RimWorld

RimWorld

Kerbal Race
31 Comments
CrossfireMG 12 Jan, 2024 @ 9:15pm 
finally a good alien race
ChemPlay 17 Jun, 2022 @ 2:02pm 
these proppellants ain't shi-
Альба 6 Jun, 2022 @ 12:11pm 
какой еблан уморительно поставил?
Ivette 14 Feb, 2022 @ 7:23pm 
Yes
MarzyBarz_07 13 Sep, 2021 @ 10:39pm 
Now Jeb, Bill, and Bob can use a rocket (launcher) on a brutal war-ridden world!
Darthvegan  [author] 6 Jun, 2020 @ 7:25pm 
@hauvega Thanks for picking up and improving!
Sasha Fox #SaveTF2 15 May, 2020 @ 12:34pm 
Thank you!
hauvega 6 May, 2020 @ 7:56pm 
easy to convert plus improved head textures
hauvega 6 May, 2020 @ 7:55pm 
Have something working. This one was to convert.
hauvega 6 May, 2020 @ 5:51pm 
I will take a shot at it.
Darthvegan  [author] 6 May, 2020 @ 3:02pm 
@[BS]Sasha I have no plans to update this mod. Anyone out there who is mod savvy who wishes to bring it up to date and perhaps enhance it have my blessing.
Sasha Fox #SaveTF2 24 Mar, 2020 @ 2:55pm 
Any chance of an update for 1.1?
Sugar Show 24 Jan, 2020 @ 6:57am 
ugly as the economic situation of Argentina.
hauvega 8 Jan, 2020 @ 4:44am 
Cool concept. Has some errors showing. Use texture masks on heads so eyes are truly white.
Darthvegan  [author] 5 Jan, 2020 @ 6:37pm 
@GuyFawkesGamer That would be hilarious!
MaroonPhoenix 30 Dec, 2019 @ 10:08pm 
You need to create a custom start with the kerbals. Specifically they get the landing stage order wrong so thats why they crash instead XD
Aurous 30 Dec, 2019 @ 11:19am 
The only thing to remember is to not let them fly your spaceship
CaptainSnafu 30 Dec, 2019 @ 4:00am 
hi, i have chinese translation for your great mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1952558411
AceNovus 28 Dec, 2019 @ 9:27pm 
This is the combination of my two most favourite games ever.
Cosmosyn 28 Dec, 2019 @ 1:28pm 
Also the Kerbals have really saturated skin tones IMO.
Cosmosyn 28 Dec, 2019 @ 1:27pm 
Well, in KSP, Kerbals have 2 stats:
Courage
Stupidity
These affect the emotions Kerbals convey during flight.
Kerbals can also have a 10% chance to have a hidden baddass trait, which makes them happy and all unless a explosion happens nearby.
BeanSlinger419 26 Dec, 2019 @ 7:36am 
By ending enough time on your space station, i mean spending enough resources.
BeanSlinger419 26 Dec, 2019 @ 6:34am 
What i really like about SOS2, is that if you spend enough time on your space station. You could fit all of your endgame colony on it, including animals. And then send that space station to another Rimworld.
Darthvegan  [author] 26 Dec, 2019 @ 6:12am 
@Argus I just saw a video about Save Our Ship 2! I would love to incorporate that into a game!
Argus 25 Dec, 2019 @ 5:46pm 
I feel like this is one of those mods that I'd love to see play off of the content of other mods. Because the Kerbals would be perfect for a lot of the stuff in Save Our Ship 2, with the actual operation of space vehicles and EVAs
Darthvegan  [author] 25 Dec, 2019 @ 7:12am 
Thanks for the comments! I'll add a construction bonus and fearless!
BeanSlinger419 25 Dec, 2019 @ 4:25am 
Kerbals in my Eyes are usually fearless, and they totally have good construction skills (By this, i mean they are fucking brilliant at strapping 15 Lego Sets to a Saturn Five without having it blow up.)
CaptainSnafu 24 Dec, 2019 @ 8:56pm 
yes, they must be not afraid of death
CrankyKong 24 Dec, 2019 @ 6:27pm 
Quality stuff. They should definitely have a construction bonus though.