Kenshi
Improve relationships by Healing
137 Comments
R3dShift 4 Jul @ 8:48am 
Stopped working for some reason
Damaskox 18 Jun @ 7:33am 
Awesome!
Dynamiez 18 Jun @ 2:43am 
@Damaskox: i am not the dev of this mod but i can answer it nevertheless. With this mod you can raise relations up to full 100. You can theoretically ally with every faction and you can even raise relations with factions that are already hostile towards you. Just takes time.
Damaskox 17 Jun @ 2:34pm 
How much can you improve relations of a faction through healing alone?
Anub'Arak 11 Jun @ 5:15am 
Hi, how are you? I really like this mod, could you make one where when starting an attack with faction members you could lose between 2 and 5 points for each squad or faction member attacked? I believe it would be balanced with this mod.
Coeur de sel 15 Apr @ 11:22am 
Hello, I'm going to start an English to French translation which will be credited to you. Send me a message if you don't agree with this.
Thank you in advance.
Coeur de sel :Hearthian_Wink:
Saronite 5 Feb @ 2:31pm 
My game crashed after trying to heal a western hiver
Thord 14 Jan @ 5:11am 
@CurtimusPrime92 Simple version =Yes but this speeds it up. With this it could take 200 heals for the max rep but vanilla would need a lot more.
CurtimusPrime92 10 Jan @ 6:57pm 
isn't this already in base-game? or does this add more on top of default?
Ayy Bawmb™ 22 Dec, 2024 @ 1:36am 
I used the mod for a bit before realizing that it conflicts with Recruitable Prisoners. I'll add it again eventually. While I had it, though, it did seem that my people didn't need both types of healing kits in order to receive faction rep.
Sanchita 7 Oct, 2024 @ 6:01pm 
Works fine for me.
Chi 7 Oct, 2024 @ 5:38am 
Guys, you need both Robotic and First Aid kit in your possession for it to work
Marcus 23 Sep, 2024 @ 7:41pm 
dont work
TheHaluzer Official™ 24 Aug, 2024 @ 8:45am 
How to increase relation gain?
Zer0 1 Jul, 2024 @ 6:26am 
This mod conflicts with Factions quests a lot.
|_| Clyax 23 Jun, 2024 @ 6:56pm 
@Rowch Thank you.
Rowch 22 Jun, 2024 @ 5:48pm 
@Clyax - Just from my observation while playing.. In the base game, it will increase depending on the importance of the NPC. Minor NPCs will give a small increase in the decimal range, while important figures give a massive increase. With this mod, you get a flat increase of +1 relations after healing the wounded NPC (If you proc the % chance of it happening). So you get a chance to further improve relations with the flat +1 increase on top of what increased during the base games increase. So it gives more incentive to heal anyone in a faction if you're trying to improve relations, and not just focus on important figures.
|_| Clyax 11 Jun, 2024 @ 11:15pm 
How is this different from improving relations with factions by healing their members in the base game?
Kendov 30 Apr, 2024 @ 5:58pm 
@ShiningHero I managed to befriend them between taking care of them after *others* beat them up and giving money so they would end up not attacking and even escorting me. not sure if beating someone up and healing afterwards would have a similar effect.
Anytorp 16 Mar, 2024 @ 5:12am 
are you supposed to steal the kits to help them? and if cant you just steal the skeleton repair kits and sell them for 4,000?
ShiningHero 23 Feb, 2024 @ 4:44pm 
Curious how this works with Starving Bandits. I like "taking care" of them, after beating them up.
ஜ▬ RetrO ▬ஜ 21 Feb, 2024 @ 12:57am 
@Elemental Conjurer yes but if you plan build base on theyr place they will be come to you and eat your food if you not put barells with meat for them and attack you if you come to they camps, but not attack you if you meet the patrool. And if your personage fall down they still eat him =)
Bimbo Advocate 13 Feb, 2024 @ 1:54pm 
Has anyone gotten the cannibals friendly with this?
SirKostya 12 Feb, 2024 @ 3:07pm 
>Assault Okran's Shield
>Kidnap The Inquisitor
>Patch him up so he wont bleed out before you can get his bounty
>Become allies
DrWilyeCoyote 11 Feb, 2024 @ 2:13pm 
how would i go about altering the pobabilities on this mod?
Dynamiez 23 Oct, 2023 @ 10:53am 
Awesome mod :) Finally a benefit for being "nice" in the kenshi world
KhanKanin 19 Oct, 2023 @ 5:27pm 
@Elkstone that happens even in vanilla lol, healing a faction leader just gives a ton of relation gain.
Elkstone 10 Oct, 2023 @ 3:50am 
Yeah this mod definitely needs some self governance, I beat up Stone Golem, dragged her outside, and tended her wounds and the Shek faction went from -80 or so to 0, making me no longer hostile
FarawayCold2 20 Aug, 2023 @ 8:07pm 
Heling
JediKnightSky 23 Jun, 2023 @ 7:38am 
Like with a lot about Kenshi, and the mods for it, there can be some META game exploits one will have to self govern to resist ruining their game play. However the idea of playing a pacifist healer is actually viable with this. Being someone that avoids conflict and using resources to save others to gain respect and help from them fits well in the world imo. It pairs well with recruit those you save mods.
Xiyo Reven 17 Jun, 2023 @ 3:08pm 
It works exactly as it says and I find it something that would be nice in vanilla version. Thank you for delivering this because I thought something like this would happen when I was healing other people lol

Cheers!
KirrieD 28 Dec, 2022 @ 1:39am 
Hi, can I use your mods in my build?
John Smallberries 8 Dec, 2022 @ 4:22pm 
Just writing this to say: Thank you for this mod!! Your work is so appreciated, and this mod has made my playthrough that much more interesting :D
Cavanoskus 1 Nov, 2022 @ 9:28pm 
@Shadex it works fine for me.
Shadex 29 Oct, 2022 @ 8:41pm 
I pulled this into FCS and was overwhelmed by unused field and dialogue errors. Is this mod still functional? What is the current status? Much appreciated.
newbojiggles 30 Aug, 2022 @ 5:06am 
@shrek(?) This mod does amplify that effect, but the peeler machine trick actually works in vanilla base game as well. Healing nobles or important diplomatic characters, especially when critically injured, do still provide a relations boost, usually somewhere around 2-10 points. But you are not wrong, this mod amplifies that to a point you can probably gain enough points to go from enemy to ally with one diplomatic repeatedly healed prisoner.
Poklamez 19 Aug, 2022 @ 5:50am 
The mod works fine but it had a few weird consequences that made me unsubscribe.
- putting someone in a peeler and healing them while they get shredded leads to improved relations
-healing people you've beaten up to get their bounty also improves relations

That was what I ran into but it's probably true for all similiar situations. Healing should improve relations but currently it kinda breaks the game.
TheBusDriver 15 Jun, 2022 @ 10:38pm 
@Desu! Vanilla only has that up to 5 positive.
Yawn 25 May, 2022 @ 5:16am 
Oh I made a comment complaining just a moment ago questioning why I didn't ever gain reputation points when healing folks. Just now realised you clarified I needed to have both repair kit and med kit my bad sorry. Should've actually read the description fml.
Dart_PT 5 Mar, 2022 @ 1:55am 
@Desu! this improves even faster than the base game
Desu! 1 Mar, 2022 @ 9:47pm 
Vanilla game has relation increase mechanics when healing, is this mod still relevant?
Juroguy Johnson 6 Feb, 2022 @ 11:05am 
Still works right?
Juroguy Johnson 6 Feb, 2022 @ 10:54am 
@GaelBlood FCS Limitations
GaelBlood 24 Jan, 2022 @ 11:11am 
Why do I need a robot repair kit? Seems nonsense
Missile  [author] 14 Jan, 2022 @ 11:28pm 
@Dart_PT
It is recommended that you create a new mod as a patch.
You can create a patch mod with both faction mods and cure mods turned on.

If you need a more detailed explanation, you may want to ask questions in the English community.
Dart_PT 14 Jan, 2022 @ 3:19pm 
Missile but its not possible to add mod factions right?
Dart_PT 14 Jan, 2022 @ 9:57am 
Thank you
Missile  [author] 12 Jan, 2022 @ 4:45am 
@Dart_PT
The process is simple.
First, open the Dialogue for Healing Other Finished (R+1).
(Dialogue Package-Dialogue-"Healing Other Finished (R+1)")
If you look there, you can figure out the rest.
You just need to create a new first line to specify the "target faction" and a second line to set the "change relations".

If you want to make the same changes to some unique characters, such as Beep, make the same changes to "Healing Other Finished(unique)".
Dart_PT 12 Jan, 2022 @ 3:26am 
FCS sorry
Missile  [author] 10 Jan, 2022 @ 12:20am 
FCA?