Transport Fever 2

Transport Fever 2

CB asset TpF2 Era_B
15 Comments
oblickigraphics 14 Jun, 2022 @ 4:56am 
Asset after placing a building with a road connection, when generating vehicles causes the game to crash.
brunna 26 Apr, 2021 @ 7:19am 
Hi!
I placed a lot of building when this mod was new ( with the old version).
If I open the "Configure" button, the pop-up is empty for this (old) buildings.
If I do the same with a newly build house (with the current version of this mod), I can modify the capacity and some options.

Can I somehow change capacity of the old buildings also?
This will be very good because the old buildings have no street connection, and many people can only walk or use only the publictransport.
Zyntax 9 Aug, 2020 @ 2:59am 
Is it possible for the assets to have a resource demand like ordinary buildings? I.E industries demanding fuel etc?
Quo 7 Apr, 2020 @ 11:15pm 
@AV
Oh, silly of me to not try the street connection. You explained it well, now I will add the "0" asset with street connection enabled.

Thank you!! :)
AV  [author] 7 Apr, 2020 @ 9:33pm 
@Quoxium
people who live/work in these buildings can use cars only if buildings are built with enabled options "street connection (for cars)", that is only if buildings are built with part of road.
i dont know other way to make them to use cars like at automatic generated buildings.
as variant, if you dont want to disfigure the view by roads under buildings and by a lot of crossrads you can build "0" asset with street connection and with high capacity and build buildings around it. you can decorate place around "0" by painted ground and cars assets. people will come not to building but as if to parking near building)
sory for bad english)
Quo 7 Apr, 2020 @ 8:54pm 
Hi AV :) Firstly thank you very much for this mod, its awesome!

Having the capacity of each building is great and spawns actual people, but I noticed none of those people ever own a car and use the car. They only like to walk, which results in my city having no cars.

I am wondering if it is possible to allow the people from these buildings to have a car? :D

Thank you :)
VTG-1800 12 Feb, 2020 @ 1:39am 
Awesome
Lennep 7 Feb, 2020 @ 9:21am 
thanks for all these buildings.
Is it possible to do a set with buildings from era A - the old 1800s style? these are the only ones missing
TA1900 4 Feb, 2020 @ 9:49am 
@AV: Thank you :)
AV  [author] 3 Feb, 2020 @ 8:37pm 
@djvieri37
capacity of all buildings = 5. maybe i will make different capacity for all buildings later. or maybe not. i dont know yet.
AV  [author] 3 Feb, 2020 @ 3:33pm 
@CapaCity97
haha, indeed) I accidentally inserted a transf value from "0" asset for all buildings and did not notice this)
its fixed now
TA1900 3 Feb, 2020 @ 11:29am 
Since the update, Buildings are way too small. :(
Can you fix that problem and turn them into their former size? :)
djvieri37 3 Feb, 2020 @ 6:49am 
Can you turn on the capacity for how many people live in the building?
Castaneda 22 Jan, 2020 @ 9:12am 
Hey, nice work. Thank you. Would it be possible to extend mod for Era A Res and Comm buildings?
Starbucaneer 2 Jan, 2020 @ 5:07am 
Ah...... just what I needed to make fake villages, thanks for creating and sharing.

Happy New Year

Ах ...... только то, что мне нужно, чтобы сделать поддельные деревни, спасибо за создание и обмен.

С новым годом
Akh ...... tol'ko to, chto mne nuzhno, chtoby sdelat' poddel'nyye derevni, spasibo za sozdaniye i obmen.