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at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1681) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:358) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:175) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2512) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:879) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:427) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: img/seeker/powers/PremonitionsPower.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:148) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:88) ~[desktop-1.0.jar:?]
at fruitymod.seeker.powers.PremonitionsPower.<init>(PremonitionsPower.java:28) ~[FruityMod.jar:?]
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: img\seeker\powers\Gravity Well.png (Internal)
I can't find the file in the .jar either, so I believe it's completely missing or renamed.
Hope that helps!
Also, the 0 cost dart seems to recognize Flow as an Etherial card - Caus it's got the highlighted version of the text, maybe?
Either way, I'll keep playing and reporting~
the game crashed when playing Echo, by checking the code I think the reason is that "images/powers/32/doubleTap.png" does not exist at path anymore
@伯恩斯坦的决心 I would be happy to prepare localization files when I'm done with v2.0!