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It looks like it's more up to date and has some more properties for configuration.
There are three 'magnets' if you will. One that spawns citizens (they basically live in the spawner model), one that provides industrial needs (workplaces) and one for commercial needs (shopping). If you place an industrial magnet to a coal mine, plebs should want to travel there at some point. It's possible that you have to provide a bus-route for citizens without a car, but that depends on the distance. Citizens in general have a set daily routine. If I remember correctly it's Home > Work > Home > Shopping > repeat.
Thank you, is it possible to create a version and that a certain percentage use cars?
This is an excelent mod to create nice custom cities and villages. For example place a lightpole just close enought to a walkway but in a asset skyscraper and you have a nice residential building because it looks like people come and go true the door ;). But is is not nice to see a crowed city and not a single car... :(
Did i see it correctly that peeps spawn by this mod does not use cars? They use public transport lines or they walk the entire distance to there destination.
Thanks for creating and sharing,
Happy New Year!