XCOM 2
A2I Misc Content [WOTC]
51 Comments
Red 31 Mar @ 4:08pm 
How would I delete all the weapons except the hammer?
CoolGuy336 1 Jul, 2024 @ 6:37pm 
So glad I found this mod! My grenadiers look like heretics using the vanilla cannons
Juniba 9 May, 2024 @ 11:12am 
Wondering if anyone else has the issue where the Thunder Hammer isn't benefitting from the increased damage used to swords. Also noticed it's not counted as a melee attack, as I can damage chosen with melee invulnerability, running with Musashi's RPGO so wondering if the ranger rework is causing the issues?
fredrowe234 15 Jun, 2023 @ 12:38pm 
Thank you!
Templar 14 Feb, 2022 @ 12:16pm 
Also what class do you use for this? Ranger or Sniper?
Templar 11 Feb, 2022 @ 6:45pm 
seems nice
saximaphone 15 Jan, 2022 @ 8:56pm 
Should I uninstall the pistol mods you got the models from?
King McKenna 17 Apr, 2021 @ 12:56pm 
How can I change the damage on the flamethrower? It's so low
Gh0stmak3r 12 Nov, 2020 @ 8:03am 
Do not use the official launcher, USe the alternative Mod launcher. That is why some of your mods are not showing up or activating
mistermarinemanv 2 Nov, 2020 @ 5:59pm 
I have the mod downloaded but none of the content is available, please help
BOOGEYMANE 22 Jun, 2020 @ 11:58pm 
what class is it you're using for the psycher? custom or just a templar?
Mr.Bones 20 May, 2020 @ 3:02pm 
Is there anyway to get units wielding a melee weapon in there left hand to not do the slow ass "I have a dumb in my pants" run?
Gamerplegic 12 May, 2020 @ 4:39pm 
How do I make the heavy bolter scale up automatically like in the armours of the Imperium weapons?
Canteen 9 May, 2020 @ 7:46am 
@Atomaton Ramirez I'm not sure if it's intended but using Musashis RPG Overhaul and the Soldier class that comes with it allows you to use the melee weapon + pistol combo
Atomaton Ramirez 9 May, 2020 @ 3:54am 
Hi, I'm trying to start a new campaign with all this amazing mods, but I haven't found a way to get the models wielding swords and pistols at the same time so far, does it need an specific class or am I missing a mod you are using?

I already have both animation mods already installed
WhatsOnGoingBro 30 Apr, 2020 @ 3:13am 
The right handed melee weapons are all locked behind the message of "Allowed Class Missing".
Does anyone know what mod/armour etc... I'm missing that's causing this?
Jackele13 20 Apr, 2020 @ 1:09pm 
Scratch that, all the weapons haven't upgraded along with the rest.
Jackele13 20 Apr, 2020 @ 9:07am 
I have the same problem as Fred II there
Kana 17 Apr, 2020 @ 8:38am 
Great!!
Whiterun Guard 24 Feb, 2020 @ 10:13pm 
The Emperor will proud of you Brother
Karl Gobert 24 Feb, 2020 @ 10:23am 
What mod for the clothes the psyker was wearing? Cause hot damn I'd love to have that.
CrazyIvan 21 Feb, 2020 @ 12:17am 
Dose the Heavy B ever upgrade? I've got all the mag weapon upgrades and all my other weapons upgraded to superior (from your mod) but the Heavy B doesn't seem to have an up gunned version.
VoidLight 13 Feb, 2020 @ 5:13am 
@Macca

This mode has the off-hand (sockted: they dont holster, you hold them while you hold something else int he other hand) and alternate version versions while the linked mods have the primary weapon.

In short this is standalone and contains weapon variants of the mods listed.
Macca 11 Feb, 2020 @ 10:04pm 
so should i also get the weapon mods mentioned in the description or is only this one necessary?
Canteen 2 Jan, 2020 @ 8:23pm 
thank you @VoidLight I installed rpgo and the weapons now work with the Soldier class, I felt like I was never going to figure this one out
VoidLight 2 Jan, 2020 @ 7:13pm 
Seems to work with the rpgo mod/class which is a universal class. Not sure about the base game classes.
Canteen 1 Jan, 2020 @ 6:11pm 
just wondering what class is required to have the right handed melee weapon + left handed sidearm? the only classes that allow me to equip them are sharpshooter and specialist, but for both classes there's no option for a melee attack and for specialist there's no pistol shot ability, only pistol overwatch. for rangers there's only the classic sword on back secondary option
wookiecop 1 Jan, 2020 @ 5:21am 
Question, when are you going to add Dreadnaughts
VoidLight 28 Dec, 2019 @ 9:27pm 
I wonder if a mixture of Chryssalid, Viper and Faceless animations would be suitable for a Tyranid enemy faction mod.
Axios2002 28 Dec, 2019 @ 3:52am 
all we need now is some mod that substitutes ADVENT for Chaos or some other enemy of the imperium, I´ve seen various chaos assets all around the workshop, would you be willing to make a mod like that, or know about anyone that is working on it?
toaster tech 28 Dec, 2019 @ 1:55am 
i heard heavy bolter, and thats all you had to say fam i'll be downloading this
VoidLight 27 Dec, 2019 @ 2:39pm 
@roland3710 Thanks for the quick response!
Aries 27 Dec, 2019 @ 2:36pm 
Grav weapons?
MostlyHarmless  [author] 27 Dec, 2019 @ 2:24pm 
@Udoroth: I have updated the Animation and Sockets Supplement. I couldn't reproduce the error but I did fix an issue with how the mod was organized on the back end that may have been the cause of the error. Please try the update and let me know if the A2I enemies are still T-posing.

@Void Light: The Thunder Hammer Strike has a knockback effect. That's why it's its own ability.

@Faded0ne: Yes. Melee weapons should upgrade with Assault Rifle schematics, Heavy Bolter with Cannon schematics, Flamer I think upgrades with Shotgun schematics, Sidearms upgrade with Pistol schematics.
VoidLight 27 Dec, 2019 @ 9:57am 
@Roland3710

Any chance you can edit the Thunder Hammers basic attack ability to make it different from the basic slash attack?
Since it has a different name and all could it be a small aoe impact ability (1-2 tiles around the target) and count as an electrical/fire attack?

Just asking because with many melee abilities/talents (RPGO) I end up with 2 basic attack/slash/smash abilities that do the same thing/damage (like slash and hammer smash this does not happen with other melee weapons). So it would be cool if the basic hammer smash attack ability on the hammer would be special or provide more utility.
Faded0ne 26 Dec, 2019 @ 4:21pm 
Nice work thanks, do these weapons progress with research?
MostlyHarmless  [author] 26 Dec, 2019 @ 3:11pm 
I haven't been able to reproduce that error yet in order to debug it.

The Animation/Sockets Supplement adds the animations and sockets that the left hand pistols and right hand swords use, among other things.

As a temporary workaround you could use the Eldar weapons mod instead. It adds most of the same sockets. I think the only one that would be missing would be Animus Speculum socket.
Kaybern 26 Dec, 2019 @ 2:40pm 
Causing*
Kaybern 26 Dec, 2019 @ 2:40pm 
Hello what is the animations and socket supplement necessary for? Another player did some testing and in the advent to imperium mod using the supplement mod in conjunction with it breaks imperial guard captain units who use the laspistol chasing them to just T pose
BOOGEYMANE 26 Dec, 2019 @ 5:18am 
do you think you could pull up with one or a couple of balistic shields? im thinking about some versions in terms of emblems..for black templars and dark angels for instance, since they like to fight a crusaders way
Canteen 24 Dec, 2019 @ 7:16am 
you've honestly made my christmas with all these 40k mods dude, thank you so much for them
Kaybern 23 Dec, 2019 @ 5:15pm 
I’d like to throw out a request or perhaps a question are there any chaos space marine variety appearance gear or weapon variants mods being worked on? We have advent as imperium, orks, with black legion and dark eldar as sit reps

So the natural progression from the mods avalible is to do CSM and your faction using the world eaters armor mod and most of the weapons are too...imperium looking what with the Aquila on them and all that
MostlyHarmless  [author] 23 Dec, 2019 @ 3:06pm 
Made a small update.

-Added missing package for Psyker textures.
-Added Secondary version of Thunder Hammer.

Hope you all continue to enjoy.

@Udoroth: This is a mod to sub to for 40k weapons but it's definitely not the only one. A couple others are linked in the credits.
Tauntingwolf 23 Dec, 2019 @ 12:53pm 
God dam dude, you are pushing out gems left and right.
Thanks for the hard work :D
Captain Democracy 23 Dec, 2019 @ 12:32pm 
thank you so much
Gman1491 23 Dec, 2019 @ 12:12pm 
Good cristmas gift.
Kaybern 23 Dec, 2019 @ 11:03am 
Is this the mod to sub to if you want W40k weapons?
Boosted Monkey 22 Dec, 2019 @ 10:38pm 
THE PLANET BROKE BEFORE THE GUARD
ODSTbag337 22 Dec, 2019 @ 9:39pm 
The Emperor Protects!
aeON 22 Dec, 2019 @ 7:55pm 
Yayyyyy! Thank you for this!