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For comparison, a base wolf has 50-ish physical damage in the base game, a single damage ring gives you more than that, and getting 3 or 4 ... Add to that that you can mass up +500% physical damage boost.... they do bite some nice damage, but you need to gear for it.
If you want to play "pets" that shoot crazy dmg without gearing for them, do try the rogue traps, they got a base piercing damage of 250ish so they work reasonably well even without special gearing.
- for a purely casual experience, reduce the skillCooldownTime on them skills? Since you already have all the skills imported, it should be doable. Even halving it would enable the late game -recharge builds a lot sooner,since it takes forever to build up a 90% reduction,
- you could double the skillActiveDuration, that woud make the buffs less of a timing chore
But I recommend to point out, that you should use a dedicated character for this mod, since it changes masteries. You'll loose those added skill points (if not all), if you use a mastery-mod-char for vanilla-play.
Can someone please confirm it works?