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@Boss: Thank you
So glad to see that my efforts to create a campaign that is on par with the base game is appreciated by people playing it and that they are enjoying this campaign as much as they enjoyed the main game.
Thanks again and hope you enjoy the rest of the remaining side quests.
However, if you still have the standard edition of Dying Light (without the Following), there is no harm to try starting the map and see if it loads correctly (just in case the map embeds these assets without needing the Following)
Really glad you enjoyed the campaign and appreciated the hard work that went into it, much appreciated.
@ CANAVARUX X64: Thanks
@Whitegive.exe
Thank you, glad you enjoyed the campaign
I designed this campaign to feel like an official DLC for the game in terms of story, visuals and gameplay/quests. Glad to see it's working out :)
@LilLawlFaze1: I haven't used the dev tools in a long time, but if I remember correctly, you need to search for meshes that have "dlc_" or "wl_" in their names in the assets browser; these will be specifically from the Following dlc.
Like I said to many people before in this discussion thread, saves are not implemented for custom maps (limitation from game developer/engine). I'm with you that Techland should implement this feature for custom campaigns (especially for long campaigns like mine), but there is nothing I can do about it. It requires the game developer to alter the engine code to allow this feature.
I and several other custom maps developers asked Techland over the years to implement a save feature for custom maps, but it's fallen on deaf ears. Best way is to allocate 4-5 hours of your free time before starting the campaign to get it in one sitting (or play the main campaign on day 1, then replay it again as speedrun the 2nd day to unlock side quests to play them, just a suggestion)
Thanks again for your kind words.
有趣的事实和特点
2个主要故事情节任务、8个大型次要任务、1个跑酷计时挑战和1个隔离区挑战
大约4-6小时以上的游戏时间,取决于游戏风格
超过1400行的任务脚本
400多行对话和播放器独白,带有自定义对话音频(确保字幕已打开)
与主游戏及其扩展相关的自定义原始故事情节
自定义注释和消息,进一步增强背景故事和游戏性
每个任务的适当奖励(XP、现金、物品、武器…)
广阔的开放世界,可自由探索(1公里以上)
有很多地方可以探索和掠夺,有秘密、兴趣点、笔记、复活节彩蛋、制作蓝图、武器。。
一旦整个地图解锁并可访问,快速通过隧道/下水道系统
脚本化NPC与之交互和聊天
老板打架
自定义纹理和地形笔刷
自定义AI预设
全天候循环,配有可解锁的安全屋和商店/贸易商/军需官
任务中某些事件的天气影响
游戏音乐/配乐完全用于一般环境和紧张/战斗序列
手动调整导航网格,允许AI精确跟踪和追踪玩家
介绍电影完全以第一人称视角动画化,让玩家沉浸其中
感谢每一位在这个庞大项目的2年生命周期中提供反馈、欢呼和普遍支持的人;真的很感激。
要查看这两年活动的演变和进展,请查看mapcore上的“正在进行的工作”(WIP)线程
WIP线程[{LINK REMOVED}www.mapcore.org]
我的网站和投资组合
will2khome[{LINK REMOVED}Will2k.byethost15.com]
威尔2K
2019年12月30日