XCOM 2
[WOTC] Storyteller's Tactical Overhaul
17 Comments
DEFENSIVE MIDFIELDER 12 Mar, 2023 @ 11:21am 
Think 6 turns for bleeding out is a bit overkill
Dęąth Viper 19 Oct, 2022 @ 1:47pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Gdeadman 16 Oct, 2022 @ 11:01am 
Does this work with LWOTC?
Dęąth Viper 15 Oct, 2022 @ 1:22am 
do you think you can update and add in "delta" and "theta" strike swr?
BlazinHothead 30 Dec, 2020 @ 2:22am 
Would this conflict with "SWR Aiming Angles WotC"?
KaylaKaze 7 Mar, 2020 @ 3:36am 
These changes are interesting since the very first thing I do when I install XCOM (or XCOM 2) is set the low cover to 50, high cover to 100 and aiming angles to smoothly remove cover value as the attacker approaches a flank, but I'd never found anyone else doing that.
Star¤Dagger 30 Jan, 2020 @ 3:58pm 
You should never be down throttling, if you are, just delete the game.
Valvatorez(Cox Cable = awful ISP 16 Jan, 2020 @ 2:26pm 
Is this compatible with the "I have the highground" mod?
trapbuilder2 31 Dec, 2019 @ 11:49am 
Is there a way to configure some changes, for example, reducing the downthrottling threshold?
Jestimac 30 Dec, 2019 @ 6:54am 
@ Apple Juice for the Merry
Thank you. I had a look. Quite impressive and it looks neat, with both the original values and the new values shown in the various Ini files.
It is difficult to foresee what the effects will be on strategic and tactical gameplay. It will however definitely be different. For the tactical side, my guess is that flanking movements will become the bread and butter of any battle.
It does look worth being tried....
Thanks
Apple Juice for the Merry  [author] 30 Dec, 2019 @ 1:37am 
@Jestimac
Good question, thank you for asking.
Everything in both mods may be edited entirely as these changes are mere configuration file edits. Adjust anything you like!
Jestimac 30 Dec, 2019 @ 1:32am 
Hello
Looks interesting but the numbers seem a bit high. Is it possible to adjust the values in one of the "INI" files ?
I have the very same question with your other mod (strategic).

Apple Juice for the Merry  [author] 27 Dec, 2019 @ 7:01pm 
I am splitting the mod into two parts, this one being the Tactical changes affecting combat and "part II" being the Strategic changes affecting things like the Avatar Project.
Pat The Cat 27 Dec, 2019 @ 3:45am 
I like interesting
Pat The Cat 27 Dec, 2019 @ 3:44am 
this mod sounds really...interesting
Apple Juice for the Merry  [author] 25 Dec, 2019 @ 7:42pm 
There seems to be a little issue with the Avatar Project base not spawning properly for some reason, I will see if I can get that fixed soon
Puma_The_Great 25 Dec, 2019 @ 12:34pm 
Interesting