Total War: WARHAMMER II

Total War: WARHAMMER II

No LOD [REMAKE]
27 Comments
Merkwürdigliebe 26 Jan, 2023 @ 10:02am 
This mod gives me more (+2)FPS, what the hell CA.
Commisar Jon Fuklaw  [author] 15 Jul, 2021 @ 10:06am 
Update:

Content:
DLC17 units added to scope of mod
Commisar Jon Fuklaw  [author] 7 Jun, 2021 @ 6:21pm 
No. LOD settings are per unit, which means this is vanilla units only. If you want custom units to not have LOD, you need to remove the low poly/2D imposters from the unit variants in the mod(s) in question, which is super quick and easy to do.
Mathicsatem 7 Jun, 2021 @ 5:32pm 
Does it work with unit mods? Like expanded rosters?
Commisar Jon Fuklaw  [author] 31 Dec, 2020 @ 10:44pm 
It should work fine.
BloodFart3D 31 Dec, 2020 @ 9:21pm 
I'm curious if anyone else can confirm that this is working with the current patch. I'm having some trouble getting it to work using Kaedrin's mod manager even with no other mods active.
Commisar Jon Fuklaw  [author] 16 Dec, 2020 @ 1:04am 
Correct.
fredo994 16 Dec, 2020 @ 12:59am 
hi was reading the description of this mod sound very nice in gameplay perspective but im a french guy, maybye you could explain me This, like the original, simply removed the lowpoly and superlowpoly models for all vanilla units whats lowpoly and superlowpoly is ?
Cal 25 Jun, 2020 @ 1:15pm 
The original author created a resized and regular version
Commisar Jon Fuklaw  [author] 25 Jun, 2020 @ 1:12pm 
The original did not have resized anything, though there may have been a version made by someone who did resize lords.
Cal 4 Jun, 2020 @ 8:36pm 
Awesome mod, too bad there can't be a compatibility patch with any of the good resizers or a resized lord at least like the original had.
Mungo Turkey 31 May, 2020 @ 10:57am 
Great mod, should have way more subs. Thank you.
Commisar Jon Fuklaw  [author] 21 May, 2020 @ 6:43pm 
Update:

Rebuilt entire table for DLC 15. God rest my Delete key.
Portwills 8 May, 2020 @ 11:09am 
Thanks so much for this mod, the game looks so much better with it and somehow runs better too, constant 70 fps and above all the way through battles whereas before my game would go down to 40-50 in the heat of battles while zooming in and out. Maybe the game constantly unloading and loading textures slows down the game? Though as previously stated, 4 stacks is impossible without 30-40 fps, otherwise ZERO performance loss.

Blows my mind that the game needs a mod for this, it should have been in the settings from the start. Couldn't play the game without this, thanks again.
TLDR: This mod saves the day.
Commisar Jon Fuklaw  [author] 14 Mar, 2020 @ 3:35pm 
If my old man ever taught me anything it's: Ask stupid questions, get stupid answers.
darthalex41 14 Mar, 2020 @ 12:21pm 
the author replies here are beautiful
Commisar Jon Fuklaw  [author] 4 Mar, 2020 @ 4:59pm 
Because those aren't vanilla units. Not my problem.
Hondo 12 Feb, 2020 @ 11:47am 
Thank you so much for the remake.
Jesusshock 8 Feb, 2020 @ 8:19pm 
threekindom plz!!
Commisar Jon Fuklaw  [author] 16 Jan, 2020 @ 3:30pm 
I don't know and I don't care.
I can tell you doesn't do anything to SFO's units, only vanilla units.
Ligma Bababooey 16 Jan, 2020 @ 2:31pm 
sfo compatible ?
Commisar Jon Fuklaw  [author] 14 Jan, 2020 @ 1:51pm 
Wood elves have pretty low model counts, so I'd not be too worried.
I sometimes have small issues with 4v4 fights as (admittedly heavily modified) dorfs.
Raziel 14 Jan, 2020 @ 12:57pm 
Oooooh, gotcha, haven't had any issue so far, running a full arrow army comp wood elf campaign, so far no performance loss :)
Commisar Jon Fuklaw  [author] 14 Jan, 2020 @ 12:37pm 
Such battles are much harder on performance.
Raziel 14 Jan, 2020 @ 11:14am 
What do you mean?
Commisar Jon Fuklaw  [author] 14 Jan, 2020 @ 8:09am 
Just be wary of very large, range heavy battles.
Raziel 14 Jan, 2020 @ 3:00am 
I'm glad someone has taken their time to fix this great mod! I'm downloading it now to test it :)