Stellaris

Stellaris

More Policies Pack
202 Comments
kentdeindonesia 25 May @ 8:55pm 
Yes would nice if this updated!
Nder05 21 May @ 8:38am 
i love this mod, could we get a 4.0 update please ?
Walker 28 Oct, 2024 @ 1:21pm 
I hope this mod still works I always liked the polices it has.
SeanMungo  [author] 27 Jul, 2024 @ 7:38pm 
@toradrow777
I have no idea where the original actually comes from, but you can find it all over online if you type in "Sleepy Femboy" into google images and it will pop up.

With a little searching I was able to get the full quality image again. I don't think I can send links, especially since the website that had the full proper image was 100% 18+.

---
P.S. Havn't really had time to get on and check out the problem with the mod. Will try to find some time to do it soon.
toradrow777 24 Jul, 2024 @ 8:58am 
Where did you get the thumbnail image?
SeanMungo  [author] 13 Jul, 2024 @ 7:27am 
@Lease an Al Gaib

Damn :(... I will look into it soon, I was unaware they changed the policy and edict section. This would be the second time they changed that drastically.

Thanks for pointing this out. I'll see what I can do about fixing this issue ASAP. I havn't played the game myself in quite some time, so ill have to re-download and launch it and check it out.

Sorry its borked right now!
The Boomer of Akkad 11 Jul, 2024 @ 9:14am 
Looks like this doesn't work, as the policy and edict screen have been changed, and I don't see these in there like I did in the past.
SeanMungo  [author] 10 Jul, 2024 @ 3:08am 
@Si O'son

It should yes. The only way it wouldn't work is if any key words in how modding is done has changed. but even if that were the case, it would still be highly likely that 95% of it would work.

It relies on no DLC or anything specific that is likely to change to function
Si O'son 26 Jun, 2024 @ 9:04pm 
does this still work?
SeanMungo  [author] 11 Apr, 2023 @ 3:05pm 
@toradrow777
Both mods have different policies, but can be used together and don't conflict.
toradrow777 10 Apr, 2023 @ 2:21pm 
What's the difference between this and Blu Macaw's We've got a policy for that?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1815212867
SeanMungo  [author] 29 Mar, 2023 @ 1:08am 
@Walker
the mod itself? or just so it works with the new games updates.

The mod itself... Just did a big update overhauling everything not too long ago. Im also not playing the game itself atm so I don't have much incentive to do more at the moment.

If you mean otherwise, it already works. This mod is pretty much future proofed (some small things could break due to the way code language works) but this mod should still be functional ingame. Really doesn't matter where its at in the load order either since it doesn't touch vanilla files and has its own
Walker 28 Mar, 2023 @ 2:05pm 
will you update this mod?
SeanMungo  [author] 3 Jan, 2023 @ 5:58pm 
@Zanoss
Yeah, if only properly setting up the AI weights was a simple task and easy to make dynamic :P, maybe one day soon well get smarter AI that can do that for us and all will be fair!
Zanoss 3 Jan, 2023 @ 9:12am 
This mod is awesome but I just cannot stop myself and cheat with it xD
The efffect are so powerfull tho !
SeanMungo  [author] 24 Nov, 2022 @ 9:26pm 
@Alive
Hmm.. well I guess it sort of depends on what you have in mind, and how your to upload it. If you want to upload something as an addon to this mod where people are still required to have this mod as a base, then of course you don't need my or anyone permission to do that in my honest opinion.
If you would like any help or feedback etc. on what your working on then ofc I would not mind helping out or taking a look at what you want to work on :).
I accepted your friend request, feel free to DM me further, or make a discussion/comments if you prefer that :).
✞ Star∞ 23 Nov, 2022 @ 2:24pm 
ola, am working on a expanssion to this and am asking for both your permision and your attenbtion/approval on it
✞ Star∞ 23 Nov, 2022 @ 1:02pm 
not enough
SeanMungo  [author] 20 Nov, 2022 @ 4:27pm 
@oh no
Thanks so much!! :D, I really appreciate the kind words!!
scrimp 20 Nov, 2022 @ 9:00am 
Great mod, your Rimworld stuff is great too :reheart:
SeanMungo  [author] 7 Nov, 2022 @ 4:39am 
@Frank33135
tehe x)
frank33135 7 Nov, 2022 @ 3:51am 
femboy:luv:
Roseru 13 Oct, 2022 @ 11:08pm 
@SeanMungo Yeah I get it, I make my mods it the same way.
SeanMungo  [author] 13 Oct, 2022 @ 7:58am 
@Roseru My mod actually works with any other mods or dlc's that add policies. The way its written, no base code is overwritten at all. So everything is additive and goes on top of anything in the base game. I can almost gurantee it works :)!
Roseru 13 Oct, 2022 @ 5:37am 
@SeanMungo Yeah I expect that but if new DLCs will add any new policies then it might not work with the mod.
SeanMungo  [author] 13 Oct, 2022 @ 3:26am 
@roseru Tbh, I really don't know, however what I do know is that ultimately it should. The code is done in such a way that it should be fairly future proofed. Should work 100% as expected unless something really crazy changed.
Roseru 12 Oct, 2022 @ 9:47pm 
The mod works with the newest patch?
SeanMungo  [author] 16 Jul, 2022 @ 12:35am 
@joschua34

Yeah as Nitsah said, that mod is gone, which technically would make sense as far as the new update. as that mod would not actually work anymore even if it wasn't gone since some policies received revamps to the code.

I could potentially see about making a patch myself... I'll have to take a look at their code, should be pretty simple since you just change the "potential" from regular empire to ascended something iirc.
Nitsah 16 Jul, 2022 @ 12:26am 
It's gone apparently.
joschua34 15 Jul, 2022 @ 10:55am 
Love the mod, but...
The Link for the Patch for Combatibility with Zenith Of Fallen Empires doesnt seem to work for me. Is that a problem on my End or did others have the same problem too?
SeanMungo  [author] 17 May, 2022 @ 6:04am 
@Walker

Oh yeah, I forgot to mention, updated to 5.1 :)! plz enjoy c:
SeanMungo  [author] 11 May, 2022 @ 11:35pm 
@Walker

Technically not true.
I may or may not have mentioned, but the galactic resolutions stuff is being removed.
(Galactic Resolutions stuff was what caused the break / need for update anyways)

The thing being updated here is basically almost every policy, and doing away for the most part with global %'s and using more upkeep modifiers.

Also some heavy modifications / improvements to alot of policies, with new options, as well as alot of buffs to the min and max of policies.

The update will 100% work with the new DLC no problems. :)
Regardless if I update it now, or after.
Walker 10 May, 2022 @ 10:09am 
you might as well wait for the new DLC now, no point updating then in a week or so you have to update again.
SeanMungo  [author] 10 May, 2022 @ 8:19am 
@Walker

Soon™ , Very Soon™
The Sadistic God 9 May, 2022 @ 8:51am 
I'd taken a break from helping out, but I'm back in/ready to do more at some point. Getting back into Stellaris since Overlord's coming out soon, and I can't give this mod up, so I'll help how I can!
Walker 23 Apr, 2022 @ 5:16pm 
is there a time on when you will finish your update?
Walker 6 Mar, 2022 @ 1:51pm 
I look forward to your new mod, or updated one. Thanks for all your hard work.
SeanMungo  [author] 27 Feb, 2022 @ 6:08am 
Also side note, If and when I finish, I will most likely create a new mod for it, so that this one can be kept up as a legacy version, since absolutely everything is pretty much changed. :)

(about 80% complete with the writing in a google sheet, changing all policy modifiers etc. and then taking that and forming it into code is incredibly simple, but the code part is 0%. But again, code is just taking numbers from the write down, and swapping it into the code. Hard part is deciding everything you want for each policy, that makes sense and is fair. :o)
SeanMungo  [author] 27 Feb, 2022 @ 6:06am 
Been a long while, but small information update from me. Im working on the mod again :).

New update will drop.. soonish perhaps.
It's a full re-work of the policies, and changes most things to be upkeep related to what the policy actually affects. So much more immersive in that way.

However, there have been alot of changes to the game, (alot of changes I actually don't like to be honest, admin cap being removed, or even how civilian industries building is capped at 1 per planet.) kinda pisses me off, but it's ofc fixable, it's just a pain in the ass.

Anyways, working on it again, since I do want to play Stellaris. Hopefully I don't run into more things that I hate (@changes) and don't wanna play it anymore ;P
SeanMungo  [author] 7 Aug, 2021 @ 4:17pm 
@hubertkenobi
I nor anyone else on the platform have the authority to deny you your right to make a mod based on or inspired by something!

let me know more perhaps in DM's, id love to hear more about your idea in-depth :).
hubertkenobi 6 Aug, 2021 @ 2:19pm 
The idea was not to copy it, just be inspired on it, create an political interface where the player could manage it, someway inspired on Democracy 3.
SeanMungo  [author] 6 Aug, 2021 @ 3:49am 
@hubertkenobi
uh.. depends on what you mean by fork it.
If you write your own code then ofc, I don't believe anyone should have the rights to an idea.

If you mean to just take the code, and take bits and bobs from it, then.. well you would need to explain a bit more of what your trying to do on that level, and what the overall goal would be.

/ / / / /

On a side note, im actually still technically working on the new update for this mod. My time got a bit turned around and my schedule got busy quick, but its starting to slow down again.

The next update will def be very "realistic" with new costs/modifiers etc. towards each policy. expect policies to cost you more upkeep for what they upgrade.
hubertkenobi 5 Aug, 2021 @ 4:29pm 
I will try another approach, using an HUD interface from the edicts menu.
hubertkenobi 5 Aug, 2021 @ 3:23pm 
@SeanMungo Hi. I love your mod, but I would like to ask you permission to fork it, if that's no problem for you. I would like to create a more realistic and "less expansive" one from yours, and mix it with the idea of MPM - (More Policies Mod). Of course, I will credit you as the original modder and link your mod.
Crysis85 16 May, 2021 @ 12:22pm 
Thanks, i get my modlist got away from me :)
SeanMungo  [author] 16 May, 2021 @ 11:48am 
@Crysis85 That's not my mod buddy.
Crysis85 16 May, 2021 @ 6:11am 
Hi, I have a problem (not sure if it's related to this mod) I want to set "Free Market" Economic Stance, for that i need "Wealth Creation" Trade Policy, so I activate it but the requirement is still ticked off. Is there a period of time that must pass before the requirement refreshes or it's some sort of bug or incompatibility? https://imgur.com/a/qRtuFLo
Erockstol 9 May, 2021 @ 8:54pm 
I spent 40 minutes looking at and considering all the policies. I really like it but I'm afraid I'm going to completely forget to change them later on when I go to war and such, well, that's my problem
SeanMungo  [author] 27 Apr, 2021 @ 10:30am 
@Waffz_The_Pancake,
Actually that is functioning properly.
It is/was expected for nations to need at least medium pollution controls to be in the green. Going lower meant there was less cost to deal with, but there would be affects.

No worries however, 4.8 is coming up and will address a total change to all the policies, that will really make alot more sense. Including some name changes and more/new options in alot of the policies. :)
Waffz_The_Pancake 26 Apr, 2021 @ 7:07pm 
In Pollution Controls "Low" has all Negetive Debuffs with no Positives. I assume this is a mistake