Stonehearth

Stonehearth

Kingdoms Expanded! - Church of Plenty
99 Comments
P3rdit1ous  [author] 10 Apr @ 6:08pm 
It should be the cook who makes it!
奕橙 5 Apr @ 7:35am 
Guess i'm just missing it but where can i craft the "food donation box"?
P3rdit1ous  [author] 17 Jan, 2024 @ 12:54pm 
Hopefully soon, I've just been busy with university and kids :)
Panchito Mágico 12 Jan, 2024 @ 6:28am 
No updates active?
P3rdit1ous  [author] 9 Oct, 2023 @ 2:33pm 
Sorry about that! Will be fixed in an update quickly!
Pri 8 Oct, 2023 @ 9:06am 
it looks like the chef knife tool is broken for this, needs its ingot ingredient updated
thegreyangel 3 Jun, 2022 @ 11:20pm 
My herbalist isn't able to put the plants they unlock into the planters. They can only plant the default ones that you get when you start a new save.
P3rdit1ous  [author] 22 May, 2022 @ 1:00am 
@Vicks this is coming :) I have an update ready to be posted to fix this, I am just figuring out a little compatibility stuff first! Sorry for the inconvenience
Vicks 21 May, 2022 @ 1:34pm 
These guys don't seem to be able to learn seed "recipes" like heirbloom and garlic, is it because they lack a farmer job and it's wrapped into the monk?
Daemon Trooper 6 Apr, 2022 @ 7:34am 
Oh ? Finder ? Nice, I'll contact him, thanks :D
P3rdit1ous  [author] 6 Apr, 2022 @ 6:00am 
On-topic. Probably, although I don't think I changed much beyond adding the Paladin.
Off-topic. I have no idea, it was done for me by a good person and friend, Findersword.
Daemon Trooper 6 Apr, 2022 @ 5:24am 
On-topic, I know it's "cheaty" but could we have a screenshot of the job tab to prepare rosters before starting ?
Off-topic, is it 2d painting over an in-game screenshot or did you model a 2d/3d that you painted afterwards (for the cover) and on which soft ?
P3rdit1ous  [author] 3 Apr, 2022 @ 5:25pm 
Sorry @Daemon Trooper, I honestly have no idea except for a bunch of mods on that list are outdated or are incompatible with ACE
Daemon Trooper 22 Mar, 2022 @ 3:48pm 
Nope, already know about the F5, and it's not from ACE itself, but maybe from both ? As really, it's just when I add yours that I have it xD
P3rdit1ous  [author] 22 Mar, 2022 @ 1:14am 
@Daemon Trooper honestly I would say it's just an excessive amount of mods and templates! lol! That being said, there aren't any that jump out at me as would be conflicting, but the black screen you are describing is very common for users using the ACE mod. Refreshing the UI with F5 on the black screen after a few minutes should fix it
Daemon Trooper 19 Mar, 2022 @ 2:01am 
Seems like your mod is conflicting with one I have : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1409016224

If I add your mod to all the others, I get stuck on the blackscreen before Radiant logo, with the game cursor, showing that the .exe didn't stop working, just doesn't get anywhere. I can't seem to find, duo mod testing is quite long xD If you have any instant idea because you know what you modified and have a lisght idea on what others did modify too, I'll be glad to hear about ! ;)
P3rdit1ous  [author] 11 Mar, 2022 @ 3:40pm 
@lord antonius Could you please be more specific about what is not working? last I checked this worked with ACE so any more information about what doesn't work would be very helpful
Lord Antonius 11 Mar, 2022 @ 2:44pm 
pls make a version compatible with ACE!! Love your mod <3
P3rdit1ous  [author] 29 Aug, 2021 @ 3:37am 
@soulskulptor I know how to add the button, I purposely left it out as it was causing too much confusion having both. I've not heard of or seen the Ornate cleric robes, but I'll look into it, thanks
soulskulptor 28 Aug, 2021 @ 2:47pm 
Might wanna reach out to the guy(s) behind Clan Muramasa, see how he manged to add a button on the crafting bar for the peasants. Also it seems a church Weaver cant make the Ornate Cleric Robes (not sure if it's part of Ace Armours or what) that's available to other kingdoms
P3rdit1ous  [author] 22 Aug, 2021 @ 11:59pm 
hey @soulskulptor I'm glad you found it interesting! For the most part it already works with ACE although I do need to touch up a few things. A few notes about your comment: A paladin can act as a knight, but definitely doesn't replace the knight as they are not as defensive and don't get the defensive buffs a knight does. Herbalists are still needed, yes and that is why they are still available to promote to :)
soulskulptor 22 Aug, 2021 @ 7:12pm 
First day playing with this mod and i found it interesting. worker class can do farming and make herbalist items (though herbalist is needed for brewer and cook) and the paladin acts as a knight with 2 handed weapon and healing aura. just needs it's own blueprints for housing and maybe ACE integration.
P3rdit1ous  [author] 5 Jun, 2021 @ 11:54pm 
Glad you got it working and I hope you enjoy it!
Buzzkill 5 Jun, 2021 @ 11:04pm 
Welp. Not sure what was up... but after 3 or 4 retries I am able to start new games again.

Pretty sure your mod is not what broke stuff.

*Shrugs*
P3rdit1ous  [author] 5 Jun, 2021 @ 10:42pm 
Hmm there shouldn't be any issues, I haven't seen any ACE updates lately. I'll look into it when I get the chance!
Buzzkill 5 Jun, 2021 @ 10:29pm 
Not sure what is up...

But when I try to start a new map with this faction, it does not let me place the initial "flag." I am trying to use this with the ACE mod... so perhaps there is something that is conflicting?

Whatever the issue, thanks for the mod! This game is 1000% better because of the hard work of the modding community.
GrimmWii 24 May, 2021 @ 8:45am 
This mod is looking amazing! I will give a try right now also nice work
P3rdit1ous  [author] 18 Apr, 2021 @ 12:03am 
it should be a cook recipe :)
Ulfdar 17 Apr, 2021 @ 5:40pm 
Guess i'm just missing it but where can i craft the "food donation box"?
MoonlitShade 4 Apr, 2021 @ 4:02pm 
I'm... I'm stupid. I didn't realize workers level up. I never noticed that. All this time. Cuz they don't have job abilities each level lmao. I'm sorry, both of my issues were nonexistent. My bad!
P3rdit1ous  [author] 4 Apr, 2021 @ 2:58pm 
workers do and should level up. I have not changed the code for the worker since making the mod a year ago and it has been working since then. I was playing as them yesterday to test the farming even
MoonlitShade 4 Apr, 2021 @ 7:43am 
Nvm about potter, looks like all their recipes are under mason. My bad. Still, how do you plant higher level crops?
MoonlitShade 4 Apr, 2021 @ 7:22am 
So... Am I missing something... Or do they not have the potter class, and thus literally no way to craft any and all items under that class... which lots of mods add to? Also, workers can't level up, so how the hell do you plant plants that require higher level farmers..??????
P3rdit1ous  [author] 20 Mar, 2021 @ 9:41pm 
@papa nurgle's pizza the carpenter can craft a talisman for the cleric, the abbot is unobtainable without a deed of rights from the nordlingmod.
@James_C This bug should now be fixed, sorry for the delay.
@Calipo Electronico This bug should now be fixed, sorry for the delay.
Adobe Skeleton 11 Jan, 2021 @ 4:52am 
I find a bug where I can´t promote a cook. They didn´t recognize the cook cleaver
James_C 28 Dec, 2020 @ 9:28am 
So I got two bugs you may or may not be aware of. The villagers do not reconize the club or trapper cage as tools for me to promote them to the appropiate classes.
Wadabu 16 Dec, 2020 @ 11:38am 
workers can`t use herbalist pod
papa nurgle's pizza 15 Dec, 2020 @ 2:20pm 
Who crafts tomes for the Cleric/Abbot?
P3rdit1ous  [author] 7 Dec, 2020 @ 7:19pm 
You can find me on the ACE discord under the same name! I am always interested in new ideas
Ultranova 7 Dec, 2020 @ 3:21pm 
Awesome! I will start testing it shortly, and also have some ideas for you.
Ultranova 6 Dec, 2020 @ 5:22am 
From what I saw, I couldn't select which seed I want and it said "Requires a Farmer of Level 1", might need to change that to "Worker" in the code. Do you have a discord page for the mod?
P3rdit1ous  [author] 5 Dec, 2020 @ 1:32pm 
Yeah herbalist looks fine, but farming is definitely broken and I can't figure out why so that's going to take some time heh
Ultranova 5 Dec, 2020 @ 6:09am 
I tried it during unstable and farming and herbalist stuff was broken. Didn't test much further than that though as food was becoming a problem.
P3rdit1ous  [author] 4 Dec, 2020 @ 5:20pm 
Yes it will be getting updated as soon as I do some research and see what is broken with new ace update hehe
Ultranova 4 Dec, 2020 @ 2:41pm 
P3, you looking at doing an ACE 0.9.5 update? This is still my favorite kingdom!
P3rdit1ous  [author] 24 Oct, 2020 @ 4:03pm 
The legendary weapons are hold overs from the ascendancy shrines, I will likely be changing them down the line. As for porticulis, I genuinely forgot about that, and fluid gates are from ACE which I myself don't use very often. I will add those to my list of updates to make!
generaalsab 24 Oct, 2020 @ 3:58pm 
Ah Okay thats a good reason, However the engineer allows on to make a Porticulus, and Fluid gateways, so that one can manage water, is it possible to make this available to the Blacksmith then? Or the mason? since the engineer is also required in the making of Legendary weapons?
P3rdit1ous  [author] 24 Oct, 2020 @ 3:17pm 
Hey thanks, I removed the archer and engineer because they, for me, didn't fit with the theme or feeling of the kingdom. The reason for not being able to make a herbalist staff is simply because I didn't know it was required for anything other than promoting a herbalist, which you don't need to do with the Church. I will add the staff back in in the next update.
generaalsab 24 Oct, 2020 @ 6:35am 
@P3rdit1ous Hey first of all love the mod,
just a Question why cant i upgrade someone to a engineer?
Or a archer for that matter, Also why cant i make a herbalist staff?, i know that the Monks are Part time herbalists but if i wana upgrade my cleric into a High Cleric i would need a Herbalist Staff
P3rdit1ous  [author] 14 Oct, 2020 @ 8:16pm 
The monks should be able to make the initial herbalist recipes, as well as farming for experience. It can be slow to level if you leave them all to do the harvests however.