XCOM 2
Adeptus Mechanicus [WOTC]
67 Comments
MrMeatyClaws 16 Jul @ 10:04am 
Would it be possible to just have the Voice packs and nothing else? I wanna have a SPARK sound like a Mechanicus Tech priest
meowbaawoof 7 Oct, 2024 @ 7:25pm 
Will this mod be updated in the future? Is it possible to have a replacement skin for GREMLIN?
Draco100000 13 Jun, 2024 @ 11:28am 
Using your Tau Advent replacer with this is peak gameplay. Im having insane amounts of fun,
Matthew 12 Feb, 2024 @ 3:26pm 
Thank you for updating!
Stukov81-T.TV 1 Mar, 2023 @ 2:38pm 
another great mod
MostlyHarmless  [author] 25 Feb, 2023 @ 9:12am 
Posted an updated to address a number of issues. See change notes tab for details.

I'm going to recommend that people using this mod pick up the Improved Rocket Targeting and Rainmaker for Other Heavy Weapons mods if you are not already using them.
MostlyHarmless  [author] 24 Feb, 2023 @ 3:35am 
You can. Check the ini files. I think the one you're looking for might be called MechanicusData. Not sure offhand.
Crimson Nova 23 Feb, 2023 @ 5:53pm 
hi, great mod, can i edit the damage of the weapons? if so, where from?
thanks
MostlyHarmless  [author] 11 Apr, 2022 @ 4:18am 
@ Joey Restaurants: if you were still wondering, the prosthesis is a torso gear option that has to be selected. It will not appear on its own.

@Cerebral: you can hide unwanted weapons using Iridar's Weapon Skin replacer mod. And to find the weapon template names for this mod you can refer to the X2Item scripts in this mod's SRC folder.
Cerebralcloud92 10 Apr, 2022 @ 8:46pm 
I love the cosmetics of this mod, but I find that the new weapons, especially the Heavy Weapons, tend to add a bit of clutter in my UI. Would it be possible to make a "Cosmetics Only" version of this mod?
Sir Anthrax 28 Nov, 2021 @ 4:45am 
When I equipped one of my troops with the EXO suit to mount heavy weapons, the Torso Gear option for the Tech-priest backpack with weapon prosthesis does not appear. Am I missing something or is this potentially a mod-conflict issue?
Falkeministeren 29 Oct, 2021 @ 11:56am 
All we need now is the Mechanicus Soundtrack and we don't even need to play Mechanicus :p
MostlyHarmless  [author] 12 Oct, 2021 @ 6:21am 
@stembeater: fair questions. I'll add a note about that to the description. Also, there are separate Heavy Weapons for soldiers than for SPARKs because they use different sockets and animations.

To answer some of the older questions . . . There is no built-in way to have the cosmetics only. I think it might be possible to hide unwanted weapons using one of Iridar's weapon skin mods but I'm not sure. Never had the inclination to try it myself.

As for the missing slash attack, I normally use RPGO which adds slash to swords on its own so adding the slash attack is just something I rarely think to do. I'll put it on my list to look into this.

Attack mechadendrites were something I experimented with for this mod but couldn't get working to my satisfaction so they weren't included.
stembeater 3 Jul, 2021 @ 6:52am 
@roland Nevermind i needed the war suit didnt realize. This mod is so cool thanks.
stembeater 2 Jul, 2021 @ 4:13am 
@roland3710 Hey great mod. Just a question though some of the weapons;

Heavy Phosphor Blaster (Cone AOE heavy weapon)
Incendine Combustor (Flamethrower Heavy Weapon)
Torsion Cannon (Circle AOE heavy weapon)

Are showing in the kastelan alkong side the kastellan versions is this a conflict or something else

Thanks
unpersn4 1 Jun, 2021 @ 10:51am 
is there a way to have just the cosmetics from this mod?
IMEI 15 May, 2021 @ 12:14pm 
How do I unlock the Mechadendrites?
nerddroidcav 8 May, 2021 @ 4:53pm 
not sure if you're aware but socketed taser goad doesn't have a proper slash attack
nerddroidcav 8 May, 2021 @ 10:05am 
mostly one of the phodphor blasters was way more inside the arm and the secondary and heavy weapon didn't show up
MostlyHarmless  [author] 8 May, 2021 @ 10:02am 
Unfortunate of course because, from what I've seen of it, Spark Arsenal seems like an excellent mod. I haven't had the opportunity yet to have a look and attempt to debug whatever the issue might be there.
nerddroidcav 8 May, 2021 @ 9:34am 
okay so it was probably spark arsenal then
MostlyHarmless  [author] 8 May, 2021 @ 7:55am 
I think Iridar's Spark Arsenal does. I'm not sure what other mods might conflict.
nerddroidcav 8 May, 2021 @ 12:39am 
are there any spark mods that conflict with kastellans in particular?
Born To Snacc 15 Mar, 2021 @ 4:43pm 
@Archi you need the Unrestricted Customization mod in order to turn off the frequency of soldiers using this particular mod set. It adds a set of sliders in the options menu under "Gameplay", left side turns it down and right side turns that stuff up.

Hope you got help by this point, but I'll have this here just in case.
MostlyHarmless  [author] 21 Dec, 2020 @ 5:07am 
@ Mr. Fahrenheit: As long as appropriate credits are given, go ahead.
Mr. Fahrenheit 20 Dec, 2020 @ 1:38pm 
Hi! First off thanks for the amazing mod, I've really enjoyed it. So much so in fact that I want to tweak the weapon values and abilities as part of my upcoming Warhammer Arsenal Rework. Would you allow me to use some of your code and would you be okay with me publishing it? I'd make this mod a dependency of course.
Archi 15 Sep, 2020 @ 8:17am 
Please help me! All new soldiers come in Mechanicus customization :steamfacepalm:
Archi 15 Sep, 2020 @ 8:16am 
All recruits now run with Mechanicus backpacks. How do I disable them when creating new fighters? In settings like there is no disable clothing for recruits
Iggy Koopa 6 Jun, 2020 @ 4:44pm 
I need assistance getting the cool stuff. Could I add you so I could get some assistance?
Iggy Koopa 5 Jun, 2020 @ 12:04am 
This makes my toaster hot.
Hot Wet Nobel Laureates 20 May, 2020 @ 11:07pm 
I hope we get a Mechanicus soundtrack mod before long.
IMEI 6 May, 2020 @ 1:23pm 
Deleted my previous response because apparently I can't read file names.
Anyway, added the line below to the \Steam\...\XCOM\...\LOWTC\Config\XComClassData.ini and it works fine now.
Sawtooth44 21 Apr, 2020 @ 10:07pm 
can we get a character pool of your techpriests?
as in the techpriests to your 8 voices

also the Kastelan Robot stuff... is it possible to have the torso look fine without the head part? i want to use it as Dreadnought armour for MEC Troopers, but it dose not look good when there is a hole where the neck is
MostlyHarmless  [author] 20 Apr, 2020 @ 7:04pm 
Should be able to do it via .ini edit. I'm not sure when I'll get around to putting in an update.

If you go to XCOM2's config directory below . . .

\Documents\My Games\XCOM2 War of the Chosen\XComGame\Config

And open XComClassData.ini

Then add in these lines

[Spark X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sword")

That should do the trick.
IMEI 20 Apr, 2020 @ 5:26pm 
Cool. It's fully research unlocked just not available to be used right now. Is that something I can do to the INI myself or is that in the actual mod itself?
MostlyHarmless  [author] 20 Apr, 2020 @ 5:14am 
Made a note to look into the powerfist issue. They probably use the sword weapon category and I may have forgotten to add the code to this mod's config to enable that weapon category for Sparks.

New tiers should be unlocked for the weapons as you upgrade the base game schematics.
IMEI 19 Apr, 2020 @ 9:46am 
For some reason I can't get the Kastelan Power Fists to show up for my spark. I can use teh Kastelan Twin-linked Phosphor Blasters but not the fists. Am I missing something? I have all the Spark research unlocked that I'm aware of.
Archi 24 Jan, 2020 @ 4:21am 
and you can somehow improve the weapon to the level of the end of the game? Say not 4-6 damage, and to 8-11 was?:winter2019happybulb::winter2019happybulb::winter2019happybulb:
Battlestar 22 Jan, 2020 @ 10:39am 
Would you be willing to make a separate mod just for the voicepacks?
Hazel Horse 5 Jan, 2020 @ 11:49pm 
It's working fine for other added mods just...not these ones.
Hazel Horse 5 Jan, 2020 @ 11:47pm 
So issue with this and the other ones you put out: They're all great, but...well, I can't upgrade or get any of the mag/beam tier of weapons.
I get that it's probably due to me adding the mods to an ongoing game, but is there anywhere where the different weapon names are listed so they can be manually added?
Or am I doomed to have convential tier weapons?
IvorBiggun666 30 Dec, 2019 @ 12:45pm 
01010000 01110010 01100001 01101001 01110011 01100101 00100000 01110100 01101000 01100101 00100000 01001111 01101101 01101110 01101001 01110011 01110011 01101001 01100001 01101000 00100001
IvorBiggun666 30 Dec, 2019 @ 12:44pm 
epic I love the noble warriors of the Omnissiah
toaster tech 28 Dec, 2019 @ 5:11am 
this pleases the machine god, you deserve fair praise good sir ^.^
Redrumm 25 Dec, 2019 @ 11:06am 
These are excellent! Would it possible to add a tint options for weapons??
Valvatorez(Cox Cable = awful ISP 25 Dec, 2019 @ 12:17am 
This is the closest thing your going to get to Fallout weapons in XCOM 2.
Do the textures look better in game? The models look like they came from a mobile game.
stingerone 24 Dec, 2019 @ 7:47pm 
Just a question but someone else owns the sentinel mod yes?
X-heketchis_V44 24 Dec, 2019 @ 7:46pm 
Really loving this mod but the galvanic rifle feels like it should have been put in the assault rifle weapon class with the Transuranic Arquebus being the sniper, but thats just my thoughts.
BOOGEYMANE 24 Dec, 2019 @ 4:18pm 
hmm..i cant get a backpack in the customisation when wearing exo.. weird
MostlyHarmless  [author] 24 Dec, 2019 @ 3:40pm 
Correct. Exo suit is the plated version of the heavy armor IIRC and War suit is the powered variant.