Age of Empires II (2013)

Age of Empires II (2013)

Ozhara's Mod Manager for AoE 2 HD
218 Comments
⎛⎝๖ۣۜÐÆ ๖ۣۜTigar⎠⎞ 20 Oct, 2019 @ 6:57am 
was "Ever wanted to combine parts of different mods or create mod setups for easy switching?" ever added for the current version or is it so far just dead? im trying to find a way to figure out how to be able to merge parts of a few mods into 1 but no matter where i look i cant find any info on this besides hints to this or people just straight up saying "use genie" but never saying how to do so
Gaius 18 Oct, 2019 @ 3:56am 
@halo44010: What you are trying to do (using multiple data sets at the same time) cannot work, and it is not what ModManager has been made for.
So before making unnecessarily rude posts, you might want to RTFM, it'll make you look less of a fool.

This software works just fine, if you use it for its intended purpose, which is managing and creating mods for existing data sets.

If you want to combine data sets, how about creating a tool yourself?
Or write a data set mod which contains population and farm size parameters.
Apex Slide 18 Oct, 2019 @ 1:47am 
Doesn't work. Followed instructions to the letter, and it just doesn't work. Launch the game via Steam and nothing of note changes, still can only use 1 mod per map. Try to launch it through the manager, and it says the aoe2hd exe is missing. Steam "validates" the file, but nothing happens.
Why? No idea, it just doesn't work.
All I wanna do is use the no pop limit mod with the small farms mod, but it won't let me use both of them together. Fix your shit.
Happy Bell 6 Nov, 2018 @ 3:40pm 
When i try to launch the mod manager it gives me this error "Some of the folders used by AoE II HD and necessary for Mod Manager to work properly are missing! To use Mod Manager please ensure all folders created for AoE II HD by steam[sic] are present." This is a fresh install please help i want to merge mods that i want to use
Rolo 29 Oct, 2018 @ 3:02am 
please how to open "slp" archives??
Heavy 15 Oct, 2018 @ 2:57pm 
totally forgot to mention: my mod manager now supports turning unit mods into IU compatible unit mods. :)
Hi I need some help. I want to use a unit mod and make it compatible with the unit mod collection. Any help would be greaty appreciated :)
Wazupman85 14 Sep, 2018 @ 11:19am 
mod creator doesnt appear options dont show its blank, doesnt look like the 2nd photo
Wazupman85 14 Sep, 2018 @ 11:17am 
SOME ONE TELL ME HOW 2 USE THIS, I JUST WUNT TO MERGE MY DATA SET MODS
Ryu 27 Jul, 2018 @ 7:34pm 
Also it keeps telling me that the mod creator is not avaliable
Ryu 26 Jul, 2018 @ 10:24pm 
Now, can this thing combine data set mods???
Nevoness 14 Jun, 2018 @ 7:24pm 
Same error as Vertria sadly.
Vertria 11 May, 2018 @ 11:42pm 
I keep getting this error:
"Some of the folders used by AoE II HD and necessary for Mod Manager to work properly are missing! To use Mod Manager please ensure all folders created for AoE II HD by steam[sic] are present.

"Mod Manager will shut down now."

This occurred after validating files as well after a full reinstall of the game. Then a full restart of the system followed by ANOTHER reinstall of the game.

I'm at a loss for what to do now.
Ozhara  [author] 9 May, 2018 @ 3:00am 
Hi guys - wasn't that active lately due to starting a new job, sorry for the wait.

@Ratt
Can you send me the text of the message or a screenshot?
The support email is aoe-modmanager@web.de

@ ⎛⎝๖ۣۜÐÆ ๖ۣۜTigar⎠⎞
There will be an update. I already rewrote the whole tool in C# (was VB before) and also added some more functionalities and made the startup working better.

There still is no new installer for now though. The old one was done with what was included with VisualStudio - but that option isn't present anymore.
I also got a lot of feedback from people that didn't want to use something that actually had an installer instead of a plain exe.
The startup problems are gone with the new update I hope, but if they aren't, I'll go the way you mention.

The new version is actually almost finished - just a lot of testing left to do to ensure everthing is actually still working.
EUROJET 8 Apr, 2018 @ 5:58am 
Ozhara, i did everything you said to install it and it working, but, whenever i try open the file, Age of Empires 2 HD stops working, and eventually an error pops-up from the mod manager saying...

Error Sve File-
Mod Manager wans't able to save required file 'Manual.pdf'.

I tried re-opening and re-opening millions of times until i decided to delete the files, unsubcribe and subcribe again and it downloaded okay.
Then i tried opening it and the same error occurred?
Any ideas why this happens and how i could fix it?:AOESheep:
⎛⎝๖ۣۜÐÆ ๖ۣۜTigar⎠⎞ 30 Mar, 2018 @ 9:13pm 
So will this ever get a update so that we dont have to spend ages messing around with a weirdly looking config due to you taking out the installer and such?

its not hard to set it all up(prob 5-10 minutes) but instead of it terminating when it doesnt know where to look make it ask for the corrosponding folders so that the user can select them? that might make it a bit more userfriendly to start off with
Ratt 4 Mar, 2018 @ 7:34pm 
Getting an unhandled exception. Any reccomendations?
Ozhara  [author] 15 Dec, 2017 @ 4:41am 
Great to hear so! :D:

In case you think something should be optimized or you do miss some functionality (beside the more indepth ones coming with reenabling expert state later) - just tell me.
Age of Empires II: DE 14 Dec, 2017 @ 1:45am 
Hello there,
I tried the things you mentioned. Everything is working fine.
Thanks for helping and thanks for making such a handy tool :)
Ozhara  [author] 13 Dec, 2017 @ 8:46am 
Neither UserPatch nor installation paths should have any impact on my tool.
And yes, all the folders you found are your downloaded mods.

Normally, if you run my tool, it will look up your paths from the registry and one of the first things it does, is checking all needed folders exist - creating them if they don't.

Please try to create the folder "E:\STEAM\steamapps\workshop\content\221380\ModManagerContent" manually.
Sadly, without this folder there is no log I can take a look at to anlyse the cause for this error.
Ozhara  [author] 13 Dec, 2017 @ 8:46am 
Just in case your paths got messed up for some reason (the next version will enable you to reset these information), do this:
- Open the AoE 2 HD ModManager.exe.config file (this is a xml file, so something like NotePad++ that highlights the files syntax does help)
- The file contains the initial values for the internal settings my tool stores for you.
- Set the value of SteamDirectory to your AoE game folder (change <value /> to <value>Path</value>), ModDirectory is the mods folder inside your AoE game folder, ModArchiveDirectory is E:\STEAM\steamapps\workshop\content\221380 for you, ModManagerDirectory is E:\STEAM\steamapps\workshop\content\221380\ModManagerContent

I'm working on a new version with rewritten code that also adds some options for better bug tracking. But I am really busy for some time now, I don't think I'll be able to release it before the end of january. :(
Age of Empires II: DE 13 Dec, 2017 @ 2:42am 
Hello there. I have the problem with the ''missing folders'', also the ''ModManagerContent'' folder was not created, instead the folder E:\STEAM\steamapps\workshop\content\221380 leads to multiple folders (probably of other mods I already have).
Does having user patch 1.5 installed interfere with the Mod Manager ? or is it because I have steam installed on E and not C ?
Toon Link 24 Nov, 2017 @ 12:49am 
Oh. Bummer.
Ozhara  [author] 23 Nov, 2017 @ 12:58am 
Right now - no. Up to now there exists no option to merge multiple dataset mods.
(For everything is stuffed into this one dat file and therefore they overwrite each other.)

This is something I'd love to add - but right now I don't have enough time to try making it work - and it's not that easy (due to the dat files internal data structure), otherwise I'm sure someone would have done it already.
Best option would be to officialy split it up like the devs did with the drs files already...
Toon Link 22 Nov, 2017 @ 1:04pm 
Okay, cool! In theory, Can I use both Independant Architecture and Independant Unit files?
Ozhara  [author] 20 Nov, 2017 @ 11:44pm 
First, subscribe to it.
After that, go to the mods download folder . easiest way is to select it in the ingame workshop manager and clicking the 'open in explorer' button.
Then, copy all content from the mod folder to where you want to 'install' it - preferably a folder you can access easily and don't forget about.
Now you just need to run the exe file (or create a shortcut to it, that you can place on your desktop).
I suggest to take a look at the manual then (PDF-Button). :)
Toon Link 20 Nov, 2017 @ 6:41pm 
Umm... How do I use this?
Ozhara  [author] 13 Nov, 2017 @ 11:32pm 
@ u.venkat123
To use a different ingame resolution, you need to run my mod manager.
There you can set the resolution you want to use.
The handling of this is also implemented into my mod manager, so you actually have to start AoE using my mod manager too.
Click the AoE Image behind the resolution option and after changing your desktop accordingly, the AoE Launcher will be started just like normal.
u.venkat123 12 Nov, 2017 @ 6:30am 
@Ozhara
i can see the mod entry in the worshop manager. but when i play th game, resoution is still small.
Ozhara  [author] 5 Nov, 2017 @ 11:30pm 
@u.venkat123
Sometimes Steam is a bit laggy with downloading mods - but this seems to be no problem for you.
When Steam download a workshop element, this element is not shown individually, Steams download tab just gets a 'Downloadable Content' entry. I assume that is your 1 entry you mention.

When you run AoE after that download finished, you should be able to see the mod entry in the ingame workshop manager (accessable through the menu button of the same caption).
Downloaded mods are enabled by default normally though.

So you don't need to run AoE itself to use it beside getting easier access to its download folder.
Ozhara  [author] 5 Nov, 2017 @ 11:30pm 
You can also open it in windows explorer manually though.
By default the path is: C:\Steam\SteamApps\workshop\content\221380\195195570.
In case you installed Steam somewhere else, just edit the path accordingly.

You actually can use the mod manager from that directory, but I highly recommend to copy all the folders content into a new folder somewhere else from where you want to use it.

Then just run the exe and set your prefered resolution (it'S all explained in detail in the manual).
Just be sure to actually save the set resolution and run AoE through my mod manager for the resolution beeing taken into account. :)
Ozhara  [author] 5 Nov, 2017 @ 11:21pm 
@Jan
I actually never really used smaller resolutions, but I would have thought so too for larger resolutions result in smaller assets too.
But I suppose they aren't actually downscaled - so using a smaller resolution just makes the visible area smaller at some point then.
Sorry this feature was no help to you then. :(
Have fun gaming! :)
u.venkat123 5 Nov, 2017 @ 7:23am 
Hi. am not able to play AoE2 due to reolution isue. the screen is simplyy too small. i clicked subscribe for Ozhara's Mod Manager for AoE 2 HD. but am not seeing it in my stream. at the down, when i get message 1 of 1 itmes complete and i click it, i go to AoE2 with "Play" option. pls help me.
Raven 27 Oct, 2017 @ 1:23pm 
Oh, of course, there we go! That does work, thank you. (: Unfortunately, it seems a limitation in the system that all the game assets appear so teensy-weensy. I was hoping lowering it would allow the game assets to appear larger/closer to the screen, as it does in the similar title that's out on steam, Star Wars Galactic Battlegrounds.

Nevertheless, thank you!
Ozhara  [author] 24 Oct, 2017 @ 12:42am 
Oh - yes, you need to actually start AoE using my mod manager too for this.
'The Start AoE' button is the larger AoE icon behind the resolution and band aid buttons - they are just all shown borderless so they don't look weird overlapping each other. :)

Clicking it, my tool will first change your desktop, and then start steam if neccessary, then AoEs launcher.

After shutting down AoE, my mod manager will reset your desktop. If for some reason this can't happen (mod manager closed, ctd in AoE, ...), my tool will ask you about this the next time you run it - so your desktop settings aren't lost then.
Raven 23 Oct, 2017 @ 3:33pm 
Hmm, okay, so I don't actually see a 'Start AoE' button. :o

I did try to check the manual and read that PDF. I do see the AoE icon that I can click that shows resolutions, (the same one that has the bandaid icon appear on it), but I'm not sure how to apply them. I click the check mark, close the launcher, and open AoE on steam and the resolution is always the same. Am I supposed to close the mod manager and open it normally afterward, or is there a way to run AoE from the manager?
Ozhara  [author] 23 Oct, 2017 @ 6:30am 
Hi,

normaly all you need to do, should be to click on the grayed out desktop icon on the right side of the 'Start AoE' button. Then to choose your prefered ingame resolution from the dropdown box that gets displayed beneath the desktop icon and last to click the check button on the right side of that dropdown box.
Only this last button click tells my mod manager that this is in fact the new resolution you want to use now (so an accidental mouse wheel scroll does not change it for example).
Without clicking it, mod manager will use the default resolution which is your current desktop resolution and therefore you won't see any changes ingame.

Did you do all of these steps?
Raven 21 Oct, 2017 @ 3:45pm 
Hello there. I've been told that this is perhaps the only way to alter the resolution of the game prior to playing it, (without changing desktop resolution). I've got it downloaded, and I've tried to follow the manual to use the startup resolution changer, but I don't seem to be affecting a difference. I'm not sure what I'm doin' wrong.
Ozhara  [author] 26 Sep, 2017 @ 11:38pm 
Was the folder c:\steam\steamapps\workshop\content\221380\ModManagerContent created?
If so, can you send me the log file in there at aoe-modmanager@web.de?
-L7- themaniacboy 26 Sep, 2017 @ 1:36pm 
Hello,
I'm also getting the error that the proper files used by AoE2HD could not be found. Can't figure out what I'm doing wrong.
Ozhara  [author] 21 Sep, 2017 @ 10:13pm 
Next version will add the functionality to combine soundtrack mods and recolor terrain mods (in a simplyfied way, expert state will contain more detailed versions later).

Any suggestions on what additional features could be usefull?
76561198050861492 14 Sep, 2017 @ 9:39am 
ok thx oz
Ozhara  [author] 14 Sep, 2017 @ 1:45am 
Sure, this can be done with clicking a button in most cases.
In case you are referring to the mod I uploaded, I didn't do so because of the terrains it contains. Just the soundtrack would be no problem.
76561198050861492 13 Sep, 2017 @ 9:29am 
can I update my mod? it is an old legacy mod? and it is red in the workshop's game..
Ozhara  [author] 10 Sep, 2017 @ 9:07am 
New version 1.7 with IU mod support is up.
The update should start automatically on your next startup.
Ozhara  [author] 10 Sep, 2017 @ 1:43am 
The only way for this to happen that I can think of right now is that for some reason my tool got a wrong install path element from the registry ...
(It would show you another error if it wasn't able to access that insormation at all.)

I made some changes to the intial check routines and will upload the version this evening (I'll leave in a few minutes).
You can check for the install path in your registry is correct in the meantime though.

At the command line enter regedit and then enter.
It is located in LOCAL_MACHINE\SOFTWARE\Valve\Steam\InstallPath
Arbeo 8 Sep, 2017 @ 3:36am 
Here's a screenshot of my steamapps\workshop\content\221380
https://i.imgur.com/8gid3zs.png
Nothing appears to be on it. I am using a different drive from C: though.
Nothing is installed on C: anyways.
Here's a picture of it.
https://i.imgur.com/I9aYSqK.png
Ozhara  [author] 7 Sep, 2017 @ 10:21pm 
Sorry if that wasn't clear - the path does not reference to the folder with the mods id, but the new one actually named 'ModManagerContent'.
Ozhara  [author] 7 Sep, 2017 @ 10:20pm 
ModManager creates a seperate Folder, the files are neither in the common mods directory or the the mods own directory, but in \SteamApps\workshop\content\221380\ModManagerContent
Arbeo 31 Aug, 2017 @ 5:35pm 
I appear to have found 0 things related to a log or similar to a log file. Can you please guide me on where I would be looking?
\steamapps\workshop\content\221380\195195570 has no extra files
\steamapps\common\Age2HD\mods also has no extra files
Arbeo 29 Aug, 2017 @ 10:14am 
Will do when I get the chance.