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Rapporter et oversættelsesproblem
I have no idea where the original actually comes from, but you can find it all over online if you type in "Sleepy Femboy" into google images and it will pop up.
With a little searching I was able to get the full quality image again. I don't think I can send links, especially since the website that had the full proper image was 100% 18+.
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P.S. Havn't really had time to get on and check out the problem with the mod. Will try to find some time to do it soon.
Damn :(... I will look into it soon, I was unaware they changed the policy and edict section. This would be the second time they changed that drastically.
Thanks for pointing this out. I'll see what I can do about fixing this issue ASAP. I havn't played the game myself in quite some time, so ill have to re-download and launch it and check it out.
Sorry its borked right now!
It should yes. The only way it wouldn't work is if any key words in how modding is done has changed. but even if that were the case, it would still be highly likely that 95% of it would work.
It relies on no DLC or anything specific that is likely to change to function
Both mods have different policies, but can be used together and don't conflict.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1815212867
the mod itself? or just so it works with the new games updates.
The mod itself... Just did a big update overhauling everything not too long ago. Im also not playing the game itself atm so I don't have much incentive to do more at the moment.
If you mean otherwise, it already works. This mod is pretty much future proofed (some small things could break due to the way code language works) but this mod should still be functional ingame. Really doesn't matter where its at in the load order either since it doesn't touch vanilla files and has its own
Yeah, if only properly setting up the AI weights was a simple task and easy to make dynamic :P, maybe one day soon well get smarter AI that can do that for us and all will be fair!
The efffect are so powerfull tho !
Hmm.. well I guess it sort of depends on what you have in mind, and how your to upload it. If you want to upload something as an addon to this mod where people are still required to have this mod as a base, then of course you don't need my or anyone permission to do that in my honest opinion.
If you would like any help or feedback etc. on what your working on then ofc I would not mind helping out or taking a look at what you want to work on :).
I accepted your friend request, feel free to DM me further, or make a discussion/comments if you prefer that :).
Thanks so much!! :D, I really appreciate the kind words!!
tehe x)
Yeah as Nitsah said, that mod is gone, which technically would make sense as far as the new update. as that mod would not actually work anymore even if it wasn't gone since some policies received revamps to the code.
I could potentially see about making a patch myself... I'll have to take a look at their code, should be pretty simple since you just change the "potential" from regular empire to ascended something iirc.
The Link for the Patch for Combatibility with Zenith Of Fallen Empires doesnt seem to work for me. Is that a problem on my End or did others have the same problem too?
Oh yeah, I forgot to mention, updated to 5.1 :)! plz enjoy c:
Technically not true.
I may or may not have mentioned, but the galactic resolutions stuff is being removed.
(Galactic Resolutions stuff was what caused the break / need for update anyways)
The thing being updated here is basically almost every policy, and doing away for the most part with global %'s and using more upkeep modifiers.
Also some heavy modifications / improvements to alot of policies, with new options, as well as alot of buffs to the min and max of policies.
The update will 100% work with the new DLC no problems. :)
Regardless if I update it now, or after.
Soon™ , Very Soon™
(about 80% complete with the writing in a google sheet, changing all policy modifiers etc. and then taking that and forming it into code is incredibly simple, but the code part is 0%. But again, code is just taking numbers from the write down, and swapping it into the code. Hard part is deciding everything you want for each policy, that makes sense and is fair. :o)
New update will drop.. soonish perhaps.
It's a full re-work of the policies, and changes most things to be upkeep related to what the policy actually affects. So much more immersive in that way.
However, there have been alot of changes to the game, (alot of changes I actually don't like to be honest, admin cap being removed, or even how civilian industries building is capped at 1 per planet.) kinda pisses me off, but it's ofc fixable, it's just a pain in the ass.
Anyways, working on it again, since I do want to play Stellaris. Hopefully I don't run into more things that I hate (@changes) and don't wanna play it anymore ;P
I nor anyone else on the platform have the authority to deny you your right to make a mod based on or inspired by something!
let me know more perhaps in DM's, id love to hear more about your idea in-depth :).
uh.. depends on what you mean by fork it.
If you write your own code then ofc, I don't believe anyone should have the rights to an idea.
If you mean to just take the code, and take bits and bobs from it, then.. well you would need to explain a bit more of what your trying to do on that level, and what the overall goal would be.
/ / / / /
On a side note, im actually still technically working on the new update for this mod. My time got a bit turned around and my schedule got busy quick, but its starting to slow down again.
The next update will def be very "realistic" with new costs/modifiers etc. towards each policy. expect policies to cost you more upkeep for what they upgrade.
Actually that is functioning properly.
It is/was expected for nations to need at least medium pollution controls to be in the green. Going lower meant there was less cost to deal with, but there would be affects.
No worries however, 4.8 is coming up and will address a total change to all the policies, that will really make alot more sense. Including some name changes and more/new options in alot of the policies. :)