Transport Fever 2

Transport Fever 2

extended ROADS 1.3
68 Comments
>klevero4ek 20 Mar @ 12:21pm 
Ставлю квас за однополосные дороги
mimifelix 16 Aug, 2024 @ 1:17am 
I have 5 suggestions for this mod that i feel MUST be added. Firstly, asymetric roads (for example 2+1 lanes, 3+1 lanes or 3+2 lanes) Secondly, roads that don't have the speed limits sign on them. Thirdly,a narrower country road (wihtout the shoulder/sidewalk). Fourthly, an asymetric road marking (one side can overtake, but the other can't) . And finally no speed distinction between overtake and no overtake.
AV  [author] 13 Jan, 2024 @ 10:47pm 
я давно не играл в transport fever и не видел обновлений игры. я не знаю, что было в обновлениях и, соответственно, не знаю, что нужно обновить в модах, чтобы они заработали, если они не работают или работают некорректно. у меня нет компьютера, на котором можно играть в transport fever, и нет времени, чтобы заниматься модами. извините.
XxDefinitive_misogynistxX 28 Aug, 2022 @ 6:31pm 
The description doesn't actually say what the mod does. What does it do to the roads?
MetroTrekker 15 Aug, 2022 @ 1:37pm 
Completely broke my game textures. Whether I enable this mod or not every single game has no marking on my roads. Sometimes reloading the save will cause them to reappear. The next time you load it, they're gone again.
briansyston 21 Apr, 2021 @ 5:45am 
Can you add a dirt path?
villavine10 2 Feb, 2021 @ 8:54am 
Can you add that 4 lane road that was the size of a medium street? Just like from TPF1
Remi Gio 18 Apr, 2020 @ 8:47am 
Indeed! Thank you
AV  [author] 18 Apr, 2020 @ 8:31am 
@Remi Gio
mod does not contain any textures. this is vanilla brush texture. it located in game directory, i just used it
Remi Gio 18 Apr, 2020 @ 7:25am 
I'm talking about the 3-6-10-16 meter sidewalk asphalt one.
Remi Gio 18 Apr, 2020 @ 7:25am 
Ah... so all of them are Transport Fever 2 native textures?
AV  [author] 18 Apr, 2020 @ 7:07am 
@Remi Gio
my texture? o_O
this mod does not contain any textures
Remi Gio 18 Apr, 2020 @ 6:56am 
Hey there! Love your roads mods. I am currently working on a model and would like permission to use one of your textures - would it be possible?
ylij174 6 Mar, 2020 @ 1:38pm 
СПАСИБО!
BoompaBlubbah 24 Feb, 2020 @ 9:07am 
Your roads are great! :D
Could you please add a one way marker to the footpaths?
Like these?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=948197808
Great roads dude enjoying your mod
user 8 Feb, 2020 @ 8:32pm 
Well, thanks for the quick answer!
I want to keep the mod very much, because really good is!
Let's see, I'll try a few more, maybe I really forgot the lock on some streets...?
AV  [author] 8 Feb, 2020 @ 5:50pm 
the only problem in this mod which i know about is automatic upgrading of "no building" and country roads to city dirt roads. but i did not fix it yet and will not fix it yet because it will leads to the same problems with savegames like it was after fixing of roads generation in 1.1 update. maybe i will fix it later if it will neccesary to publish some update as new mod.
AV  [author] 8 Feb, 2020 @ 5:50pm 
if you built new road and lock it with a lock, but the game change it anyway, then maybe this is a game bug. or maybe you have some mod which changes scripts of cities and roads generation. i dont know.
user 8 Feb, 2020 @ 4:32pm 
Unfortunately the mod extended ROADS 1.3 does not work for me...
I can build the roads "without buildings" as often as I want, the AI first changes the roads, then buildings are set...
Upgrading does not work either, always the same...

Isn't there any way that this mod, which I need so much, works...?
SlyWolf 1 Feb, 2020 @ 2:58pm 
Thank you. Thank you. Thank you! Maybe now these idiot drivers can figure out how to cross a single city without causing a 15 mile backup
AV  [author] 17 Jan, 2020 @ 3:27am 
i would like to. but i dont know how to make sure that cars or pedestrians do not use roads, while trams continue to drive as usual. the in-game methods described in other mods with tram lines does not work. and if cars continue to use tram lines, then there is no sense in such "tram lines", these are just ordinary roads. so no, i don't plan yet.
Froggy_NL 17 Jan, 2020 @ 3:06am 
@AV
Thank you very much. this is awonderfull mod. Thumbs up +1. Great. work. Is there a update planned that adds tram roads?
AV  [author] 17 Jan, 2020 @ 1:50am 
@Froggy_NL
read description.
full set = mod 1.3 + any addon.
Froggy_NL 17 Jan, 2020 @ 1:42am 
Witch one do i need? 1.3 or 1.3 temperate? ...
user 15 Jan, 2020 @ 3:32pm 
Okay, thanks a lot! Will do.
AV  [author] 15 Jan, 2020 @ 2:41pm 
@nonnob3 google.translate
AV  [author] 15 Jan, 2020 @ 2:40pm 
@user
sometimes, if the road is upgraded to "no buildings", then the buildings can be built.
In general, when upgrading any road, the lock should automatically turn on. but sometimes the game is buggy and when upgrading the road the lock does not turn on. if you turn it on manually, the road will not change to city road, but buildings can be built.
therefore, it is better that the roads "no buildings" were newly constructed.
user 15 Jan, 2020 @ 1:27pm 
For the no built (houses/buildings) streets, is it enough if I unlock the streets with the lock? Do I always have to build these roads new or can I also upgrade them?
nonnob3 14 Jan, 2020 @ 8:20pm 
AV,.... / ? don't understand Russian ....
AV  [author] 14 Jan, 2020 @ 7:45pm 
кстати я недавно обнаружил проблему аналогичную той которая была с генерацией дорог в оригинальном моде. но на этот раз проблема не с автоматическим строительством дорог, а с автоматическим превращением загородных в городские. думаю я мог бы это исправить, но это вызовет такие же проблемы с сохраненными играми, которые были после исправления автоматического строительства в 1.1. поэтому я наверное пока что не буду это исправлять.
AV  [author] 14 Jan, 2020 @ 7:40pm 
но я мог бы сделать аддон со стандартными деревьями, если измененные не нравятся. тогда полный пак дорог будет выглядеть так: "extended ROADS 1.3" + "extended roads 1.3 STANDARD addon"
AV  [author] 14 Jan, 2020 @ 7:36pm 
1/4

чтобы исправить старую оригинальную версию еще раз, мне нужно снова опубликовать еще один новый мод, такой же мод, что я уже делал, когда сделал версию 1.1.
я не буду делать это снова.
я не буду размножать разные версии отдельными модами. в паке и без того уже можно запутаться.
AV  [author] 14 Jan, 2020 @ 7:35pm 
2/4

есть всего две версии: со знаками и без. без указания версии "1.3" - старые с проблемой. с указанием версии "1.3" - исправленные.

я их выложил в отдельные моды, а не обновил старые оригинальные, только потому что обновление вызвало бы некоторые проблемы в сохраненных играх (смотри описание версии 1.1).
поэтому чтобы исправить снова старый оригинальный мод мне нужно снова опуликовать еще один такой же новый мод.
AV  [author] 14 Jan, 2020 @ 7:35pm 
3/4

1.3 (который обновленный 1.1) - это и есть исправленный оригинальный мод.

единственное отличие "1.3" от старого оригинального - изменены деревья на городских дорогах и добавлены пешеходные дорожки. пешеходные дорожки ты можешь просто не использовать если они тебе не нужны.

аддоны - версии одних и тех же дорог с деревьями разных климатических зон. к основному моду просто нужно подключить один из аддонов с деревьями нужной климатической зоны.
AV  [author] 14 Jan, 2020 @ 7:35pm 
4/4

"footpaths standalone" - не аддон для основного пака. это отдельный мод для использования отдельно от пака. или аддон для версии со знаками, если будет угодно, т.к. версия со знаками не включает в себя пешеходные дорожки. основной пак 1.3 уже включает в себя пешеходные дорожки.
nonnob3 14 Jan, 2020 @ 4:56pm 
Incorrect, you have addons like the sidewalk. I mean :"extended roads" not "extended roads 1.3 version
AV  [author] 14 Jan, 2020 @ 8:40am 
@nonnob3
this is fixed original version without signs.
nonnob3 14 Jan, 2020 @ 8:18am 
Can we get the original version with fix road generation ( the generator now uses vanilla roads for automatic construction and does not use roads from the mod.)? I like your first version without the signs and sidewalks. Thanks :)
AV  [author] 13 Jan, 2020 @ 3:46pm 
AV  [author] 13 Jan, 2020 @ 2:59pm 
@Alexa
возможно я бы мог добавить в версию "со знаками" пешеходные дорожки, но без знаков - знаки испортят внешний вид пешеходных дорожек. деревья из разных климатических зон добавлять не буду - это будет странно смотреться с такими знаками.
Alessandra 13 Jan, 2020 @ 6:47am 
awesome do you have this one with the signs as well ?
AV  [author] 9 Jan, 2020 @ 9:44am 
ignobilis 9 Jan, 2020 @ 9:33am 
TF2 keeps crashing suddenly - although everything was working and nothing updated or newly installed.
Here the reason for the crash:

class Model * __ptr64 Id not found: street/onroad_znak_3.24_50_r.mdl
c:\build\tpf2_steam\src\lib\util\idrep.h:78: int __cdecl IdRep<class Model *>::GetId(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &) const: Assertion `false' failed.
MinidumpCallback: dumpPath "F:/Steam/userdata/182182353/1066780/local/crash_dump/", minidumpId "9d94fe1e-3da8-48df-bcc9-c629f39da258", succeeded 1

I have no idea why this .mdl file is missing and where it needs to be.
Could you pinpoint me to the mod, where I can redownload it from?

Thanks al lot for this great mod btw.
creativeDEX 9 Jan, 2020 @ 8:08am 
Ye new road types, thanks for the extended Roads and for the update today. Keep up the great work!
AV  [author] 5 Jan, 2020 @ 8:31am 
@4mB3r197
read description.
4mB3r197 5 Jan, 2020 @ 8:30am 
With this mod I cannot load my savegames. Tried it several times today but game always crashs to desktop without error message.
AV  [author] 5 Jan, 2020 @ 8:21am 
@tsilaicosneknurd
it means that you are using other version
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1951559818
tsilaicosneknurd 5 Jan, 2020 @ 8:07am 
what does the yellow "S" in the top left corner of the pictograms mean?
4mB3r197 5 Jan, 2020 @ 2:35am 
Nice job! What will happen to a savegame if this mod isn't available anymore or has been deactivated by me?
Suarex001 4 Jan, 2020 @ 8:41am 
1.1 is better