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Essentially, you would need to add the new items to that list for it to generate via this mod.
When you open the file, you will see what I mean and hopefully it will be easy enough ;)
- Adds new resource chains and city demands Where did this mod go and will it return to the game?
Unfortunately, got a lot going on IRL atm, so not spending any time with mod's / or even playing tpf much.
Looks interesting :)
https://www.transportfever.net/index.php?thread/17311-introducing-demand-overhaul-mod/
I change the formular to:
if( i % 2 == 0 ) then
j = i+1
else
if(i == prodCount) then
j = i-2
else
j = i+1
end
Now I have all combinations + I can load old games
The city´s in old games get the new combinations time by time and lost the old time by time.
Or you destroy all Industries, then they get instantly the new.
Before the change every city has GOODS and FUEL. And this is a little bit boring.
The Mod is with the Change much better. By the way Great Job
So you should think about to update it or make a new "better Expanded Cargo Demands" ;)
So the only thing i had to do was to change the calculation of the place of the good. To reach my goal I just had to change the last formula j = i +1. So it jumps from the last slot forward to the first, not to the one before. The result is as i wanted. Now the goods are paired the following:
FOOD = GOODS
GOODS = TOOLS
TOOLS = FOOD
Works perfectly for me, thanks a lot!
And yes, I see the problem with existing saves... Only change, if you haven't already established connections.
However, if you want to do it yourself you can edit
Steam\steamapps\workshop\content\1066780\1953649197\expanded_industry.lua
Changing the order of the items in the list. It works by choosing the item next to the base city item (if its the last item as a city default, it goes to the one before it), so if the city starts with Food, then by default goods will be generated.
commercialList = {"FOOD", "GOODS", "TOOLS"},
If you wanted Food to be paired with tools, then you would change it to:
commercialList = {"FOOD", "TOOLS", "GOODS"},
thanks for this nice mod.
There is one thing I recognised and wanted to ask you:
In theory it would be possible to create all combinations of demanded goods with your mod. But in game, it doesn't work like this, because there are missing combinations.
When choosing a good you get a second one as second demand.
Tools = Goods
Food = Goods -> should be Tools
Goods = Food
The same goes with the industrial demands:
CM = Fuel -> should be Machines
Machines = Fuel
Fuel = CM
I hope you understand what I mean. Maybe you could change this in the script? That way you could always freely choose, which goods are combined. So you could combine every one with any other.
If still nothing, you may have a mod that perhaps replaces expanded_industry.lua conflicting with it. Try changing the load order to first or last.
In the other mod it depends on the year.
Steam\steamapps\workshop\content\1066780\1953649197\res\scripts\townbuilding.lua
(This is the vanilla file, only included because I couldn't delete it from the mod)
Perhaps changing:
local ruleCapacity = math.ceil(params.capacity / 4)
to something like:
local ruleCapacity = math.ceil(params.capacity)
I'm planning a series for my Youtube channel and need a massive product sink.
In other words, a building that would normally demand 2 tools can we mod to demand 8?
That way while more than one type per zone is demanded that demand is high enough to be profitable.
Basically, can I get a version of this that x4's the demanded quantity per building?
I take it there's no conflict with Natural Town Growth?
Google translated:
Вам понадобится что-то вроде промышленного строительного комплекта для автомобилей, может быть мод автосалона. Но на данный момент вы могли бы, вероятно, скопировать / изменить промышленное здание, чтобы принять их
Google translated:
Загляните в папку с модами в папке "\res\scripts\expanded_industry.lua", если вы еще этого не сделали. Вы можете определить некоторые дополнительные параметры, например, иметь возможность производить изделия в городской промышленности (например, промышленная зона принимает топливо и инструменты, а затем производит машины).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1957533107