Arma 3
Metis Nature
50 Comments
Timi007  [author] 12 Feb, 2024 @ 2:01pm 
@Mr. G No. Clients also need the mod.
Mr. G 12 Feb, 2024 @ 11:14am 
Is there a way to run this server side only, or do clients need to have this mod loaded as well?
Timi007  [author] 9 Jan, 2024 @ 11:09am 
@alexjackson57 We have no such module. I am also not aware if such a mod exist. Besides that, generating an entire forest would be a huge performance impact as the trees and bushes are not considered native terrain objects by Arma.
alexjackson57 8 Jan, 2024 @ 4:08pm 
Hello, is there a mod or module for generating entire forests?
Timi007  [author] 30 Jul, 2023 @ 1:50pm 
@monke You can do that if you want. All objects are already available in Arma, you would only need the path to them which you can get from GitHub or Bohemia Wiki.
monke 30 Jul, 2023 @ 12:56pm 
Hi, would it be possible to replace this mod assets already placed on the map as createSimpleObject logic entities with the same model, orientation and size, so it won't create a mod dependency for a player? The end result of plants placed via mod or logic is the same anyway but the mod makes it so much more convenient.
Timi007  [author] 1 Feb, 2023 @ 1:27am 
@Echo117 Server needs the mod too, else it cannot load the mission.
Echo117 31 Jan, 2023 @ 12:08am 
does this mod need to be on server or can i use it in my missions without
BlueHaze501 29 Dec, 2022 @ 12:25pm 
@Timi007 I get that they are the same model, but they do not have the same shadow, they have 1 color and they dont change when they are in the shade or when its dark.
Timi007  [author] 10 Dec, 2022 @ 11:31am 
@dare@devil This mod uses the original vegetation of Arma, meaning that they have the same lighting properties.
BlueHaze501 10 Dec, 2022 @ 11:22am 
any chance that they can darken when in shadow?
ai racer 26 Jul, 2022 @ 12:54pm 
nice mod
ai racer 8 Nov, 2021 @ 1:32pm 
SUPER NICE WORK make more pls pls
ai racer 29 Sep, 2021 @ 11:26am 
nice work make more
Timi007  [author] 3 Mar, 2021 @ 1:00pm 
@GommJan29 As in accordance with our license you are allowed to use the mod noncommercially but not permitted to modifiy it. We hope that you respect our decision in this regard. Thanks for asking.
Ethan G 3 Mar, 2021 @ 11:25am 
Dear Complementary PhILox

We are an Arma Community and we want to use your modification for our own Arma 3 Roleplay Server. Your mod fits perfectly in our Roleplay so when you want to allow us to use it, it would be very nice. We would change the mod for our Server.
(the Backprint or the color)

looking forward to hearing from you

Greetings From Die Chaos Company Tartaros
Timi007  [author] 13 Sep, 2020 @ 6:16am 
@ORB1975 I have no idea. The performance depends on multiple factors. They are still treated like objects in Arma, so it also makes a differents if the simulation is disabled or if they're placed as simple objects. The best way is to just try it out. We have already played with ~100 bushes (I know this is no much relative to your intentions) placed as normal objects and had no problems with ~40 players.
ORB1975 9 Sep, 2020 @ 3:40pm 
Great work man! Congratulations!.... Can I make a question? If I want to create a Forest ; can drop down the server performance? A little forest (50x50) in meters 1 tree by meter... thanks
mavo 21 Jul, 2020 @ 5:28am 
Could you guys ever imagine doing this for other objects hidden in the editor?
[BBE] Neptune 14 Jun, 2020 @ 1:24am 
Thanks! This is helping a lot with populating my terrain: LLW's NL South-Mid
C Hawk 10 May, 2020 @ 10:43pm 
This has probs been asked a million times, but is it possible to run it on the Zeus's client and work on the other server members?
Timi007  [author] 8 May, 2020 @ 3:45pm 
@Meatmode Depends on what you mean by small. They are objects and it depends on other factors (like server performance, disabled simulation etc.) too.
Ostross 4 May, 2020 @ 2:22am 
Would placing a few of these in 3DEN to make a small forest create significant performance drop in a multiplayer game?
Timi007  [author] 21 Mar, 2020 @ 4:30pm 
@LawrencePG No.
LawrencePG 21 Mar, 2020 @ 5:28am 
Does this work as a client side mod? Similarly to Ares?
Timi007  [author] 7 Mar, 2020 @ 4:39am 
@Lt. Andrea Maybe as a new mod but not in this. Road signs wouldn't make sense being in a mod for vegetations.
Timi007  [author] 10 Jan, 2020 @ 12:19pm 
@THATGUY.Delta.2455 You can already do that in vanilla Arma. There are modules in the editor called "Hide Terrain Objects" and "Edit Terrain Object" (can't remember the name exactly) which do this.
THATGUY.Delta.2455 6 Jan, 2020 @ 2:55pm 
Quick question, does this mod have the ability to delete vegation already in the map? If so, I would die for this mod.
diveyez 4 Jan, 2020 @ 4:34pm 
This literally means a team member of mine will reach out to you for me when I am done. Sorry I am just in a really nice mood while rewriting ACEmod's broken functions.
diveyez 4 Jan, 2020 @ 4:33pm 
Copy, I am more of an Atlassian alien than a Github nub, so I will make a public fork, and import to my native environment off world. I will send "The Messengers" with the changes to GitHub issue templates when I have ideas down on the .md and .sqf
Timi007  [author] 4 Jan, 2020 @ 12:42pm 
@Diveyez Good idea! Our project is available on Github [github.com]. You just need to setup the dev. environment and fork the project. An explanation for the dev. env. can be found in the wiki [github.com] (it's the same setup like ACEs).
Timi007  [author] 4 Jan, 2020 @ 12:31pm 
@not makage Probably not but need to test it first.
diveyez 4 Jan, 2020 @ 12:16pm 
How can I contribute to this project? Have you guys thought about making modules or brushes to place multiple objects at once in random or in patterns?
☁ not makage 2 Jan, 2020 @ 10:12pm 
Is this client side?
Timi007  [author] 2 Jan, 2020 @ 12:03pm 
@=7Cav=SGT.Raeder.U Yes.
AlphaAmpersandOmega 2 Jan, 2020 @ 7:30am 
This is very much appreciated, the lack of vegetation in Zeus was always annoying!
Onearmy 1 Jan, 2020 @ 3:08pm 
Does using this in EDEN create a dependency?
Dr.Thodt 1 Jan, 2020 @ 5:59am 
Keine Zombies und viel zu wenig Waffen. Hab's wieder gelöscht :-/
Maximax 31 Dec, 2019 @ 10:16am 
@Lemonberries Indeed good Sir
Lemonberries 31 Dec, 2019 @ 10:14am 
6/10, needs more garbage objects.
Timi007  [author] 31 Dec, 2019 @ 7:33am 
@Iron Maiden Yes, there is.
TT 30 Dec, 2019 @ 12:27pm 
are there also cornfields plants?
Sarge 30 Dec, 2019 @ 11:41am 
I just put it in the modpack for them lol
Them Negative Waves 30 Dec, 2019 @ 7:11am 
you are a god. I have been waiting for this mod for a very long time
Timi007  [author] 30 Dec, 2019 @ 6:11am 
@RussellGP No. How did you assume that?
Timi007  [author] 30 Dec, 2019 @ 6:09am 
@Sarge I actually don't know, the mod only defines classnames, all objects are already in Arma. If I find the time, I will test it but for now I would say test it yourself.
AH-64Delta 30 Dec, 2019 @ 2:05am 
does this have anything in common with the AT-13 METIS Launcher?
Sarge 29 Dec, 2019 @ 3:54pm 
this mod required for all clients or just zeus?
Hackwild217 29 Dec, 2019 @ 1:54pm 
Thank you this will be very helpful
Maximax 29 Dec, 2019 @ 11:25am 
W0W! So was wollte ich schon immer haben... :cozypoechris: