Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you in advance.
Coeur de sel
>Kidnap The Inquisitor
>Patch him up so he wont bleed out before you can get his bounty
>Become allies
Cheers!
- putting someone in a peeler and healing them while they get shredded leads to improved relations
-healing people you've beaten up to get their bounty also improves relations
That was what I ran into but it's probably true for all similiar situations. Healing should improve relations but currently it kinda breaks the game.
It is recommended that you create a new mod as a patch.
You can create a patch mod with both faction mods and cure mods turned on.
If you need a more detailed explanation, you may want to ask questions in the English community.
The process is simple.
First, open the Dialogue for Healing Other Finished (R+1).
(Dialogue Package-Dialogue-"Healing Other Finished (R+1)")
If you look there, you can figure out the rest.
You just need to create a new first line to specify the "target faction" and a second line to set the "change relations".
If you want to make the same changes to some unique characters, such as Beep, make the same changes to "Healing Other Finished(unique)".