Slay the Spire

Slay the Spire

Gensokyo
262 Comments
oriko_mikuni 11 Jul @ 5:27am 
第三层boss房间如果是9999血盟友,而遗物中有来自the construct mod的能随机造成伤害的效果,这时候会闪退
主管 9 Jul @ 5:07pm 
花屏问题突然出现
16 Jun @ 7:23am 
1层boss秦心恐怖如斯 有回复力量成长高 限制多 给的debuff也足 经常被打翻
SCarleT raVeN 10 Jun @ 11:13pm 
求第三层神绮大人boss的bgm
风采 10 Jun @ 3:48am 
能不能出个第四幕终章,这样就更完美了
圣冥 18 Jan @ 5:35am 
进不了,选择进入梦幻之地会一直棕屏
TNTaplle 28 Dec, 2024 @ 5:42am 
打完boss盟友退场的时候退场不了,盟友会说:只有弱者才会逃跑!然后就一直卡着
recording... 16 Dec, 2024 @ 7:23pm 
好像出现了bug......一阶段甚至更高阶段进入幻想乡的时候会直接黑屏,而且背景音乐也并没有改变,但是游戏似乎又是在正常运作。
YAO MO 8 Nov, 2024 @ 4:11am 
问号房太难进了
yukenharimoto 17 Oct, 2024 @ 5:12am 
Love the mod. Act 3 seems to be a bit weaker compared to the original game, especially the non-Marisa elites and the bosses. Are there any plans to buff them up a bit? Would love to feel the fear of another reptomancer
watf 8 Sep, 2024 @ 7:04am 
闪退问题有点严重啊。
Cause:
java.lang.NullPointerException
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:275)
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:28)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
九天应元雷声普化天尊 6 Aug, 2024 @ 9:43pm 
我将永远不知道下一个问号房是否会闪退,更不知道这次闪退是否会坏档让我再也进不去了
💛💚🩵Flandre💙💜🩷 1 Aug, 2024 @ 1:14am 
问号房闪退能不能修一下
诗音 27 Jul, 2024 @ 2:26am 
看看原版的小怪,比如小史莱姆,上debuff时就不会打人,打人就不会上debuff。哪像你那毛玉边打人边上虚弱脆弱,还有一个加力量和塞灼伤
诗音 27 Jul, 2024 @ 2:22am 
还有你那1层小怪精英逆天数值,要么会复活防秒杀,要么各种虚弱脆弱缠绕debuff挂不停,弱怪池比强怪池还难打,精英就更离谱了,最逆天的4妖精基本上没有针对牌见到就是死,脆弱虚弱挂个不停还能一直塞牌,等到他强化出荆棘基本死定了,其次是不睡觉的乐嘉plus天狗,从第二回合开始就打你20+,还有成长和闪避,人家乐嘉都得睡三回合才开始打人呢。知道为啥剩下的那个变身怪算是最弱吗?因为它变的是原版乐嘉和大红,数值比其他两个平衡多了
诗音 27 Jul, 2024 @ 2:08am 
能不能加个配置菜单把那你那傻逼八云紫boss给ban了,逆天机制在那翻转来翻转去,恶心死人不让你好好出牌.更离谱的是你那debuff还没做意图适配,怪物意图写着打17,打到人身上了能有20+,直接给人秒了都来不及sl
水游鱼 14 Jul, 2024 @ 7:00pm 
兄弟啊,你这小怪贴图做的跟4399小游戏一样,受不了
以及敌怪强度普遍偏高(不过跟增强玩家的一大堆mod正好能抵消
19p 27 Jun, 2024 @ 7:25am 
友军战斗不能正常结束
杉木 6 Jun, 2024 @ 7:59am 
为什么三层的BOSS,已经击杀了两个幻像,退场语也说了,为什么就是不能正常下一层。
Ayumi 16 May, 2024 @ 7:24am 
从你提供的日志来看,你在玩 “Slay the Spire” 游戏时遇到了一个错误。错误信息显示,一个方法期望得到一个正数(n must be positive),但它没有收到。

这个错误发生在 RandomXS128.nextInt() 方法中,这是游戏使用的 LibGDX 库的一部分。这个方法在指定的范围内生成一个随机整数。如果范围(或参数 n)不是正数,它就会抛出这个异常。

错误似乎是在游戏试图在 AbstractDungeon.getEvent() 方法中生成一个事件时发生的。这可能与你正在使用的模块(MarisaModEventPatch)有关,因为它在错误发生之前出现在堆栈跟踪中。
Ayumi 16 May, 2024 @ 7:22am 
接上2
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.generateEvent(AbstractDungeon.java:2369) ~[?:?]
at patches.EXpatch.Prefix(EXpatch.java:30) ~[Flandre_mod.jar:?]
at com.megacrit.cardcrawl.rooms.EventRoom.onPlayerEntry(EventRoom.java) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2282) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2848) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2517) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]
Ayumi 16 May, 2024 @ 7:22am 
接上
14:14:24.074 DEBUG helpers.File> Attempting to save file=D:\Steam\steamapps\common\SlayTheSpire\saves\MOKOU.autosave
14:14:24.080 INFO ThMod.ThMod> MarisaModEventPatch : GetEventPatch : PlayerCharacter : ֮ ; retVal event : Gensokyo.events.act1.DemonBookSeller@650710cf
14:14:24.080 INFO core.CardCrawlGame> Exception occurred in CardCrawlGame render method!
14:14:24.081 ERROR core.CardCrawlGame> Exception caught
java.lang.IllegalArgumentException: n must be positive
at com.badlogic.gdx.math.RandomXS128.nextLong(RandomXS128.java:110) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.math.RandomXS128.nextInt(RandomXS128.java:99) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.random.Random.random(Random.java:65) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.getEvent(AbstractDungeon.java:2491) ~[?:?]
Ayumi 16 May, 2024 @ 7:21am 
进入问号房间闪退
14:14:24.065 INFO saveAndContinue.SaveFile> Next Room: com.megacrit.cardcrawl.rooms.EventRoom
14:14:24.068 DEBUG helpers.AsyncSaver> Enqueue: qsize=0 file=saves\MOKOU.autosave
14:14:24.069 INFO helpers.EventHelper> Rolling for room type... EVENT_RNG_COUNTER: 3
14:14:24.069 INFO helpers.EventHelper> ROLL: 0.9798388
14:14:24.069 INFO helpers.EventHelper> ELIT: 0.3
14:14:24.069 INFO helpers.EventHelper> MNST: 0.4
14:14:24.069 INFO helpers.EventHelper> SHOP: 0.12
14:14:24.069 INFO helpers.EventHelper> TRSR: 0.08
14:14:24.071 INFO dungeons.AbstractDungeon> GENERATING ROOM: EVENT
14:14:24.071 DEBUG steam.SteamIntegration> Setting Rich Presence: ԭ ú - 7
14:14:24.071 INFO dungeons.AbstractDungeon> Removed event: Gensokyo:DemonBookSeller from pool.
14:14:24.074 DEBUG helpers.File> Successfully saved file=D:\Steam\steamapps\common\SlayTheSpire\preferences\MOKOU
14:14:24.074 DEBUG helpers.FileSaver> Dequeue: qsize=0 file=saves\MOKOU.autosave
6) [?:?]
七海灯子保护协会 15 May, 2024 @ 5:09pm 
(接上,这是报的bug)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:275)
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:28)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
七海灯子保护协会 15 May, 2024 @ 5:08pm 
一层三层后三分之一位置的问号房间会卡死闪退,变成死档。。。。

- basemod (5.54.1)
- stslib (2.11.0)
- Yami (0.1)
- EasyBlight (0.1)
- Guldan (1.21.2.12)
- HearthSpire (0.0.3)
- RumiaBox (1.9.4)
- actlikeit (1.2.8)
- Gensokyo (4.0.0)
- betterThird (1.5)
- REMEMod (0.13.3)
- keinemod (1.1.0)
- Koakuma (0.0.9)
- Sakuya_mod (1.0.5)
- mokoumod (1.2.1)
- Konpaku_Youmu (0.0.9)
- Saigyouji_Yuyuko_mod (1.2.1)
- Koishi (2.1.0)
- Remilia_Modoki (0.0.9)
二加二等于几 21 Apr, 2024 @ 9:20am 
进某些问号房的时候会直接闪退,有的闪退后再继续可以正常玩,有的问号房闪退后再点继续还是会闪退,成了死档
- basemod (5.54.1)
- stslib (2.11.0)
- Tenshi (0.0.4)
- Flandre_mod (1.2.0)
- Koishi514_Mod (1.1.2)
- TS05_Marisa (0.15.4)
- Sakuya_mod (1.0.5)
- youkari (1.1.5)
- Saigyouji_Yuyuko_mod (1.2.1)
- actlikeit (1.2.8)
- Gensokyo (4.0.0)
- HifuuMod (1.3.5)
- Koakuma (0.0.9)
- Remilia_Modoki (0.0.9)
- Konpaku_Youmu (0.0.9)
- AModNewDES (1.1.0)
- MoreFrameRateOption (1.0.0)
- NeuroSama (1.1.4)
- mokoumod (1.2.1)
- lvbumod (2.0.5)
Koishukaze 30 Mar, 2024 @ 7:18am 
compatibility with together in spire would be amazing if possible
Kirisame 21 Mar, 2024 @ 5:30am 
刚才试了一下原版人物,某些问号房间同样会闪退死档
Kirisame 21 Mar, 2024 @ 5:09am 
使用其他东方人物mod进入问号房,大概率会闪退:steamsad:
NTJavelin 20 Jan, 2024 @ 12:50am 
I gotta ask, is there any plan to make an alternate act 4 boss? It feels like it would be simply right, it feels odd/incomplete to go to the heart after fighting through Flandre, but with how much time has passed I feel like it just isn't/was never in the scope of the project.
九天应元雷声普化天尊 15 Jan, 2024 @ 12:05pm 
使用其它东方mod时进入事件房总会崩游戏,why?
Entering the question mark room while using other TouHoumods characters always crashes the game. Why?
game crash where restarting the game is inextricability
Cause:
java.lang.NullPointerException
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:275)
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:28)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
liconiconi 14 Jan, 2024 @ 12:41pm 
然后3层事件如果前2层都选了给荷取遗物,变成与荷取的交流使你懂得了河童语,你跟随标牌的指示找到了荷取(进入荷取商店)
liconiconi 14 Jan, 2024 @ 12:23pm 
感觉可以给荷取也整个类似会员卡的遗物:事件,有几率出现在一层,如果出现则必定在早于荷取商店层的问号出现(如果荷取商店前的任何一条路都没有问号,这局就没有这个事件),和二层荷取事件类似,区别是加了一个选项:将遗物送给荷取。如果选择的话获得遗物荷取的感谢(荷取商店会员卡),如果触发此事件后二层又触发荷取事件,选择交换以后可以进一次荷取商店(盟友,来看看我的新发现!),这个事件进入的荷取商店中的卡是被升级过的
龙弥 9 Jan, 2024 @ 3:27am 
crash when fight start with shinki
打神绮开场抽卡的时候崩了。
11:21:13.123 INFO steam.SteamTicker> [ERROR] SteamAPI stopped running.
11:21:13.199 INFO core.CardCrawlGame> Flushing logs to disk. Clean shutdown successful.

Cause:
java.lang.NullPointerException
at com.megacrit.cardcrawl.actions.common.RelicAboveCreatureAction.update(RelicAboveCreatureAction.java:28)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
liconiconi 13 Nov, 2023 @ 9:38am 
紫妈那个砍一刀的攻击伤害有问题
hows212121 6 Nov, 2023 @ 10:05pm 
I really like this work. Do you have any plans to translate it into Korean?
321 29 Oct, 2023 @ 6:39pm 
为什么咱一直是英文啊,sad,顶着英文打好久了:mokou:
Oblivionis 24 Oct, 2023 @ 8:39am 
灵梦BGM是G Free
人里的白萝卜 10 Oct, 2023 @ 3:02am 
有佬知道灵梦战BGM是哪个吗
Squishy 5 Oct, 2023 @ 4:09pm 
Mods in stacktrace:
- Gensokyo (4.0.0)
Cause:
java.lang.NullPointerException
at Gensokyo.monsters.act3.NormalEnemies.Rafflesia.takeTurn(Rafflesia.java:103)
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:419)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:175)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)

And now the EBF5 enemies in the Gensokyo fights are crashing the mod. Rafflesia taking it's turn crashes the game.
Squishy 5 Oct, 2023 @ 3:09pm 
Mods in stacktrace:
- Sakuya_mod (1.0.5)
Cause:
java.lang.IllegalArgumentException: n must be positive
at com.badlogic.gdx.math.RandomXS128.nextLong(RandomXS128.java:110)
at com.badlogic.gdx.math.RandomXS128.nextInt(RandomXS128.java:99)
at com.megacrit.cardcrawl.random.Random.random(Random.java:65)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.getEvent(AbstractDungeon.java:2491)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.generateEvent(AbstractDungeon.java:2369)
at patch.SakuyaEventPatch.Prefix(SakuyaEventPatch.java:31)
at com.megacrit.cardcrawl.rooms.EventRoom.onPlayerEntry(EventRoom.java)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2282)

There's more but the character limit is in the way of the rest. Would be nice to get an update to this mod to be compatible with more mods and iron out some of the bugs in the mod itself.
天涯孤客 4 Oct, 2023 @ 3:51am 
平衡有点问题,开局就能遇到塞两张灼烧的怪,谁顶得住啊,第一层的精英和boss还比原版强很多,第三层9999血的boss很容易闪退
liconiconi 14 Jun, 2023 @ 3:13am 
爱丽丝召唤的人偶不能触发地精角
chk 8 May, 2023 @ 9:24am 
非常容易在第三层的随机事件中卡死,楼下老哥的做法还在研究,有人能帮忙解释一下吗,拜托了,有了请告诉我
liconiconi 8 May, 2023 @ 8:34am 
Please update this mod. Currently, it cannot trigger special events with the modified Marisa mod
CastleofMaple 5 May, 2023 @ 12:42am 
thx to the buddy alanek, I solved the crush bug and completed one round.楼下老哥的方法有效,虽然有点麻烦但我终于不绿屏跳出了。
申必人 19 Apr, 2023 @ 5:56am 
平衡稀烂...
James, the refined bad guy 2 Apr, 2023 @ 8:41am 
Please add multiplyer support :)