Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for continuing the work, friend. I just don't have the time to work on my mods like I used to.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2572407779
Hope it helps anyone!
If it isn't too much work could you add support for this fork? It really does help with Android performance! https://github.com/Dakraid/RW_Android-Tiers-Core
thanks for great addition to this tiny small bots :D
(It would be necessary to write to the author A.T., and ask for new Mech ....)
I just recently watched “Ghost in the Shell” and there were some very interesting moments with “Mech”.
Thanks for the heads up. I'll look into it.
There is an error that just started happening where the SM7 android won't auto-charge; you can force a charge, however. If possible, I would greatly appreciate any guidance you might have to resolve the matter. Thank you!
Here is the log link: https://gist.github.com/eba501cef31dfe69406038eef2fea55b
And this is a truncated version of the base message:
Exception in MOARANDROIDS.ThinkNode_ConditionalM7Charging TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.FoodUtility.WillIngestStackCountOf (Verse.Pawn ingester, Verse.ThingDef def, System.Single singleFoodNutrition) [0x00000] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at (wrapper dynamic-method)
so I have been working on a fork of Android Tiers which addresses the performance issues the 1.1 version has (which had AT++ integrated), one of the biggest performance sinks was CompOversizedWeapon. As there is a fix coming (hopefully soon) but already available as DLL, I decided it would be best to remove MOARANDROIDS.CompOversizedWeapon completely as it reimplemented it which I saw as unnecessary and bad practice.
Neceros made me aware of the circumstance that your mod is also referencing this part in your XML (M7Shield.xml I think), I would suggest to use CompOversizedWeapon.CompOversizedWeapon, unless there is actually some functional changes I didn't catch during my readjustments.
The performance impact of CompOversizedWeapon is/was massive and AT doubling that isn't something I would recommend to follow.
Greetings, Netrve
That would be cool, but you'll have to ask aRandomKiwi for that over on the Android Tiers mod. There's nothing I can do about it, sadly.
Well, maybe he will take a look at it at some point
Thanks!
I've had to make the CE patch a separate mod for stability purposes. It can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2044595677
I've updated the mod to be compatible with Combat Extended. Balancing has been pretty tricky, and I think the rotary cannon might still be too overpowered.
I've resolved the Mech Blade storage issue. It'll now appear in the melee weapons list in the stockpile. As for the shield bug with sidearms, I'm unable to reproduce. I'm assuming you mean Simple Sidearms (that's the one I tested with).
My steps for reproduction included both equipping the shield (as a weapon) and specifying the M7 to force wear it as apparel. I also tested this with both the surrogate version and the autonomous version (spawned by dev menu). None of those tests resulted in the behavior you described. I also tried shifting Simple Sidearms both above and below this mod in the load order with no change.
Also for the Melee weapon for the SM7 it doesn't appear on any storage list so it can't be transferred to any stockpile and will just lay there on the ground waiting to be picked up.