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Most don't have very strict requirements so they will still be very frequent unless you add more requirements (like personality types), change the score to something less than 10 or change the encounter weight to something less than 1 (0.5 for example).
They trigger way to often in generic campaings in fact, I am pretty sure Candle in the window will have 95% chance to trigger after first scouting mission and battle (I know it comes down to hooks and traits, but it needs polish (same goes for Go and Kiss
In Candle in the window event it's showing she/her for our nonbinary (they/them) character (feminine body+nonbinary)
1) The pasta dish looks awful
2) Not Right Now can be a bit "Hot" for the game. If you want a 100% purist experience to the base game
3) THIS IS THE WORST, the events appear constant. The one with the turtle appeared 3 times in a row and i kept rejecting it because i didnt want them to be lovers but it keep insisting. This shuld be look
Thanks for being a trailblazer!
橱窗里的蜡烛:和一个老乡的浪漫能在战斗中幸存吗?
火与火焰:爱的火焰比神秘的火焰更强大吗?
去吻那个女孩吧:海龟的浪漫建议?
爱情药剂#9:在爱情和战争中,一切都是公平的吗?
不是现在:新兵出现的时候是不是更糟?
局外人进来:局外人能进来吗?
流浪汉进城:一道菜真能引发浪漫吗?
我们的关系如此紧密:共同的经历会导致浪漫的纠葛吗?
Is that what this mod primarily fixes? Does it benefit a player who already chose a romantic relationship in the beginning?
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Thank you for the information! I plan on playing with this mod regardless, when I finish the last adventure. Awesome for you to share! :)