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Just so you know.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2873010225
Notice in the comments, including in part 1, people report it still has problems.
Therefore, it is misleading statements he is making about it being "fixed".
You probably wouldn't allow other people to modify and reupload your work anyway.
Crediting is nice, but permission is always more important.
And you deserve to know what happened to your work since you created it.
good grief guys.. good grief.
oh yes. also.. campaign replaces saferoom music for ENTIRE game for some stupendous reason.
WHY =(
this map is what chernobyl chapter one wishes it could be. overall had a very fun time, loved the new mechanics and the challenges given. fantastic job!
9.5/10
Fix framerate problems in all four maps of this campaign, improve the campaign's balance and then I will revert my negative rating into a positive one.
And no, this is not some sort of "highly demanding campaign" or anything. I have seen way more graphically impressive workshop campaigns that had way better performance than that (for example, Suicide Blitz 2, Urban Flight, Redemption II, City 17). The problem at hand is fucking lazy creators of this campaign that could not be assed to optimize this campaign properly.
It's sad to see such an amount of effort go to waste due to laziness or unwillingness to keep working on this project further. I am sorry but I abso-fucking-lutely cannot recommend this campaign in it's current condition.
Meanwhile this Dniepr campaign... Just look at that imgur screenshot album, this is fucking pathetic. I mean it. FPS drops even as low as 29-30 lmao. People are not supposed to be brute-forcing a 10 year old videogame with eight core i7's or 12 core i9's just to get a somewhat servicable framerate in a ten year old videogame that is running on a year 2008 build of Source engine.
From aesthetic perspective this campaign is a very interesting idea with alot of potential, but it is executed with tons of flaws.
I don't like the over-reliance on fetch puzzles (collecting parts to process further), stuff like that was NEVER supposed to be a part of Left 4 Dead gameplay routine and stuff like that was never used in official campaigns. That's not how developers intended for this videogame to be played in the first place.
Second, there are not enough medicinal supplies (medkits, pills, adrenaline shots). Item placement needs to be rebalanced in all the maps.
And now we have come to the biggest problem at hand - serious performance inconsistencies.
https://imgur.com/a/Gu50g9J
And if you can fix the overrides on other music for stuff too that'd be great!
To anyone reading this thinking of playing itr egardless of the crashes you *could* have you should try it. Great map
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1880725197