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I changed it for myself and my partner as they dropped quickly for us, so I would suggest that you consider lowering the rates a little. That being said, it's not an issue for us to change it manually, if you wish to save yourself the work :)
I never figured out a way of fixing the diseased skull though, short of just removing the blight on attacker effect and replacing it with a different effect.
As for revisiting it, I've got like... a couple of trinkets I have statted out that I considered adding? But only a small 3 or so that I actually like enough to consider adding and wasn't able to make any other ideas that were appropriate for this mod that I liked.
The main hurdle though for trying to update it was like, having to get a hold of everyone who's done translations(or find new people) in order to update the translations for any new items or changed old ones, and I am *way* too socially anxious to reach out to so many people for that.
Souvenirs is a good name idea, thank you for that.
Well done !
1. go to .../Steam/steamapps/workshop/content/262060/1952138339/loot/enemytrinkets_overrides.loot.json
2. open with text edit and adjust "item", "chances" and "nothing", "chances" to 1 - 99. "Item" value is drop chance, "nothing" value is no drop chance.
3. you need to do it for each separate item
算了,不改了,虽然不报错,但是看着很奇怪。
If developer can tell me,please search 3497875591,it"s my qq.
I don't know my english can be readlu correctly,because I'm chinese
我已经修好了这个MOD的大多数bug,主要是effects和rarity没有做好,尤其是稀有度的规定,累死我了,有需要的人可以联系我QQ 3497875591。我可以发给你文件
The rarity thing is also harmless from when I was playing with the mod.
As for the Diseased Skull bug, basically if someone gets Afflicted during a fight, and attacks a team member using the Skull, it can cause a game crash. I haven't been able to find a way to fix that and haven't gotten a solution when asking around with other modders. You can avoid it just fine by taking the trinket off if someone gets an Affliction that makes them capable of attacking teammates.
I haven't found the items themselves, so I'm not sure if the problems are serious or not.
PS: Judging by the comments, there is a diseased skull bug. Is it fixed? What is this bug? Game crash?
As for what's possibly causing the crash issues, does Pet Cemetary or Here Be Monsters change any of the same enemies this mod adds trinkets for? Not counting the ones already mentioned in the other comment. And if not those ones, are any other mods you're running makes changes to any base-game enemies.
I am running Pet Cemetary (among many other things) but I wasnt fighting any of the monsters listed a few comments down that were stated to be overwritten.
I am also running the new Here Be Monsters...
Disabling the mod seems to fix the save file crash but you obviously lose all your collected trinkets if you do this
https://drive.google.com/file/d/1MvqlGuPDEh7dJECIn9lZOgBjKOx5Wq8x/view?usp=sharing
I love this mod and I'm gonna continue using it, but it doesn't like it when you change the load order of your game save after you start. I just lost all of the trinkets this mod adds after adding another mod to my list and shifting the order around a bit. The trinkets are dropping still so I know the mod is working, but it just ate my inventory's supply of them.
I highly recommend this mod, but don't fuck with it once you enable it! Best to save it for starting a new playthrough, or modding a Vanilla playthrough for the first time.