RimWorld

RimWorld

Warhammer: Fimir
55 Comments
Mlie 5 Apr, 2023 @ 1:41pm 
TurtleShroom 1 Jan, 2023 @ 7:14pm 
Huh. This looks really cool! I hope that it will be updated for V1.4 .
kastiliani 5 Nov, 2022 @ 12:59am 
1.4?
[XIIIth]_Albert_Obrein 5 Jun, 2022 @ 12:49am 
Great mod, thanks! Do you mind if I translate into Russian? :)
Bara CoMiGo 13 Jul, 2021 @ 10:19pm 
@Settlerking it seems you haven't faced a centipede raid yet
Wanderer 13 Mar, 2021 @ 8:24am 
combat extended compatible?
Gooby King 19 Oct, 2020 @ 5:14am 
This is honestly a great mod but the withering staffs seem slightly too powerful imo. Mabye it's just me but they wreak shit on defenders and can down pawns on masse that are forming defensive lines. I would propably nerf it just a bit
tkgamer77 20 Aug, 2020 @ 12:03pm 
I love the added effort for the Mearghs, and how most of the Fimir enjoy it when you harvest organs. Like the Skaven, repopulating your colony is a bit of a chore. I essentially had to wage war with my allied Fimir just to recruit some prisoners. Human colonists are understandably unsavory candidates, weak stomachs and moral fiber and all that.
KompadT  [author] 19 Aug, 2020 @ 1:07pm 
@tkgamer77
Yeh, I do need to add in the fimir mist thing.
I did some test with different things and now with 1.2, there is really good way in rimworld that I can use for it.
So, hopefully i can get to it... But yeh, might be a while off.
tkgamer77 19 Aug, 2020 @ 11:09am 
Really neat, it's currently a toss-up between whom I enjoy more, the Skaven or Fimir....If i might make a suggestion (assuming it isn't already a thing). What about a utility item that functions much like the smokepop belt? a fog effect to protect against ranged attackers.
Vulture 23 Jun, 2020 @ 8:13pm 
Could you please make it so this race shows up in character creation when you hit Randomize?
KompadT  [author] 14 May, 2020 @ 9:44am 
@Raven
Get your hands on a heart and have either a dirach or a meargh construct the research spot.
Raven 14 May, 2020 @ 9:31am 
How do I get what I need for my research
boo 24 Apr, 2020 @ 3:42pm 
Ah, that's probably why it was happening, I had some of the mods at the top of the list. Tnx.
KompadT  [author] 24 Apr, 2020 @ 3:37pm 
@boo
The wanderer join event should have all the fimirs listed in it. You can find it in the AlienRaceSettings.xml
If you use the Fimir scenario it should be a 75% chance that the wanderer is one of those.

If it Rimhammer you're using, then it will be restricted to whatever of the Rimhammer mods are lowest on the list. Rimhammer had to use some extra code to make it work with the tech limiting. So sadly atm it can/will conflict there.

I will try to look at the event again there when I can.
boo 24 Apr, 2020 @ 3:05pm 
Hello again. I was having an issue with wanderers joining as humans only and I realized the issue was with mods that remove future tech. Then I started getting wanderers that were Fimir but only the Fimm caste. I looked at the def files and in the Faction_PlayerFimir files, there is only one listed, <basicMemberKind>FimirPlayerFimm</basicMemberKind>. I tried adding the rest but only the last one I add gets selected as a wanderer 100% of the time... I also think the real issue with human wanderers was the mods messing with the player factions. Possibly... Anyways, I hope you can fix this when you have the time cus this is my favorite race mod lol. Thank you.
boo 21 Apr, 2020 @ 2:53pm 
Awesome thank you so much.
KompadT  [author] 21 Apr, 2020 @ 12:34pm 
@boo
Sorry took a while to get around to do it. But I just updated it, should be fixed.

The bowl should now be safe. o7
boo 21 Apr, 2020 @ 9:53am 
If it's not too much trouble, please... https://puu.sh/FAxqG/9ff7be1cc4.jpg
The bowl T.T
boo 20 Apr, 2020 @ 3:49am 
Hey, loving the mod. I have a small bug I think you might be able to fix quickly. The fimir stew turns sideways when they sit on a table to eat it. The stew should still be facing up. Right now I see my Fimir eating it and he seems to be eating the bottom of the bowl lol. Anyways, love your mods :steamhappy:
KompadT  [author] 8 Mar, 2020 @ 4:10pm 
@Tiny Turtle
Hope you have fun then.
And yeh, gonna see a lot of that with the fimir. o/
Ragnar 8 Mar, 2020 @ 4:03pm 
Ohh, cool, okay. :) I noticed you had Sunbeam, Prankster and Red in there. I downloaded I think all your species mod to play tomorrow.
KompadT  [author] 8 Mar, 2020 @ 3:59pm 
@Tiny Turtle
Nope, but from one of the closely related one. >.o
Ragnar 8 Mar, 2020 @ 3:34pm 
Are you Icelandic?
Vengeance of York Supreme 29 Feb, 2020 @ 3:26pm 
thank you friend
KompadT  [author] 29 Feb, 2020 @ 2:28pm 
@WeirdChamp
You need a Meargh or Dirach in you colony. They will unlock the Fimir Rune in the production tab.
Vengeance of York Supreme 29 Feb, 2020 @ 2:20pm 
how do you get fimir rune to research
TheDarkLord 19 Feb, 2020 @ 10:06am 
oh well my bad xD
KompadT  [author] 19 Feb, 2020 @ 9:38am 
@coralhunk5486
I'm already in the Rimhammer discord. >.o
TheDarkLord 18 Feb, 2020 @ 8:38am 
this is really good !
you should collab with sickyboi, it will be even better
UrShaikort 10 Feb, 2020 @ 9:08am 
Thanks)
KompadT  [author] 10 Feb, 2020 @ 8:37am 
@UrShaikort
Atm there's a chance for other races to appear aswell. Should still be 1/2 that they are a fimir.
You can tweak it yourself in the AlienRaceSettings def.

But, you know what. I will up it, quick tweak incoming.
UrShaikort 10 Feb, 2020 @ 8:32am 
Events like refugees and chased refugees spawn humans in fimir playthroughs. Is there any way to change it?
Putti I 30 Jan, 2020 @ 2:23pm 
Ok :steamhappy:
KompadT  [author] 30 Jan, 2020 @ 2:12pm 
@Putti I
Use the dryadic patch of the race, that you want to have access to it. If you don't care about the prosthetics then there's no need to use the patch.
Putti I 30 Jan, 2020 @ 1:54pm 
Do i need the patch of each for other than dryadic prosthetic?
Siemaki 11 Jan, 2020 @ 1:19pm 
Thank you for this awesome mod, it is the only thing that made me want to play on swamp biome :) It's great that they can handle diseases rather well.
KompadT  [author] 9 Jan, 2020 @ 1:13am 
@Hungry for Big Dave?
Oh yeh, should be up soon.
Hungry for Big Dave? 8 Jan, 2020 @ 8:18pm 
Great mods as always! But if you were planning on it, when do you intend to release a dryadic organs/bodyparts patch?
KompadT  [author] 6 Jan, 2020 @ 2:09am 
@dinner chicken
It should be fixed now.
wongle 5 Jan, 2020 @ 11:17pm 
Hi! Love your mods, thank you for making them!
I'm trying these guys out but I keep getting an xml error:
XML error: <li><defName>Greedy</defName><chance>20</chance></li> doesn't correspond to any field in type GeneralSettings

I've got a billion mods, but all in theme with these warhammer race packs. Just wondering if I need to Lern2ModList or if others are getting similar issues?
KompadT  [author] 5 Jan, 2020 @ 10:26am 
Oh lawd, he comin'!
Popo Bigles 5 Jan, 2020 @ 10:20am 
DAMN BOY, he THICK .
aster_etc 5 Jan, 2020 @ 12:16am 
Thank you. I always grab your mods the second they are posted.
ogrelord.box 5 Jan, 2020 @ 12:04am 
Any idea which group/race you'll be focusing on next?
SPACE ME 2 Jan, 2020 @ 1:39pm 
Bruv you should do halflings mate, it'll be funny
KompadT  [author] 2 Jan, 2020 @ 11:43am 
:steamhappy:
Dr. Uncredible 2 Jan, 2020 @ 10:37am 
Magnificient work once more! Haven´t had the chance to try them yet, but you´ve done stellar work in the past. Warms the heart of an old table-topper!
Narcoleptic Narwhal 2 Jan, 2020 @ 9:42am 
Wonderful work as always KompadT. Can't count the times some new mod release from you has forced me to do a new start.
Fluffy Gryphon 31 Dec, 2019 @ 10:12am 
This is the best gift, i focken love the Fimir.