Space Engineers

Space Engineers

Atlas Super Heavy Dropship
91 Comments
Wildcard  [author] 7 Apr, 2023 @ 10:25pm 
thanks @R3VI
R3VI 7 Apr, 2023 @ 8:07pm 
Thoroughly epic. I love the colours, the shape, and the functionality.
Wildcard  [author] 1 Apr, 2022 @ 7:55am 
Thanks Stally447. Should be easy enough to do a full hydro version, there's connectors almost everywhere.
Stally447 1 Apr, 2022 @ 1:41am 
would love to see a hydrogen only build. (tryna use hydrogen since got massive farm in survival)
but overall amazing, and looks feisty
Wildcard  [author] 24 Feb, 2022 @ 1:45pm 
Nice! Thanks SirCarcass!
SirCarcass 24 Feb, 2022 @ 11:29am 
I love this ship and always end up building it in my survival games, even though I say I'm going to try something different. I have a very slightly modified version I use, but it's like 99% stock.
Wildcard  [author] 19 May, 2021 @ 12:29pm 
and the front and back hangars cycled fine. The one time it happened was in the front hangar.
Wildcard  [author] 19 May, 2021 @ 12:28pm 
I had this issue once, and then I reloaded the level and it disappeared as mysteriously as it appeared
Giguda 18 May, 2021 @ 9:40pm 
maybe a supergridding or script issue?
Giguda 18 May, 2021 @ 8:53pm 
i was able to get this bug to occur with vanilla settings no mods loaded. just randomly opened/closed vents and hangars from both cockpit and control panels in the hangar. seems to be an issue with the cockpit controls not working with the hangar control panel as far as i can tell
Giguda 18 May, 2021 @ 8:16pm 
i have also had the air escaping problem for a very long time a reload will fix it for a while. haven't said anything because this ship is so good there's nothing else to b*tch about
Jace ∅ Ethaniel 10 Dec, 2020 @ 7:17pm 
Yea, but air just sorta... escapes. Like... I have all the doors closed, and then I open up an interior door and suddenly the whole ship is no longer pressurized. There is probably a problem on my end, I'll try more debugging...
Wildcard  [author] 10 Dec, 2020 @ 4:48pm 
I have no idea either. I never encountered that. Did you close all the doors?
Jace ∅ Ethaniel 9 Dec, 2020 @ 12:42am 
Seems to randomly loose air-tightness... I can't figure out why.
Wildcard  [author] 5 Nov, 2020 @ 5:47pm 
@PsychoHedgehog Thanks for the kind words. I designed with flexibility in mind to suit the player's needs. If you haven't already noticed, there are service doors on top of the engine nacelles at midships that offer a crawlspace for further modifications.

Cheers
PsychoHedgehog 5 Nov, 2020 @ 5:08am 
@Wildcard This is the most well constructed and functional ship I have seen in the Workshop. It has great flexibility with minimal modifications to suit a players needs over what it already offers. I am working on a customized version in my survival game to convert the forward bay to fire WHAM capable missiles.
Wildcard  [author] 26 Sep, 2020 @ 5:24pm 
@nutso A carrier for this ship would be enormous and would hit most PCU limits lol.
Nutso27 25 Sep, 2020 @ 8:20pm 
@Wildcard I love this ship! Also can you possibly make a carrier for this ship? Thanks
Wildcard  [author] 30 Jun, 2020 @ 6:53pm 
Thanks for the feedback @imgkllrpro007 A number of ships on the workshop fit well into the bays. I also have some ships that will work on my workshop, but I'll consider making something custom for this dropship
lmgkllrpro007 29 Jun, 2020 @ 7:23am 
hey man you should do themed parasite ships for this dropship, like shuttles and such
Wildcard  [author] 3 May, 2020 @ 6:50am 
Updated the repair projector. The ship is now 7.9MB
Dorimanx 3 May, 2020 @ 2:14am 
turning off the projectors, not solving the size problem :)
Let players to add what they like later,
When player like to load and build this nice ship while playing at server, he create big SIM drop and inflate save by 350MB! this is crazy.

Please delete all projections inside projection blocks, that will make this ship server friendly.

Thank you.
LORIC 2 May, 2020 @ 10:11pm 
If you remove the projector block, your grid weighs no more than 4 megabytes!!! Your projector contains a very large prefab of the previous grid, including the projection table and the same project several times!
Wildcard  [author] 2 May, 2020 @ 9:11pm 
By popular demand, I covered up the exposed connectors and removed unnecessary ones. As well as removed the console projector and turned off the repair projector. Seem it shaved off about 160MB to the file.
Dorimanx 2 May, 2020 @ 6:58am 
Please REMOVE all projections from tables/projectors! this PB creating massive issues in servers.
LORIC 30 Apr, 2020 @ 10:01am 
Why the fuck does this prefab weigh 0.5 GB????
Какого ХУЯ данный чертеж весит полгигабайта????
Wildcard  [author] 28 Apr, 2020 @ 10:22am 
@RAYofTHINGS Glad I could help! Thanks for the kind words!
aRAYofTHINGS 27 Apr, 2020 @ 8:40pm 
@Wildcard Everything seems to be working fine now. I am not exactly sure what was going on. It was probably more than likely my fault. Incredible build my friend.
Darth Mord 27 Apr, 2020 @ 6:33pm 
I did but they aren't too terribly useful as I ended up filling the spaces with upgraded gyros. The turn rate was not great when loaded down with several 10's of millions of kg of ore awaiting processing. So I had to add more gyros. Still very useful for access to those spaces so I could add them. They also helped when I redid the conveyors to the AQD Armored Conveyor blocks.
Wildcard  [author] 27 Apr, 2020 @ 6:24pm 
@DarthMord Thanks for looking into this and I'm glad you enjoy the versatility. I did design it to easily accept most mods or modifications to suit the player's needs. I'm sure you noticed the service doors!
Darth Mord 27 Apr, 2020 @ 1:13pm 
@Taehl, it's likely the projector table causing that. I removed mine and the file size dropped dramatically.

@Wildcard, I play on a large dedicated server and I really like your ship. I've made some extensive modifications to it so it's more in compliance with the server rules. I've minimized the use of conveyor junctions and replaced them with the armored conveyor blocks wherever possible (if a conveyor face is present, it's a performance hit). We also use the Tiered Tech Mod so I've made many of those upgrades as well.

The ship happily takes it all on without issue or complaint. It's a very versatile ship and it allows for extensive modification to suit one's needs. My upcoming set of modifications will be to adjust the rear fuselage & tail fins to allow for 4 more jump drives while maintaining the aesthetic.

Job well done!
Wildcard  [author] 27 Apr, 2020 @ 7:13am 
Hey @aRAYofTHINGS I just checked and turned off all the connector's Trade mode and things seem to be transferring between the Atlas and the docked ship on my tests. I have tested each connector and seen no issues. I have re-uploaded the Atlas with the new settings. Can you let me know if it works for you now?
Wildcard  [author] 26 Apr, 2020 @ 2:43pm 
All the connectors should work. Especially if the trade mode is off. I'll check it out.
aRAYofTHINGS 26 Apr, 2020 @ 1:06pm 
I love this build! Great work. However, I am having issues transferring items from mining ship to yours. I have trade mode turned off. When I go to connect to the connectors I get the green light as if everything is a go. My LCD panel shows my current cargo in the mining ship. When I connect to your nothing is transferring. I only see Hydrogen bottles and Ice coming onto my LCD panel. Any suggestion on how to transfer items?
Wildcard  [author] 23 Apr, 2020 @ 5:26am 
@Taehl, No idea.
Taehl 22 Apr, 2020 @ 9:48pm 
Cool ship, but WTF, how is it over 400MB?!
Wildcard  [author] 14 Apr, 2020 @ 7:18am 
@altrego9920 Much obliged buddy! Thanks for the cool comment!
Vyanie 13 Apr, 2020 @ 6:58pm 
damn you Wildcard, when i finally found a design I liked i was like cool another author i like lets browse what else they got......wait.... its Wildcard.... damnit i keep liking the same builder!
Wildcard  [author] 31 Mar, 2020 @ 5:14pm 
Thanks @SLP.icq38307288.404
SLP⁴⁰⁴ 31 Mar, 2020 @ 12:02pm 
Its beautiful
Wildcard  [author] 29 Mar, 2020 @ 9:30am 
Thanks @EnjoyCoke
EnjoyCoke 29 Mar, 2020 @ 7:52am 
Beautiful design.
Wildcard  [author] 28 Mar, 2020 @ 7:51am 
thanks for the comment @Yokenshiro It's very easy to add additional Hydrogen thrusters. There are connection points everywhere on the ship.
Yokenshiro 27 Mar, 2020 @ 2:25pm 
i have to leave a comment, this ship is by FAR my favorite design, am planing on using it as a mobile base interplanetory. the only thing that could make it better is an additional of hydrogene set, kinda weak manoeuvrability on planets, not too bad though.
Boobies 22 Mar, 2020 @ 7:44pm 
Looks great mate. Can't wait to try it out
TMcG 18 Mar, 2020 @ 9:52am 
Awesome, much obliged !
Wildcard  [author] 17 Mar, 2020 @ 5:43pm 
Undated Description with control list. Have fun!
TMcG 17 Mar, 2020 @ 12:44pm 
Thanks, appreciate it. A list would also be helpful in case that didn't work, if I could be that pushy :-)
Wildcard  [author] 17 Mar, 2020 @ 8:29am 
@TMcG Doesn't seem to be an issue on my end? In any case, I checked and re-uploaded.
Wildcard  [author] 17 Mar, 2020 @ 8:20am 
that's weird, Let me check