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Thank you for sharing.
and
"Error loading global material TRACK_A_WET".
They are the only two I get - I don't get mesh file errors like I said in my lat comment.
Also on the bumps. The one at T4 has caused me to spin a few times :-) I've got tons of telemetry and video data, can probably make a good effort at including them with some time.
I'll try update it in a few days.
Christopher is right about the bump into T4. There is also a bump in T1 as you turn in in real which I don't find here. The kerbs in T4 and T5 and T6 can be a bit higher - on the inside. I generally don't ride them in real, so not an issue for me really.
Many thanks.
I'll redo trees and grass once they release the new shaders.
I also think it feels a bit faster than real-life... It's hard to get a baseline for that though, and there are other things that I haven't investigated fully that may affect this, like air density. Haven't put much effort into checking it all out yet. I sense a lockdown science project coming up...
The AI battle in some cars with turn 4. Not sure if the throttle issues with the game affect this at all, they're working on it.
A few vertices near the first and last turns don't get rained on either.
For now I'm just highly amused by the fact that I got it to (mostly) work :).
I've never bothered with AC, so I won't convert it. If someone else wants to they are welcome.
Would it be a spectacular mission to convert this track to AC as well? Please?!
Really nice details. On the first look on par with official content