Total War: WARHAMMER II

Total War: WARHAMMER II

Malus - Cold One reworked (with new ability!)
44 Comments
Jero  [author] 20 Apr, 2024 @ 7:29am 
It is done! Malus has the new ability now. I'll post some ingame screens later.
Jero  [author] 17 Apr, 2024 @ 8:15am 
Long story short everyone: After a long absence from modding and for that matter TW WH2, I'm happy to tell you all that this mod has had a long due update.

For now the typos, some minor skill adjustments and requirements have been made (albeit with some re-starting fumbling and hiccups and unnessary updates..).
Aside from that I remember the requested change to giving Malus the ability to stop Cold Ones from rampaging. Well, I got the idear now of what tables I need to look into and how to do it.
All left to do is find and put all the puzzle pieces together.

Till next update.
Kroq-Gar 24 Jul, 2021 @ 12:03pm 
if CA has not changed anything about malus since the last time this mod has been updated, the mod also does not need to be updated, cous it will work just like that
Revelation 17 Jul, 2021 @ 6:59pm 
widly out of date or?
Jero  [author] 20 Mar, 2021 @ 3:52am 
Actually, I did check that out when I made this mod. Back then, I couldn't find the skill in the tables which frustrated me to no small amount. So I ended up leaving it out. If anyone can point me to the right table/ location of the skill I could see what can be done, though I'm a little bit busy atm. It might take some weeks before I get some spare time to do something about it
Blackbeard 19 Mar, 2021 @ 4:25pm 
As 0Tool0 says, I'd suggest to check if you could add a "Remove Rampage from Cold One units" for one of the skills, map wide I'd say.

Either hatchery or Battle training. Malus in TT literally had the rule that he'd remove "Stupid" from any Cold One unit he and Spite would join.
0TooL0 17 Mar, 2021 @ 7:40am 
Is it possible to add rampage negation like Rakarth will have?
axle53 1 Dec, 2020 @ 1:29pm 
Ive just hit turn 30 and i'm loving this mod, its what Malus should have been given in the original DLC, thanks Jero! I like the attention to detail on the skill descriptions but a couple of nit-picks, if you'll allow: For "Strict Diet", "...the knights send their Cold Ones in a craving for food" doesn't quite read right, maybe swap "send" for "keep" and delete the "in a", and lose the second L from 'useful', and for "Cold One Hatchery" drop the s from the end of "sports". Not trying to be a knob, thanks again!
Jero  [author] 6 Oct, 2020 @ 5:23am 
It should. Gimme a heads up if you run into any problems, allright? I'll see what I can do then
Sniggledorf Fumpledink 6 Oct, 2020 @ 3:33am 
does this mod still work, it hasnt been updated since before the latest dlc
Macallan 30 Aug, 2020 @ 3:09am 
ty jero :). I've tested and it works.
Jero  [author] 29 Aug, 2020 @ 4:07am 
@123 the best way to find out is to verify that with the author of that mod. As you can see in my *NOTES* section (see above) I have already stated in what slots I placed the new skills in Malus his skill node set. If you tell the author that he should be able to tell you if it is compatible or not
Macallan 28 Aug, 2020 @ 9:21pm 
hi is anyone know if its compatible with ash 33 skills mod?
megadannn 22 Aug, 2020 @ 10:25am 
Really great mod. While Thoky's Malus overhaul makes him campaign 100% more playable, this make Malus' battles 100% more interesting. In the base game, Malus makes cold ones _cheaper_ but not really _better_. Super Cold Ones (imho) solves Malus's "midgame dwarf problem". On paper, you'd think cold ones knights/dread knights would be able to effectively flank and crush Dawi lines, but it never quite worked out that way in practice. The buffs to speed, damage resistance (physical, magical, armor, and defense!), hit chance and damage output make them viable option even on harder difficulty's, and help them chew through dawi lines like butter.
Gleen Cross 16 Jun, 2020 @ 11:08am 
It worked, lol don't know what happened, I assumed it was a conflict with another skill mods (I use plenty of those)
Jero  [author] 14 Jun, 2020 @ 1:21am 
@Gleen
Are you sure it is this mod that is causing it? The ingame changes are relatively minor so I think it would be far more likely that another mod might be the cause of your problem.
Try loading up the game with different mods (adding to your load list one at a time) and see where the problem is for you. Most likely there is a conflict somewhere.
Are you running any other mods that make changes to Malus?
Gleen Cross 13 Jun, 2020 @ 7:39am 
Weirdly enough, this mod is crashing my game. Do you people are having similar issues?
King_Mandu 6 Jun, 2020 @ 5:01am 
@Gladi8tor. No, it makes Cold Ones actually useful in the game. Without this mod, they perform way too poorly and are way too expensive for tier 4 and tier 5 cav.
CodeFreedom_ 28 May, 2020 @ 8:29am 
does this make Malus Darkblade op? or too easy
[FS] Kapitan Wolfgang 25 May, 2020 @ 12:23pm 
@Jero Oh, haha didn't see you made both of them. Yeah I made a little personal mod as an OP malus mod. Just wanted to give them even more, even though I could just edit the tables myself to higher values.
Jero  [author] 25 May, 2020 @ 2:06am 
and btw: I don't really see why you would need them to be compatible. This mod does more than Rapacious does. Those units are getting beefed up big time enough as it is with this mod and for players who don't want it to be that so much more "oomph" there is Rapacious
Jero  [author] 25 May, 2020 @ 1:58am 
@Wolfgang that is because Rapacious Predators for Malus is also made by me. But it seems like you already adressed this and made them compatible for yourself. I don't mind that.
Actually this mod came into existence after the other mod did.
[FS] Kapitan Wolfgang 24 May, 2020 @ 10:27am 
And you both used wh2_dlc14_skill_node_def_malus_unique_18
[FS] Kapitan Wolfgang 24 May, 2020 @ 10:25am 
It's only incompatible with Rapacious Predators for Malus because you named the Database data__malus, like the other modmaker does. If you change that they won't be incompatible.
Jero  [author] 12 Jan, 2020 @ 9:44am 
Ok, folks. I went, checked and fixed the last skill in the skill row.
The number of recruitment turns is now 1 as it should be.
The problem was most likely because of cross recruiting from black arks which caused a bug.
But not anymore.. if anything else please let me know
Vorturius 12 Jan, 2020 @ 4:54am 
I haven't played Lizardmen so I don't know 100% but I believe they have some kind of skill to that effect?
Jero  [author] 11 Jan, 2020 @ 10:42am 
Mmm... like I believe the ability the lizardmen have? The one that the shaman/mage skink has, perhaps?
Vorturius 11 Jan, 2020 @ 8:19am 
Speaking of TT Malus, is it possible to give him either a skill or just a starting trait that removes Cold One rampage in his army? Or maybe an activated skill that cancels out a rampaging unit?
Jero  [author] 10 Jan, 2020 @ 3:05am 
Oh, I know there are some corrections I need to make in the spelling. Mostly in the Strict Diet Skill. Will come along to that in the next update when I fix the last skill
Vorturius 10 Jan, 2020 @ 1:26am 
Just to point out a small spelling error in the posted SS but Companions is spelt incorrectly, the mod looks awesome btw, just a shame CA didn't make it so Malus or Spite remove Rampage from Cold Ones in their army like Malus/Spite did on TT for Stupidity on Cold Ones in his unit.
Jero  [author] 5 Jan, 2020 @ 7:27am 
I have to investigate how the beastmaster's effect influences the buildings in the DLC. I did not check upon that, but I'm sure that once I pull open the drawer of the DLC with the rfpm, I'm sure I will find the right table that I need to fill in additionaly. Sadly, I won't have time to do so until next weekend. Hold on, till then. ;)
mcoig 2 Jan, 2020 @ 3:07pm 
good job
Jero  [author] 2 Jan, 2020 @ 6:19am 
Mmm.. Thanks for the heads up. I'll check it out soon.
aaronzengy 2 Jan, 2020 @ 4:11am 
@singemeister, love this mod, definitely makes Malus more interesting. BTW, the last skill says it reduce the recruitment time for Cold One units by one turn, and the UI says so as well, but when you actual recruit them, it still requires the original recruiting time. Would be great if you can fix it. Cheers.
Singemeister 28 Dec, 2019 @ 8:23am 
Oh yeah. Man, I have not been getting enough sleep lately.
Jero  [author] 28 Dec, 2019 @ 6:18am 
Yes. It says lvl 3 in the image.
Singemeister 28 Dec, 2019 @ 5:58am 
Are the images shown above the third-tier of each skill?
Jero  [author] 27 Dec, 2019 @ 2:40pm 
Didn't get to test that, but I see no reason why not.
marc.on.pluto514 27 Dec, 2019 @ 2:37pm 
saved game comp?
Jero  [author] 27 Dec, 2019 @ 2:30pm 
Mm...maybe. Haven't thought of that.
I just like Darkblade cause of the books I read about him.
The skill for snikck I added cause I simply noted he didn't have it. (And could do with it)
I'm not sure. Originaly I only wanted to give Malus the Rapacious Predators skill but then curiousity got the better of me and I wanted to know more...
Mortuaire 27 Dec, 2019 @ 11:36am 
will you do the same things for snikch ?
Heero 27 Dec, 2019 @ 7:33am 
nice
Jero  [author] 27 Dec, 2019 @ 6:56am 
Glad you like it.
The Nega Druid 27 Dec, 2019 @ 5:56am 
Oh that is glorious!