Space Engineers

Space Engineers

Water Mod plus stuff - now optimized!
186 Comments
Gold Exchanger 26 May @ 11:15am 
the underwater thrusters didnt work underwater, but the atmospheric thrusters did work, can you tell me how to fix it?
Darkmind 3 Jan @ 2:19pm 
Hi, I have a repeat error message with your mod
Bee Da Bnunny 4 Mar, 2024 @ 1:20pm 
hey, so do you think you can tell me how you made it so areas that are pressurized dont have the effects of being under water? i like making underwater bases, and really liked using this mod. however it seems you dont wanna update the mod.
spiritplumber  [author] 23 May, 2023 @ 4:38am 
most of the good stuff in this mod (tides/waves, and collectors) has been ported into Jakaria's mod. This is mostly obsolete at this point
ThePropheticWarrior 22 May, 2023 @ 3:17pm 
Would it be possible to update this along with the main Water Mod? Or is it safe to use both - I know there would be overwrites, but if the other mod just overwrote the "Water Mod" bits, would it be fine?
spiritplumber  [author] 13 Dec, 2022 @ 4:50am 
It's center of mass and center of buoyancy
Storm 12 Dec, 2022 @ 11:36am 
I get two lines on all my ships for center of mass, thrust? I guess. Is there a toggle for this view?
spiritplumber  [author] 18 Dec, 2021 @ 4:42am 
Load it with a water mod compatible planet :)
skatt 15 Dec, 2021 @ 12:28pm 
hi, how do I launch the mod?
spiritplumber  [author] 24 Oct, 2021 @ 3:46am 
Okay... works on my server FWIW
SuperJayWolf 24 Oct, 2021 @ 2:47am 
However this mod does not work for airplanes and does not allow custom speed like the Aerodynamic Physics (Deadly Reentry + Drag + Flight) because it design for the water. the mod works very well for only water.
spiritplumber  [author] 23 Oct, 2021 @ 4:58am 
That's because it already does that stuff by itself; you're calculating drag twice
SuperJayWolf 23 Oct, 2021 @ 1:24am 
This mod Brakes everthing if used with with Aerodynamic Physics (Deadly Reentry + Drag + Flight)
Viny 26 Jul, 2021 @ 8:28am 
If anyone is having an issue with your character flying off planet on their own, or Ships drifting away, try removing this mod first and see if that fixes it. A few Planets for some reason do not like this mod
Fullercloth2201 9 Jul, 2021 @ 4:46am 
left picture, is that a super mini star wars providence class
Sir Connery 23 Jun, 2021 @ 4:31am 
Alright.
spiritplumber  [author] 23 Jun, 2021 @ 4:03am 
no, but this is more efficient than aero+jakarta
Sir Connery 22 Jun, 2021 @ 3:21pm 
Is this really more efficient for CPU use compared to Jakarla's water mod? You even have some stuff from aerodynamics mod so does this use less or more cpu compared to Jakarla's water mod on it's own?
Kagami Mitsuno 22 May, 2021 @ 4:27pm 
Hello !
Can i ask how to add water with this mod on the planets ? do i need to type certain command ? or do i need to spawn a planet ? Sorry for the dumb question.
spiritplumber  [author] 22 Mar, 2021 @ 2:51pm 
No, you shouldn't need the original
Shaggy 22 Mar, 2021 @ 12:33pm 
I added to my server and removed the original water mod and am now getting errors.
Do I need the original alongside this one?
spiritplumber  [author] 25 Jan, 2021 @ 4:10am 
no, but you can use the zeepelin mod stuff to help
Courier Six829 24 Jan, 2021 @ 4:48pm 
do u need hydro tanks to float]
spiritplumber  [author] 23 Jan, 2021 @ 7:39am 
It is based on the original watr mod, so it will :)
Planewalker 23 Jan, 2021 @ 7:03am 
I really like what you've done with this mod, my question is if this will work with planets that use the original water mod? (i'm also using aerodynamics, so if yes, your mod becomes a threefer)

cheers
spiritplumber  [author] 7 Jan, 2021 @ 6:59am 
make/join a faction and see if it works properly then
Steba76 7 Jan, 2021 @ 6:06am 
No. i'm not in a faction
spiritplumber  [author] 5 Jan, 2021 @ 12:33am 
they should work for npc factions, but not for player factions. are you in the FSTC faction by any chance
Steba76 4 Jan, 2021 @ 1:58pm 
does this still work I installed but all thrusters work under water
spiritplumber  [author] 27 Nov, 2020 @ 11:48pm 
No worries!
FifthPegasus 27 Nov, 2020 @ 10:53pm 
So I am a bit of a Moron... I was putting the Hydrogen generator under water not the H2/O2 generator...

It was an ID 10 T error. (read it without the spaces)

All My own Dumb!
spiritplumber  [author] 27 Nov, 2020 @ 7:10pm 
I'll have to check. It should be happening on h2/o2 generators... it's not?
FifthPegasus 27 Nov, 2020 @ 2:24pm 
Did the Wasteland update break the water Scooping?
spiritplumber  [author] 14 Nov, 2020 @ 2:20pm 
that's a good idea, i've been using ice containers for that
FifthPegasus 14 Nov, 2020 @ 1:23pm 
Any plans to add a ballast block to make submarines more manageable?
spiritplumber  [author] 6 Oct, 2020 @ 8:55pm 
this contains the water mod and the aerodynamics mod.
XCanG 5 Oct, 2020 @ 10:04pm 
It is intended to use both mods or this mod contain water mod as well and should use only one?
spiritplumber  [author] 26 Sep, 2020 @ 1:00pm 
That's because both mods have aerodynamics modeling into them, and the two fight. You'd have to get the "plane parts without aerodynamics" mod instead.
Cookie 26 Sep, 2020 @ 3:12am 
Hey I got a bug to report. If I use this mod with Plane parts mod it makes all the planes nose dive and they get uncontrollable, their speed drops to 20 to 25m/s and they just start to become clangy they start to shake. If you could fix that it would be great cuz i want to have a great battle over the sea with my frirends and want to sink ships shoot down planes. and have fun. thx in advance!
Capt_Ocean1 22 Aug, 2020 @ 2:43pm 
currently cant see the water
Solraven 27 Jul, 2020 @ 6:56pm 
witch one? im using isy's but it wont pull ice from an o2 generator
spiritplumber  [author] 26 Jul, 2020 @ 7:12pm 
I personally use an inventory script but that's just me
Solraven 25 Jul, 2020 @ 10:54pm 
to bad it cant be a toggle... collect water on/off. using isy's inventory manager, i set the o2 generator up as special w/ ice:0 but the only way i can get the ice out of the o2 generator is to move it manually. any ideas how to automatically move the ice to a different container.
spiritplumber  [author] 24 Jul, 2020 @ 5:58am 
@Solraven I used to have collectors do that, had to move it to o2/h2 gens specifically because otherwise you'd end up with ice filling up everything!!

@Soumagnei Thanks, now that I know what the issue is I can poke at it
Soumagnei 23 Jul, 2020 @ 5:34pm 
spiritplumber[FUG]

Thats how water looks to me:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2175769527

Note the lack of reflection on the surface and how hard it would be to determine exact barrier between water and atmosphere

I just saw reflection of night sky on the water on your first screenshot and wondered why dont I have the same.

My in-game graphics configurations:
All "High"
Except for:
Models quality: "Extreme"
Voxels: "Medium"
Solraven 23 Jul, 2020 @ 12:10pm 
im running in to issues, the conveyor system wont take ice out of o2/h2 generators. could collectors be used as ice scopes instead?
spiritplumber  [author] 22 Jul, 2020 @ 1:42am 
can you take a screnshot?
Soumagnei 21 Jul, 2020 @ 4:13pm 
@spiritplumber[FUG]

How can you have waer surface texture as one on the screenshot?
In my world the water has no reflection and can be a bit hard to determine it's surface.
Pls give advice
Many thanks, awesome mod
Moogle King of Space 19 Jul, 2020 @ 8:18am 
Uhm...redoing encounters by depth is not something that's even remotely easy to do in spengies. You're welcome to try to make a table mod to do this, I'm sure spirit would integrate it.

Right now you just sound like a chud who hasn't even tried anything.

https://i.imgur.com/oX7fiqB.jpg
spiritplumber  [author] 19 Jul, 2020 @ 8:16am 
well try it :P