Scrap Mechanic

Scrap Mechanic

NavigatorMod
40 Comments
Tordie1 21 Feb @ 10:48pm 
okay never mind, it was just never explained that the controller needs a one tick pulse
Tordie1 21 Feb @ 10:45pm 
this mod is broken, no matter how the car is built, no matter if i follow the instructions step by step perfectly, the car just doesn't move.
SCRAP-X 11 Aug, 2023 @ 1:25am 
same
honzik.kabrt 4 Aug, 2023 @ 12:03pm 
I don´t get how it works i tried everything even your test cars all 3 of them. But i still don´t know how it works... So please if anybody could explain to me i would be so greateful.
bartimus32 16 Apr, 2023 @ 5:50am 
i love ai
:steamthumbsup:
Tordie1 3 Apr, 2023 @ 8:32am 
waaaa
wingcomstriker405  [author] 16 Oct, 2020 @ 10:55am 
Yeah xD it's because I'm not really modding anymore and the demand for this mod isn't really there xD
Lara 16 Oct, 2020 @ 5:29am 
Hmm the mod seems pretty dead
Sea_diver_101 7 Jul, 2020 @ 10:04am 
that sounds like a good idea
wingcomstriker405  [author] 7 Jul, 2020 @ 9:59am 
ty :) i think ill add a converter block that takes the switches as input and than spits out the number that it corresponds to
Sea_diver_101 7 Jul, 2020 @ 9:53am 
@wingcomstriker405 thank you so much for the update and it is totally fine that you forgot lol it happens to me with a lot of stuff and regarding the question about number logic i believe it would open a whole new world of abilities but funnily enough for me i would have to really learn number logic i never really gotten into it so maybe if it was possible to integrate the number logic system and still keep the older system im not sure how well that would work and ive never made a mod ever XD but you do amazing work with your mods
wingcomstriker405  [author] 7 Jul, 2020 @ 2:27am 
ok update is uploaded and everything should work like before the update :) (the only noticable difference is that some prints have been removed) btw sry that i wasnt aware (was focusing on other mods) btw what do you think about changing a few things so that you can input addresses with numberlogic and add addresses using numberlogic? it would allow more addresses and make addressing easier and you are able to setup a system that controls the vehicles from one central position etc..
wingcomstriker405  [author] 7 Jul, 2020 @ 2:12am 
update will be pushed in a moment (just doing some tests to be sure that it works like before)
wingcomstriker405  [author] 7 Jul, 2020 @ 1:53am 
Ok i looked into the code and it seems all 3 versions (this and the two rewrites) are broken... ill see what i can do so that it is back on track as soon as possible :)
wingcomstriker405  [author] 7 Jul, 2020 @ 12:35am 
@Sea_driver_101 I'll start my pc and look into that (I totally forgot about this mod btw there is a completely reworked version that is havent uploaded to this branch because I wasn't sure if it would be OK to switch to a version that relies on the mod pack...)
Sea_diver_101 6 Jul, 2020 @ 9:21pm 
so recently with the survival update this mod stopped working for me and it is by far my most favorite mod on the workshop and i was wandering is there anything i can do besides downgrading my game that could hopefully make this mod work again or is there any plans to update or rework this mod
wingcomstriker405  [author] 4 May, 2020 @ 2:42am 
In case you want to get in touch with me here: https://s.team/chat/COex2ckN is a chat where you can talk with me and other fans of the mod!
wingcomstriker405  [author] 16 Apr, 2020 @ 4:56am 
Ty im happy to see that I can help people with this mod :steamhappy:
1030 16 Apr, 2020 @ 4:41am 
this is a cool mod the game will not change without this mod :)
oveRush 13 Apr, 2020 @ 1:33am 
Hurray!
wingcomstriker405  [author] 7 Apr, 2020 @ 10:30am 
Creations that you had saved should also work again (streets you build)
wingcomstriker405  [author] 7 Apr, 2020 @ 10:29am 
Finally :D now everything should work as intended :steamhappy: if not just write a comment
wingcomstriker405  [author] 7 Apr, 2020 @ 9:46am 
Working on a fix that will also get rid of the issue with multiple accesspoints
wingcomstriker405  [author] 7 Apr, 2020 @ 9:45am 
Btw i found the bug which had the really weird behavior that sometimes the vehicles would work and sometimes they didnt....
wingcomstriker405  [author] 7 Apr, 2020 @ 9:16am 
I have published the reworked version of the mod :) (it is not the finished version) you can try it out and tell me how you like it :) (a lot has changed and you might not be able to really work with it but i think you deserve to see that im working on it (even when im busy rn)) Here the link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2014285919
wingcomstriker405  [author] 9 Mar, 2020 @ 5:47am 
yeah scrap mechanic seems to have problems somehow ... im really sorry about the issues but i never encountered them when i build stuff :/ as i stated in a one of my comments im working on a much more usable version that will fix the issue
Davy 9 Mar, 2020 @ 4:59am 
how it works?? my veicle dosen't move
Sorz 5 Mar, 2020 @ 1:56pm 
Sorry its working)
wingcomstriker405  [author] 3 Mar, 2020 @ 9:24am 
as a quick teaser the update will allow you to controll addressing on the vehicle and set the id of the address nodes with number logic also this update should fix some bugs
wingcomstriker405  [author] 3 Mar, 2020 @ 9:22am 
have started to completly rewrite the mod ^^ the changes will result in the current things not working as intended. my question to all of you: should i release this as a new mod / move the current stuff to a new mod for backwards competebility or should i just release it here?
wingcomstriker405  [author] 15 Feb, 2020 @ 4:05am 
ty xD
oveRush 15 Feb, 2020 @ 4:04am 
Well, good luck you (・ω<)
wingcomstriker405  [author] 15 Feb, 2020 @ 4:01am 
ok :) ill prepare a beta version and post the link :steamhappy:
oveRush 15 Feb, 2020 @ 3:53am 
Yes, it does. This will be very useful block. (Sorry for my english)
wingcomstriker405  [author] 13 Feb, 2020 @ 1:02pm 
quick question to all of you :) do you think a block that can save points and drive along the path would be useful ? (its not as flexible as the grid version but can drive through terain much easier)
wingcomstriker405  [author] 11 Jan, 2020 @ 12:24pm 
tyvm ^^ didnt notice that the link was wrong
oveRush 11 Jan, 2020 @ 3:34am 
Link to AI Test car is incorrect
oveRush 11 Jan, 2020 @ 3:33am 
How to put 1000 likes to this mod?
wingcomstriker405  [author] 29 Dec, 2019 @ 12:31pm 
I hope so xD
oveRush 28 Dec, 2019 @ 12:08am 
Hm, i think it will be very nice in future.