XCOM 2
[WotC] UI - Colored Weapon Tiers
31 Comments
Soul 6 Sep, 2024 @ 10:02am 
Is it incompatible with Five Tier Overhaul? I got white/blue/purple colors but Coil and Laser seem to use purple too for me
Steve 22 Mar, 2024 @ 10:28am 
to make lwotc coil weapon and grenade launcher colored
see ths discussion : "How to make lwotc coil weapons and grenade launcher colored"
gedeonro 20 Feb, 2022 @ 6:57pm 
;[WOTC] MGR Customization Pack 2022
+WeaponTechColor=(WeaponTemplateName=HFBlade_CV , HexColor="ECECEC")
+WeaponTechColor=(WeaponTemplateName=HFBlade_MG , HexColor="27AAE1")
+WeaponTechColor=(WeaponTemplateName=HFBlade_BM , HexColor="9D29A3")

;[WOTC] Celatid Alien
+WeaponTechColor=(WeaponTemplateName=Scimitar_CV , HexColor="00EC00") ;;or "ECECEC")
+WeaponTechColor=(WeaponTemplateName=Scimitar_MG , HexColor="27AAE1")
+WeaponTechColor=(WeaponTemplateName=Scimitar_BM , HexColor="9D29A3")
gedeonro 20 Feb, 2022 @ 6:56pm 
inside the file [WotC_Misc_ColoredWeaponTierText.X2Helpers_OnPostWeaponTemplatesCreated] paste this
gedeonro 20 Feb, 2022 @ 6:55pm 
for 2 mods, copy paste.
XpanD 27 Aug, 2021 @ 2:54pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for making this.
Dummie 6 Mar, 2021 @ 6:17am 
Does this mod work on reskinned firearm replacement mods?
Non Fictional 15 Feb, 2021 @ 7:00pm 
How would I go about making the tier colors show for weapons added from mods while using LWOTC?
Flamingcheesepie 19 May, 2020 @ 7:36am 
Would it be possible to add support for Musashi's Combat Knives for this mod?
Lobuno 3 May, 2020 @ 2:21pm 
@RustyDios thank you very much for the laser weapons fix in the BUGs thread !!!!
CptnHappyTimePie 6 Apr, 2020 @ 9:27am 
@RustyDios Thanks for the help, I was willing to do the leg work initially so off to it then. Thanks again
RustyDios 6 Apr, 2020 @ 8:55am 
No, pretty sure the code doesn't work like. It specifically looks for 'X2WeaponTemplate' and then for the Template.WeaponCat = 'xxx' ... and then finally a cross check for the actual template name.

The code working like this is one reason that Grenade Launchers, Heavy Weapons, Medikits etc don't get coloured as they don't have the WeaponCat field set and it short-circuits the search, somehow.

However, if you're up for a bit of work you can go to the localisation files in each mod and-manually- and adjust color tags in the actual strings "<font color = #HEXNUM> blah name </font color>" .... which this mod will respect to not further change :)

((Look at mods like Bio Division 2.0 for examples, mod folder\Localisation\XComGame.int))

~Hope that was helpful :)
CptnHappyTimePie 6 Apr, 2020 @ 7:17am 
Below is an example of each item added in the ini:


; Chosen Reward Variety
+WeaponTechColor=(GremlinTemplateName=Asimov , HexColor="000000")
+WeaponTechColor=(GrenadeTemplateName=PsiosGrenade , HexColor="000000")
+WeaponTechColor=(GrenadeLauncherTemplateName=GrenadeBlaster , HexColor="000000")
+WeaponTechColor=(AmmoTemplateName=HunterRounds , HexColor="000000")
+WeaponTechColor=(ArmorTemplateName=ShadeArmor , HexColor="000000")
CptnHappyTimePie 6 Apr, 2020 @ 7:13am 
If I edited the XComGateData.ini and changed 'WeaponTemplateName' to something else (Ex: GrenadeTemplateName) would the mod still function?

I'm manually adding in Mod weapons, I've changed Chosen Tier to Black and the Chosen Reward Variety Mod has Armors, Grenades, Gremlins, Grenade Launchers and Ammo. So before I go on with other mods and adding this way, thought it best to ask now first save time if it's a no go.
RustyDios 13 Feb, 2020 @ 11:03am 
Hi, not sure if you receive notifications on posts made in discussion topics... but I posted a compatibility issue and fix in the bug-reports thread for a standalone LW Laser pack :)
∑3245  [author] 15 Jan, 2020 @ 10:41am 
Released an update that should make it compatible with the Colored Ammo Bar mod.
Drakal 13 Jan, 2020 @ 11:08am 
Hey im using LWOTC and i cant make this to work on coil guns ive changed color to more pink-like nothing happen. Maybe its Conflict of some mods dont know rly maybe you can help with this i will post screen so you can cheek + my other mods enabled
https://i.imgur.com/4TfnJy3.png
https://i.imgur.com/f7qURhn.png
RakkoHug~<3 4 Jan, 2020 @ 4:15am 
This mod is so helpful, Thank you so much Sigma :)
RustyDios 3 Jan, 2020 @ 7:48am 
I can't get this mod to work at the same time as the Coloured Ammo Bars mod.. it doesn't seem to matter on load orders or subbed dates. No conflicts reported in the AML and nothing of note in the log files. Coloured Weapon Tiers wins out each time giving no coloured ammo (but it does recolour the weapon pop-up name with the correct tier colour) ??

I'm using a 'stable' host of some 250+ mods, the only other thing I can think of that might touch TacticalUI was the TacticalUI Kill Counter mod, but that mod seems to be functioning as intended.
D🅰️nk 31 Dec, 2019 @ 12:14am 
@∑3245
Sorry for the trouble but I can't seem to make it work. I tried adding the following:

+WeaponTechColor=(WeaponTemplateName=GrenadeLauncher_MG , HexColor="27AAE1")
+WeaponTechColor=(WeaponTemplateName=GrenadeLauncher_BM , HexColor="9D29A3")

That should be the correct code right?
∑3245  [author] 30 Dec, 2019 @ 11:15pm 
@Dunk
You'll have to manually add those into the config since by default their colors don't change
D🅰️nk 30 Dec, 2019 @ 11:09pm 
Grenade Launcher's name color doesn't change with this mod? I'm also using the "Beam Grenade Launchers" mod, so I'm not sure if there's a conflict there.
Alexandr 28 Dec, 2019 @ 5:59pm 
Enabled logging and scanned through my launch.log. Looks like things are hanging because of the Chosen weapons for some reason.

[0033.24] WotC_Misc_ColoredWeaponTierText: ==============================================ERROR==============================================
[0033.24] WotC_Misc_ColoredWeaponTierText: ShredderGun failed final pass. Parameters passed in:
[0033.24] WotC_Misc_ColoredWeaponTierText: Tech: None
[0033.24] WotC_Misc_ColoredWeaponTierText: Comparator at index 5: ChosenSniperRifle_XCOM
[0033.24] WotC_Misc_ColoredWeaponTierText: ==============================================ERROR==============================================
Alexandr 28 Dec, 2019 @ 5:12pm 
Got a minor issue. Dunno why, but the LWotC Lasers aren't detected as being lasers and are just standard cyan-colored text. Weapons that I have serving AS laser-tier weapons from the Black Ops III Weapon Pack of yours, however, ARE detected properly and showing in green font. Any ideas? I've gone in and made explicit entry of each of the basic Laser weapons and they're still not appearing in green.

+WeaponTechColor=(WeaponTemplateName=AssaultRifle_LS , HexColor="00EC00")

As an example of what I got in there.
Aranador 28 Dec, 2019 @ 1:01am 
So, if you dont have these extra tier weaponry, like coil, does the mod still work?
Emcee Lucas 27 Dec, 2019 @ 6:51pm 
@Ludwig the Spectre - That's the big question. I'm using Grimy's with the no boxes mod (which doesn't affect weapon/gear colour names), so I don't expect it to mess with that. Not sure about the rare/unique gear from Grimy's boxes.
GUA 27 Dec, 2019 @ 6:45pm 
Awesome, thanks.
Ludwig, Shadow Protogen 27 Dec, 2019 @ 4:58pm 
i wonder how it will work with Grimy's Loot Mod
Ulfur 27 Dec, 2019 @ 4:10pm 
@alberto_adm Says its safe to do so up in the FAQ
alberto_adm 27 Dec, 2019 @ 3:20pm 
Safe to add in Mid campaing?