Dying Light

Dying Light

A New Hope
354 Comments
will2k  [author] 4 Jun @ 11:34pm 
@Ross01: I have not enabled the coop switch by default in the quest system as this campaign was designed with single player action in mind (and there is no AI scaling with number of players in coop), but according to user "Green Skeleton" in his comment in this thread back in 2021, the coop apparently works as he tested it himself and played through the campaign. Give it a try, as it should obviously work just like the coop in the stock game.

@Boss: Thank you
Boss 4 Jun @ 2:28pm 
good
Ross01 22 Mar @ 9:05am 
How to play this on coop?
will2k  [author] 11 Mar @ 2:36am 
@Kushim: Thanks
Kushim 10 Mar @ 12:01pm 
(.,,.):steamthumbsup:
will2k  [author] 17 Feb @ 4:54am 
@Money $hot: Thank you for the kind and supportive words, greatly appreciate it :)

So glad to see that my efforts to create a campaign that is on par with the base game is appreciated by people playing it and that they are enjoying this campaign as much as they enjoyed the main game.

Thanks again and hope you enjoy the rest of the remaining side quests.
Money $hot 16 Feb @ 12:35pm 
WOW! This map is AWESOME! Great job! If I didn't know any better, I'd have sworn this was made by the DL devs! Still have a few side quests to finish. Very well done. HIGHLY RECOMMENDED!:steamthumbsup:
will2k  [author] 10 Feb @ 2:40pm 
@suphitsam: Thank you
suphitsam 10 Feb @ 6:42am 
thanks for your job!:steamthumbsup:
will2k  [author] 14 Nov, 2024 @ 7:57am 
@maplecap: That's good to hear, thanks for reporting back.
maplecap 11 Nov, 2024 @ 6:41am 
Just played for exactly 5 minutes. I will play a bit more later but i haven't seen anything that looks weird/ out of the ordinary so far. Also the loading screen before the map is the same as the one in The Following
will2k  [author] 11 Nov, 2024 @ 2:59am 
@maplecap: The map uses many assets from the Following (trees, rocks, roads, houses...), so I believe it needs the Following to load them correctly.
However, if you still have the standard edition of Dying Light (without the Following), there is no harm to try starting the map and see if it loads correctly (just in case the map embeds these assets without needing the Following)
maplecap 8 Nov, 2024 @ 1:57pm 
Does this work without owning the following?
will2k  [author] 3 Nov, 2024 @ 7:12am 
@69th_fab48: Thank you, appreciate the kind words.
69th_fab48 1 Nov, 2024 @ 10:09am 
one of the best maps in here, Just needs to work on voice lines so you don't have to keep pushing talk cause that gets boring:steamthumbsup:
will2k  [author] 4 Sep, 2024 @ 4:12am 
@Unreal: Thank you
ACT: XVII 3 Sep, 2024 @ 8:53pm 
Lovely map, voice lines can be better with new AI technology, still great though.
will2k  [author] 3 Jun, 2024 @ 3:40am 
@HaVai: Thank you for the support and kind words, greatly appreciated :)
HaVai 31 May, 2024 @ 1:22pm 
Amazing work! You even included airplane drops, something I've never seen in another custom map!! :steamthumbsup:
will2k  [author] 16 Feb, 2024 @ 4:45am 
@ Pvt. Mini: Thank you for the kind words :)
Really glad you enjoyed the campaign and appreciated the hard work that went into it, much appreciated.

@ CANAVARUX X64: Thanks
Pvt. Mini 15 Feb, 2024 @ 1:16pm 
Genuinely makes Dying Light 2 seem like a joke in comparison. GG homie
CANAVARUX X64 10 Oct, 2023 @ 3:21pm 
ahhhhhhhhsssss
will2k  [author] 30 Sep, 2023 @ 12:48pm 
@Vegas
@Whitegive.exe

Thank you, glad you enjoyed the campaign
Whitegive.exe 29 Sep, 2023 @ 11:34am 
So sad after finished The Following. Your work makes me feel better. Thanks and may the hope be with you :)
Vegas 18 Sep, 2023 @ 2:13am 
Amazing map, I felt like I was playing a parody of The Following :steamthumbsup:
will2k  [author] 9 May, 2023 @ 3:28am 
@赖斯: Thank you, glad you enjoyed it
赖斯 8 May, 2023 @ 8:33pm 
真的是难得一见的好地图,非常棒
will2k  [author] 25 Apr, 2023 @ 3:19am 
@lpYOUR88: Thanks
lpYOUR88 24 Apr, 2023 @ 12:21am 
plz make more campaign like this,it's really nice,lol
will2k  [author] 23 Mar, 2023 @ 10:16am 
@Xen0nn: Thank you for the support and kind words, appreciate it :)
I designed this campaign to feel like an official DLC for the game in terms of story, visuals and gameplay/quests. Glad to see it's working out :)

@LilLawlFaze1: I haven't used the dev tools in a long time, but if I remember correctly, you need to search for meshes that have "dlc_" or "wl_" in their names in the assets browser; these will be specifically from the Following dlc.
Xen0nn 21 Mar, 2023 @ 11:18am 
that felt like an dlc, awesome:coolstar2022:
LilLawlFaze1 12 Mar, 2023 @ 11:12am 
How can i use the following assets like houses from the dlc or towers i cant find them anywhere
Ciel 1 Mar, 2023 @ 2:55am 
trash
will2k  [author] 12 Feb, 2023 @ 9:00am 
@ 薄荷味的夏天: Thank you :)
薄荷味的夏天 11 Feb, 2023 @ 8:13pm 
NICE!:steamhappy:
will2k  [author] 22 Jan, 2023 @ 9:24am 
@ L-Isoleucine: Thank you :) really glad you are enjoying the map.

Like I said to many people before in this discussion thread, saves are not implemented for custom maps (limitation from game developer/engine). I'm with you that Techland should implement this feature for custom campaigns (especially for long campaigns like mine), but there is nothing I can do about it. It requires the game developer to alter the engine code to allow this feature.

I and several other custom maps developers asked Techland over the years to implement a save feature for custom maps, but it's fallen on deaf ears. Best way is to allocate 4-5 hours of your free time before starting the campaign to get it in one sitting (or play the main campaign on day 1, then replay it again as speedrun the 2nd day to unlock side quests to play them, just a suggestion)

Thanks again for your kind words.
L-Isoleucine 18 Jan, 2023 @ 3:18am 
Just 1 problem here: auto-saves are NOT available in custom games. So I'll have to play from the very beginning again if I quit and re-enter the game. The campaign itself is very interesting though. Nice work:)
will2k  [author] 23 Jun, 2022 @ 2:05am 
@forestzuishuai: Thank you
forestzuishuai 22 Jun, 2022 @ 11:24pm 
cool
syfrXskylr 1 Apr, 2022 @ 11:44pm 
no problem bud
will2k  [author] 1 Apr, 2022 @ 11:01am 
@syfrXskylr: Thanks. I designed this campaign to feel like an official DLC for the game in terms of story, visuals and gameplay/quests. Glad to see it's working out :)
syfrXskylr 27 Mar, 2022 @ 4:16am 
its like the following dlc
will2k  [author] 26 Feb, 2022 @ 1:46pm 
@Fakyust ☬ HORIZON: Thank you
SecurityAgentYT 26 Feb, 2022 @ 9:22am 
this is cool!:chainsaw:
will2k  [author] 18 Feb, 2022 @ 9:56am 
@Hannah_Ho: Thanks
Hana 16 Feb, 2022 @ 2:03pm 
gooooooooood
󠀡󠀡 2 Dec, 2021 @ 2:16am 
Have not played yet, Ill be sure to leave feed back.
qnr 8 Nov, 2021 @ 7:47am 
xong xina :steamthumbsup:
PRINCE 20 Aug, 2021 @ 10:08pm 

有趣的事实和特点

2个主要故事情节任务、8个大型次要任务、1个跑酷计时挑战和1个隔离区挑战

大约4-6小时以上的游戏时间,取决于游戏风格

超过1400行的任务脚本

400多行对话和播放器独白,带有自定义对话音频(确保字幕已打开)

与主游戏及其扩展相关的自定义原始故事情节

自定义注释和消息,进一步增强背景故事和游戏性

每个任务的适当奖励(XP、现金、物品、武器…)

广阔的开放世界,可自由探索(1公里以上)

有很多地方可以探索和掠夺,有秘密、兴趣点、笔记、复活节彩蛋、制作蓝图、武器。。
PRINCE 20 Aug, 2021 @ 10:07pm 
随机事件美化游戏性(空投,帮助友好NPC对抗咬人、病毒、暴徒、破坏者、Rais巡逻等)

一旦整个地图解锁并可访问,快速通过隧道/下水道系统

脚本化NPC与之交互和聊天

老板打架

自定义纹理和地形笔刷

自定义AI预设

全天候循环,配有可解锁的安全屋和商店/贸易商/军需官

任务中某些事件的天气影响

游戏音乐/配乐完全用于一般环境和紧张/战斗序列

手动调整导航网格,允许AI精确跟踪和追踪玩家

介绍电影完全以第一人称视角动画化,让玩家沉浸其中

感谢每一位在这个庞大项目的2年生命周期中提供反馈、欢呼和普遍支持的人;真的很感激。

要查看这两年活动的演变和进展,请查看mapcore上的“正在进行的工作”(WIP)线程

WIP线程[{LINK REMOVED}]

我的网站和投资组合

will2khome[{LINK REMOVED}]

威尔2K

2019年12月30日