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I'm going to recommend that people using this mod pick up the Improved Rocket Targeting and Rainmaker for Other Heavy Weapons mods if you are not already using them.
thanks
@Cerebral: you can hide unwanted weapons using Iridar's Weapon Skin replacer mod. And to find the weapon template names for this mod you can refer to the X2Item scripts in this mod's SRC folder.
To answer some of the older questions . . . There is no built-in way to have the cosmetics only. I think it might be possible to hide unwanted weapons using one of Iridar's weapon skin mods but I'm not sure. Never had the inclination to try it myself.
As for the missing slash attack, I normally use RPGO which adds slash to swords on its own so adding the slash attack is just something I rarely think to do. I'll put it on my list to look into this.
Attack mechadendrites were something I experimented with for this mod but couldn't get working to my satisfaction so they weren't included.
Heavy Phosphor Blaster (Cone AOE heavy weapon)
Incendine Combustor (Flamethrower Heavy Weapon)
Torsion Cannon (Circle AOE heavy weapon)
Are showing in the kastelan alkong side the kastellan versions is this a conflict or something else
Thanks
Hope you got help by this point, but I'll have this here just in case.
Anyway, added the line below to the \Steam\...\XCOM\...\LOWTC\Config\XComClassData.ini and it works fine now.
as in the techpriests to your 8 voices
also the Kastelan Robot stuff... is it possible to have the torso look fine without the head part? i want to use it as Dreadnought armour for MEC Troopers, but it dose not look good when there is a hole where the neck is
If you go to XCOM2's config directory below . . .
\Documents\My Games\XCOM2 War of the Chosen\XComGame\Config
And open XComClassData.ini
Then add in these lines
[Spark X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sword")
That should do the trick.
New tiers should be unlocked for the weapons as you upgrade the base game schematics.
I get that it's probably due to me adding the mods to an ongoing game, but is there anywhere where the different weapon names are listed so they can be manually added?
Or am I doomed to have convential tier weapons?
Do the textures look better in game? The models look like they came from a mobile game.