Slay the Spire

Slay the Spire

Fruity Mod
31 Comments
taptothebeat 24 Aug, 2022 @ 8:33pm 
The seeker is not a gerbil :(
HintofSarcasm 21 Mar, 2021 @ 5:28pm 
Is "The Seeker" a gerbil?
Fruitstrike  [author] 27 Mar, 2020 @ 9:19am 
Thanks @bread will try to get it fixed soon
moth 24 Mar, 2020 @ 11:04am 
at fruitymod.seeker.cards.Premonitions.use(Premonitions.java:37) ~[FruityMod.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1681) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:358) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:175) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2512) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:879) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:427) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
moth 24 Mar, 2020 @ 11:04am 
game crashes when playing premonitions
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: img/seeker/powers/PremonitionsPower.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:148) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:88) ~[desktop-1.0.jar:?]
at fruitymod.seeker.powers.PremonitionsPower.<init>(PremonitionsPower.java:28) ~[FruityMod.jar:?]
Fruitstrike  [author] 13 Mar, 2020 @ 7:22pm 
Thanks for the report @PRL, looking into it.
PRL 11 Mar, 2020 @ 9:03am 
Falling event removing an ethereal card almost doubled it again. 1528 max HP, I have no idea whats going on.
PRL 11 Mar, 2020 @ 8:58am 
Oh ok, at the end of combat it doubled again. I now have 800 HP.
PRL 11 Mar, 2020 @ 8:54am 
Just gained a massive chunk of max HP mid combat against writhing mass when it added a parasite to my deck, I have the blueberry so suspecting that is the culprit. Not running any other mods.
Fruitstrike  [author] 5 Feb, 2020 @ 5:10pm 
Thanks again @Teyar, should be fixed now.
Falrea 5 Feb, 2020 @ 9:24am 
Eureaka's upgrade reads as "Null" - card still works, tho.
Fruitstrike  [author] 4 Feb, 2020 @ 6:44pm 
@Frugi Lentesco , thanks for the report! I think it should be fixed now.
Frugi Lentesco 4 Feb, 2020 @ 2:22pm 
Hey Fruitstrike, I found a crash-to-desktop playing Gravity Well. The game cannot find 'Gravity Well.png' (the power icon), as seen in the following line in the stack trace:
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: img\seeker\powers\Gravity Well.png (Internal)
I can't find the file in the .jar either, so I believe it's completely missing or renamed.

Hope that helps!
Fruitstrike  [author] 4 Feb, 2020 @ 10:45am 
@Teyar nice caches!! Flow was incorrectly set to Ethereal. That's fixed. And Corona was just completely wrong, it wasn't even supposed to stay Uncommon. So that's fixed too now! :)
Falrea 4 Feb, 2020 @ 10:00am 
Hrmn, Corona's text states it'll draw now, but it produces draw next turn. Not sure what's intended. Next turn seems in theme, and suited for scaling draw, since immediate draw of "infinite" would be a bit much for one mana.
Also, the 0 cost dart seems to recognize Flow as an Etherial card - Caus it's got the highlighted version of the text, maybe?
Either way, I'll keep playing and reporting~
Fruitstrike  [author] 3 Feb, 2020 @ 10:10pm 
@Teyar should be fixed now, thanks for the report
Falrea 3 Feb, 2020 @ 8:31pm 
Huh. The event that offers a removal or upgrading all strikes/defends does not actually upgrade all strikes/defends. Which is a shame.
Falrea 6 Jan, 2020 @ 1:36pm 
Vastly improved over his previous incarnation, feels much more natural.
PRL 2 Jan, 2020 @ 2:41am 
glad to see this on the workshop, but it would really be helpful if you had the name of the mod be related to the name of the class so it doesnt get lost in the mod list.
DuckAndCower 31 Dec, 2019 @ 3:10pm 
Interesting character. I think you'd get more downloads if the Workshop page had some screenshots and a description. Character and card art fit into StS especially well.
trelian5 31 Dec, 2019 @ 9:45am 
ayyy it's back
IceMaverick 30 Dec, 2019 @ 12:39am 
Any chance we can get more info? A proper description about the character, maybe some screenshots?
Fruitstrike  [author] 26 Dec, 2019 @ 6:24pm 
Thank you @EatYourBeetS - I'll fix it as soon as I can.
EYB 26 Dec, 2019 @ 5:08pm 
Hello,
the game crashed when playing Echo, by checking the code I think the reason is that "images/powers/32/doubleTap.png" does not exist at path anymore
Fruitstrike  [author] 26 Dec, 2019 @ 3:46pm 
@Frugi Lentesco yes I am! Thanks for the kind words! I'm working on v2.0 of the character now.

@伯恩斯坦的决心 I would be happy to prepare localization files when I'm done with v2.0!

Frugi Lentesco 26 Dec, 2019 @ 1:17pm 
Oh I loved this character back when it was like the first ever mod character! Such cool design focusing on ethereal stuff, and great use of self-dazing. Are you the original creator of this mod? If so, great job paving the way! And regardless, thanks for bringing this to the workshop :)
伯恩斯坦的决心 26 Dec, 2019 @ 1:06pm 
would you mind do some prepare for localizations?so i can translate this to zhs easier.
Fruitstrike  [author] 26 Dec, 2019 @ 9:19am 
ok it should be fixed now ... man I can't believe I did that XD ... it was just a test to see if ANY changes were going through
Fruitstrike  [author] 26 Dec, 2019 @ 9:14am 
Lul... that wasn't supposed to make it in
Zero 26 Dec, 2019 @ 3:04am 
Good character, but like the other comment said, the power of the Strikes are a bit much. Maybe reduce it to a reasonable amount? I like the cards and the art at the very least.
Rommelthedesertfox 25 Dec, 2019 @ 4:15pm 
I do not think that the strikes should be dealing 22 damage??