XCOM 2
[WOTC] Mass Effect: Cerberus Armory
53 Comments
Inerael 30 Jan, 2024 @ 6:28am 
Hey , amazing mod thanks you ! Could somone tell me if its compatible with LWOTC ?
solvius90 19 Oct, 2023 @ 12:22pm 
It's a great work 👍
T'erissk 20 Sep, 2023 @ 1:05am 
If I may ask, is it possible for you to add the Cerberus Assault armor helmet (from mass effect 2 or 3) to go with the rest of the suit? It is just the legs, chest and arms.
Yhoko 31 Mar, 2023 @ 8:46pm 
same shotgun issue,, tracers come flying out of nowhere instead out of the weapon
KhaosByDesign  [author] 18 Apr, 2022 @ 2:27pm 
Rhalius 9 Apr, 2022 @ 3:39pm 
Nice mod, will you perhaps either add more of the Cerberus armours to this, or maybe make a Cerberus armour pack for those who don't want them as enemies?
Could be nice to have all my soldiers in Cerberus gear but then I don't want to fight Cerberus too.
XpanD 6 Dec, 2021 @ 8:47am 
Another one: Both variants of the Raptor are missing _MG and _BM designators for their range tables. Code seems to have them, so a quick config edit should make them show up.

(hope I'm not being too spammy, just making custom stats for all my weapons at the moment so this stuff is more visible)
XpanD 6 Dec, 2021 @ 4:29am 
Another note: The assault rifle Harrier and Hornet have 3 upgrade slots at conventional, dropping to 2 at the later tiers -- that should be 1 instead, for an effective 1/2/2. There's a few deviations from the normal stats (most in upgrade counts), but these two stood out because they might cause issues? Not sure how the game handles removed slots.

(can be easily fixed through configs for anyone curious)
XpanD 5 Dec, 2021 @ 4:30pm 
Had a look at the issue of the sword not being editable, and there seem to be two separate issues at play here.

The first (and easiest) one is that the "PHANTOMSWORD_BM" config entries are missing an underscore right after the "BM". The harder one is that the config isn't even being used -- the actual code grabs data from the Ranger sword in the base game templates instead.

This is likely a bad copy/paste, which doesn't look too hard to fix for anybody who can recompile the mod from source. Sadly not something you can just brute force by editing the compiled files, though, since it isn't even looking in its own weapon template. (and thus requires an actual code change)

Hope this made the issue a bit easier to track down for a proper fix. Everything else looks great, looking forward to starting my next run with these!
Nighthunter 17 Nov, 2021 @ 5:24am 
@KhaosByDesign and @Lord_Poncho57 Can you also add the Helmet of the Cerberus Assault Trooper armor set and fix the katana and shotgun pls? That would be awsome.
Omega Infinita 31 Oct, 2021 @ 9:31pm 
*I meant to add, all the other weapons in the mod can be edited just fine, it's just the Sword.
Omega Infinita 31 Oct, 2021 @ 9:30pm 
Hey, been using the mod for a while and I'm really loving all the variety that's involved, however I am having one issue. For some reason, editing the INI for the Phantom sword doesn't change the stats in-game. It's staying at the same level as the base-game options, even though I have the damage changed to 6/8/10 with a spread of 1.. I also changed the stats on the Phantom Sword in the Cerberus Phantom enemy mod, just to see if it was a strange overwrite or something, but it seems to have no effect. Could it be an issue on my end/User Error? Thanks for any help! :steamthumbsup:
jonnyafrica 21 Aug, 2021 @ 5:54pm 
Same shotgun issue. Thanks
Komissar Gebet 21 Aug, 2021 @ 4:39am 
I have the same shotgun issue as the previous speaker.
Komissar Gebet 21 Aug, 2021 @ 4:39am 
Errrm... didn't anyone notice that the sword is held in wrong way - the characters hit NOT with the cutting edge, but with BLUNT!
kreossjmw 24 Jan, 2021 @ 8:27pm 
Whenever the Shotgun fires, it seems to fire in a different angle and not from the gun itself. Is anyone getting this weird bug?
Toadaris 2 Dec, 2020 @ 5:41pm 
I just got your Katana shotgun mod so I'll just use that one instead, but other than that everything is working fantastic! Great work porting all of these over.
Toadaris 2 Dec, 2020 @ 5:40pm 
Yeah, I saw that the cerberus sword was being held backwards, which is fine. More bother some though was the Eviscerator Shotgun. Whenever my soldier fires the bullets don't come from out of the gun, so it looks like someone off to the side of the soldier is actually putting the bullets downrange.
Swanky 23 Oct, 2020 @ 3:16am 
Would you consider updating the mod to work through the CommunityHighlander? This way you could add the heads directly to character creation and they'd stay persistent on the Avenger as well without needing to use full armors on the Avenger.
Olchobhar 20 Jul, 2020 @ 1:13am 
Oki Doki, i had a look myself in the Ini and could not find anything. Maybe it's a Glitch in the UI Mod i use. Thanks anyway.
Lord_Poncho57  [author] 19 Jul, 2020 @ 8:48pm 
Never had that issue before, haven't had it reported before, and the weapon templates have no reference to the repeater. So I'm assuming there's some kind of conflict.
Olchobhar 19 Jul, 2020 @ 4:36pm 
I just got a Repeater-Kill (Executed!) with the M-25 Hornet without having a Repeater attached to it. Does this Weapon have hidden Stats?
UncleD 24 Jun, 2020 @ 3:16pm 
Thank you Bluemethod so much
Bluemethod 23 Jun, 2020 @ 6:40am 
@UncleD
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1954014166\Config
UncleD 4 Jun, 2020 @ 10:39pm 
I would like to know the file path to the config.ini, because I love your work but the stats on these arent very good so I don't use them. Any chance you could help me out on that path info?
ABuff 23 Feb, 2020 @ 11:55pm 
If I don't include Ballistic Shields will the shield just not show up or will it crash?
Swanky 17 Feb, 2020 @ 8:15am 
Love the mod. High quality models and sounds.
One thing I'd like to ask though: is there a way you can deactivate single guns? I don't like the harrier as a bullpup or cannon, and neither the raptor as a sniper rifle. (I would also like to change the hornet to a bullpup).

@joker: This mod has completely invisible heads as a prerequesite, which in turn needs the XCom2CommunityHighlander. Even if the author would like to make it work / recompile all the code / rigging for vanilla, it may not be technically possible.
Anikati 14 Jan, 2020 @ 12:36am 
omg this mod need 10 next mods for corectly work hahaha thanks nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
joker 4 Jan, 2020 @ 12:38pm 
will there be a vanilla version ? WOTC doesnt agree with my pc so i have to play vanilla
KhaosByDesign  [author] 4 Jan, 2020 @ 9:28am 
@Kingjello they automatically upgrade when you upgrade the stock weapons.
Kingjello 4 Jan, 2020 @ 8:25am 
I dont see a upgrade option for the weapons in game? or am i just blind
JhinWick 2 Jan, 2020 @ 11:23am 
Nice work, I hope you can make the Cerberus Uniform used in ME2 by the Normandy Crew
Viperarum 2 Jan, 2020 @ 10:17am 
@mp280379 i believe you thought of the "Javelin" (sniper) and the so called "Geth Plasma Shotgun"
you could also add the "Spitfire" as lmg or the "Geth Plasma SMG" as a pistol
But all in all there is so much more that could be added like the "harpoon gun" for a batarian charakter or the "Phaeston" for turians so i think we can be happy enough to get all the great stuff we have for now and that there is still more awesome mass effect content that gets added to this day :D

by the way i love the work you guys do and pee myself a little when i see some new added mods ;)
Damwrongname 1 Jan, 2020 @ 9:03am 
Wow so many comments in a row I'm sorry but I do not count the blackwiddow sniper rifle as the geth sniper was something else the blackwiddow rifle just happened to be Legion's weapon.
Damwrongname 1 Jan, 2020 @ 9:02am 
Oh and I think there was a pistol variant too but that could just be me having a mandella effect right now.
Damwrongname 1 Jan, 2020 @ 9:01am 
Oh, I saw that one but ain't it only a rifle no sniper, shotgun, cannon variant ?

Not sure about an heavy cannon but I know ME3 also had a Geth shotgun and sniper rifle to go along with it.

Its been too long since I played that gamer so sadly I forgot what they were called all I remember is you could charge the shot gun before shooting it kind of like a mega man game so I found that feature cool as F .
VoicingDragoon7 1 Jan, 2020 @ 6:51am 
Oh for fuck sake, i just ended a mass effect playthrough to start a star wars one! Guess i am going back to Mass Effect now

In all seriousness though, you're a god of modding and i love your stuff!
duanelocsin 1 Jan, 2020 @ 12:53am 
starting the year with some Mass Effect love.
Is this a sign?
Naylind 31 Dec, 2019 @ 7:23pm 
Damn super happy about this. thanks.
KhaosByDesign  [author] 31 Dec, 2019 @ 6:50pm 
@NightNinja54 Yeah go for it 🙂
Grimsorrow 31 Dec, 2019 @ 3:13pm 
Ok, after further testing, on starting and magnetic as a secondary on a ranger and as a primary on samurai/infiltrator using primary secondaries, in armory and tactical layer, the blade is held with the blunt edge being used as the striking point.


This is one of the better pic's i could find [cdnb.artstation.com]
The back of the gold hilt faces towards the wielder.

And thank you for adding the talon pistol! it was always my favorite.
NightNinja54 31 Dec, 2019 @ 2:51pm 
*micdrop*
Damwrongname 31 Dec, 2019 @ 2:21pm 
Since no one as done it yet I wonder if you could do a Geth weapon set as it would go really well with the Geth trooper cosmetic mod
NightNinja54 31 Dec, 2019 @ 2:08pm 
@Lord_Poncho57, @KhaosByDesign
Sweet, cool with that?
Lord_Poncho57  [author] 31 Dec, 2019 @ 11:49am 
@NightNinja54 Sure, as long as KhaosByDesign is cool with it.

@Grim Sorrow How so?

@Rhalius It's not currently planned

@jws381 Maybe, no promises though
jws381 31 Dec, 2019 @ 8:07am 
Any chance you could make a LWOTC compatible version of the weapons?
Rhalius 31 Dec, 2019 @ 7:16am 
Nice stuff, I especially like the inclusion of a shield.

Will you maybe add new shields to the game that don't show a logo of sorts? Shield mods are pretty rare but I do love the shield addition to the game.
Grimsorrow 31 Dec, 2019 @ 6:46am 
For me at least, every one seems to hold the sword backwards lol
Legion 31 Dec, 2019 @ 6:37am 
So eventually WOTC is just going to become the next Mass Effect.

I'm okay with this. Very okay.