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The portals are 2d objects so to handle them they must be taken by the base or they turn over. It is a slightly artisanal solution but other methods have not proved too satisfactory. In the future I will do other tests to improve them.
For the objects in the shops we made them some time ago, the cards are not beautiful but I think I can include them if I understand which save they are in.
This table is really heavy, even if the latest TTS update seems to have significantly improved the frame rate.
I'm struggling with some elements though :
- there are a couple of missing components for some reasons when I load the mod. I'll try some of the recommendations in this comment section
- the 3D gateways look nice but I just can't seem to find a good way to manipulate them without messing all the setup.
And I'm disappointed I didn't find the Fofo Town items :-). If anyone has a source, please pm me. Thanks again for the grandiose work.
I have listed the missing files, both the link and local file name of them, in this pastebin
https://pastebin.com/ndXqKhpi
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
Thanks 😀
Tenou 5/5:
www.michaelbrandeberry.com/images/Minis/Aarakocra_03.obj
1) Delete or rename "RAW," folders
2) Try to rename the "AssetsBundles" folder and create a new one to force the program to re-download the objects. If everything works, copy the new files downloaded to the old folder and overwrite the old files.
In both cases, we have managed to solve the problems.
The fact remains that with big mods like this it is good to make a copy soon with TTS Backup, in order to have a copy of all the assets and to be able to restore them.
If instead the "Kraken Table" had fallen this is a serious problem, for many mods that rely on it. In that case it should be restored
Are you currently updating the mod pack?
there are many things i would like to print off and use in my hardcopy.
i cant even imagine the amount of work put in to this.
i did have a few figures not want to load up though.
Thanks for your comments :). I saw you post in the FB group too, I'm ofc there too ;).
The particularly high ping is unfortunately caused by the fact that the networks are overloaded, and this is inevitable given that we are inside a global pandemic that forces everyone to stay at home.
Again thanks for the hard work!
Btw playing with two other players we had the color problem too. Our "fix" was to start up another game WITH colors, assign colors to them and then load our save of this mod. Worked fine then :D.
Maybe the times (many use the net more I think ;)). But also maybe the amount of elements have an impact on this too (we tested a bit with some simpler mods, they worked fine). I therefore have saved all the gamepacks, enemy packs (minis droped into their boxes and bags), hero minis (in a bag) and saved all bags and boxes individually in my chest for easy acces and then removed them from the save we have. We plan to play again tonight.
Anyways, just wanted to give and update of my use of this.
In the meantime I figured out how to do it myself ;). Looking in the mod folder i found pictures for the character sheets, I edited one of the sheets with editable charactersheet and changed the pictures. Saved it in my chest. Done :).
I also found some counters for wounds and sanity as moving the tokens around is a real bother I think.
I also added a simple wound counter for enemies.
That is a personal prefrence ofc :).
TIQON: the editable cards were not made by me but by Lucifer, I simply used his. He chose to abandon this method to return to the use of numbered tokens to put on the cards, which were published with the most recent expansion, Forest of the Dead. A questionable choice, of course, although at least in other games scripts have given me problems every now and then; if you are looking for workshops, however, you should find a generic hero card that has the same characteristics and can be used alternatively.
Personally I have always used numbered tokens to put on the cards to record the variations of the characteristics, it is more artisanal as a method, but still on TTS it works quite well.
The 4 original FoFo characters have characters sheet where you can tick up and down on health and such. The 4 from the expansion do not. Is this possible to "fix" :). I would really like to play some of the expansions characters, but I cant change the values and dont have any other way to mark changes to the stats...
Collider:
paste.ee/p/LlR3F
thanks again
An advice:
1) It may happen that some model does not load temporarily, because the user who has it on a site has reached its bandwidth limit.
2) If in a model the collider no longer works, you can open the model menu (which is locked), go to "custom" and delete the collider address. TTS will reassign the default one and the model will be usable again.
(had to modify some of the links a bit because of steam wanting to remove them...)
Mesh:
googlecom/uc?export=download&id=0ByeYDToAJ0L5Z2hjR0JFU21DSTg
dropbox.com/s/ehcxwlas1qew6r7/Haemonculus_packed.obj?dl=1
dropbox.com/s/0mdci3izxhnovvs/Mandrake_packed.obj?dl=1
googlecom/uc?export=download&id=0ByeYDToAJ0L5Uzg0Qm5vaUNEVHM
Diffuse:
dropbox.com/s/230khilp3ib373k/Haemonculus_packed_full.jpg?dl=1
dropbox.com/s/mgy6htydv6ebvdu/Mandrake_packed_full.jpg?dl=1
Collider:
paste.ee/p/LlR3F
dropbox.com/s/ufen09ff2np6g0b/32mm_Collision_Base.obj?dl=1
googlecom/uc?export=download&id=0ByeYDToAJ0L5eFVScWVGUDFWYXc
Forest of the Dead Deluxe Expansion has been integrated and is now perfectly playable. At least as far as Forbidden Fortress is concerned, this table is complete. I will provide to integrate the rest of Sob in the next updates.
Great mod.
If you want to try the base game, if I were you I would try to look for the adventure book on google, maybe you're lucky.
Stay tuned for new update...