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2. using command console for a pc version of skyrim.... remove the item from your invetory... you can figure out the specifics by looking through skyrim wikias..... usually when people start suggesting this they ask alot of questions which is why im going to give you cut and dry... remove the item with codes and readd the item.... test it as normal.
3, you have created an enchanted item on an enchanter using a soul in the gem azura's star....
meaning you got the gem listed as having a soul and being empty at the same time.... follow method 2 or reload a previous save where you did not do this error
4. use command codes to make it as if you never did the quest for that reward, initiate the quest with codes and quest stages to the point of traveling inside azura's star, the finish the quest as normal..
5 reload a previous save
here are you solutions....
@jojop: Apologies. There are No DLC versions of the mod available on the Nexus, but it's too difficult to support multiple versions in the Steam Workshop. (I may get one up here eventually.)
@Ruffing: Might be changed in version two, but that'll be a few months down the road.
Let me know if you've got any suggestions. :)
@DragonMaster: I will probably change things to be a bit like you suggest in version two. I think I will make the enchantment weaker if you don't have the right perks, but you'll still be able to use it at least.
However if you do make a non-dlc one You shall have my eternal friendship.
I just underlined my line with planes
Well, when I eventually get around to making version two, I am going to try and set it up so it doesn't require any DLCs, but it will still recognize them if you have them automatically. Sorry about that, folks.
...but as pleasantly surprised i am that it would work (which i didn't actually expect with a perk tree modifier running), i don't have any dlc, so with db-requirement, i'm back out of business as unexpected as i just got in :-)
And I'm not sure if that's a question s7o :p, but if it is, yes this should most likely work with that mod - if the new perk tree shows up in your skill menu, you're in business. Otherwise you may have to tweak your load order a bit.
about your mod: i don't think there's a change this will work on level 20something save with "non linear perks" mod in it? (enchanting branch yet totally untouched in game at least)