] 27 Dec, 2019 @ 7:44pm 
@Rainbow Dash, oups sorry, I may have sent some storm troopers your way and I can't seem to contact them back.

Other then that, this is a reskin of the Programmable Block in the vanilla version. You can do anything you can with the Programmable Block.
Spyro The Gamer 27 Dec, 2019 @ 7:43pm 
It at least LOOKS pretty cool.
Like a big databank full of computers.
Spyro The Gamer 27 Dec, 2019 @ 7:42pm 
I know, I was kidding. But I am
actually curious as to what you
can do with this. How does it
work?
mooviies  [author] 27 Dec, 2019 @ 7:41pm 
@Rainbow Dash, no Death Star secret plans here. Definitely Not. You can be on your way. Nothing to see here.
Spyro The Gamer 27 Dec, 2019 @ 7:39pm 
Does this archive contain
the Death Star secret plans?
Stardriver907 27 Dec, 2019 @ 5:38pm 
@John Shepard yeah, we use this mod strictly for the looks, although previously we used it so that we could skip using a timer block. Now that everyone can do that, it's for the looks ;)
John Shepard 27 Dec, 2019 @ 5:04pm 
mmm, makes sense I guess.
mooviies  [author] 27 Dec, 2019 @ 5:03pm 
@John Shepard it's a different skin that's all. Some people liked it for the look and wanted me to make a version without the timer.
John Shepard 27 Dec, 2019 @ 4:43pm 
so then, whats the point of having this? If it's just a programmable block, acts like one, has the same size as one, then what is the point? Why subscribe?
mooviies  [author] 22 Dec, 2019 @ 8:37pm 
@Church.exe And fun fact. I was actually doing something very similar in the previous version of this mod. I was setting the update Frequency like that. The difference was that before, the in-game scripts didn't have the right to set that frequency. So I used a mod script to do it. But it isn't needed anymore. I'll add the explanation in the description of the mod.
mooviies  [author] 22 Dec, 2019 @ 8:36pm 
@Church.exe That would look like that in the script

public Program()
{
Runtime.UpdateFrequency = UpdateFrequency.Update10; // Update every 10 ticks

// Some other code
}
mooviies  [author] 22 Dec, 2019 @ 8:34pm 
@Church.exe You don't need a timer even for a script isn't running itself. You can transform any script to be run on a timer with one line of code only.

Runtime.UpdateFrequency = UpdateFrequency.Update1;

You add that line to the Program section and you have a script that runs every tick.

For 10 ticks you'll add
Runtime.UpdateFrequency = UpdateFrequency.Update10;


For 100 ticks you'll add
Runtime.UpdateFrequency = UpdateFrequency.Update100;

So it's very easy to take a script that does not run by itself and force it to do so with that line of code. That's why the timer functionality in the pb block isn't needed anymore.
Church.exe 22 Dec, 2019 @ 8:15pm 
why was the timer functionality removed? I know that now scripts can run themselves but several dont and I always found it usefull to be able to run it with just one block instead of a timer and pb:steamsad:
DeAnti 22 Dec, 2019 @ 5:16pm 
nice good work
McCloud Jr 22 Dec, 2019 @ 10:27am 
OH HELL YEAH!

VERY happy to this updated and working again!
mooviies  [author] 22 Dec, 2019 @ 6:11am 
@Skallabjorn that's a nice idea, I'll add it to the In development list
Skallabjorn 22 Dec, 2019 @ 5:56am 
would love to see an animation script applied to have das-blinken-lights on the front of the units :) love this mod glad its back
titanius anglesmith 22 Dec, 2019 @ 12:47am 
dedotated wam
mooviies  [author] 21 Dec, 2019 @ 6:57pm 
@Kuvat it was a custom one at the time. Didn't change it for this version. I'll try it with the Generic Glass! If it looks good i'll update it.
Kuvat 21 Dec, 2019 @ 6:44pm 
Are u using the vanilla materials and if yes what material are u using 4 your glass panel? Cause I used the GenericGlass and it looks kinda good
seronis 21 Dec, 2019 @ 5:52pm 
Nice seeing things get up to date. Have an upvote