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TIA
Thanks, there is no button, xD, just enjoy.
Livonia is also modified.
wheres the "buy me a drink" button? love it
I love this version of chernarus <3
Thanks for the fast answer <3
I got this all so far but where do i paste the: // as indicated in Exemple_init.c line 67 ?
Paste it into the new mapgrouppos.xml on the top ?
( i´m new in this one )
Look at the Exemple_init.c file in the info folder.
Add lines 1 to 23 to your init.c
Add line 65 where indicated in Exemple_init.c
Launch your server, wait 2 or 3 minutes this will create a new folder called "export" inside your "storage_1" folder, inside it will create a new "mapgrouppos.xml".
After creating the "mapgrouppos.xml" file, comment this line with // as indicated in Exemple_init.c line 67.
Copy the "mapgrouppos.xml" file from the new "export" folder created in your "storage_1" into your mission folder "dayzOffline.chernarusplus" and replace the existing one.
Launch the server.
Livonia Apocalyptic Cities
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3357328816&searchtext=livonia
I have put it on my test server and those locations work, I used it as a "server mod" I don't know why they don't work for you.
I'm glad, thank you.
thanks and enjoy.
nitrix_transitbus_big will be removed, tomorrow I will update the mod, thanks.
We've got 1 issue. How can we possibly remove the "nitrix_transitbus_big" We can not find anything anywhere with that class name. They wouldn't be an issue, but they spawn in very very bugged.
Cheers.
Hello, i noticed that the Solnichniy industrial area that you modded and the area that used to be over the water have all been removed may I ask why you took these out?
Thank you
You have to read the contents of the "info" folder and decide what type of installation you want, install as a Mod or use the DZE files for the Editor Loader.....
The Mapgrouppos folder contains all the objects that have loot, you must include them in your Mapgroppos.xml
Yes of course
yes
GetCEApi (). ExportProxyData ("7500 0 7500", 15000); // Center of map, radius of how far to go out and find buildings.
Once done restart server , after restart wait around 5 - 10 mind and then simply enter the extras folder and you will see a new generated mapgrouppos.xml simply delete the old one or download it so u have a backup then replace the new one in a boom all your custom locations will now have loot.
Hi, this mod only has the cities and towns edited, the Military Bases are not edited in their entirety since it is something that other people can do to their liking for their server.
The most practical thing would be to use this mod as a servermod
"-servermod=@ApocalipticCityChernarus;"
For the rest of the editions it is advisable to use the DZE file method.
Enter the Apocalyptic_Bunker_666 page and there you will find how to use the DZE file method.
Or the Apocalyptic_Bunker_666_Card_Access page if you want the punch card to be used to access the Bunker.
Thanks, and no worries! I don't think I've ever been there the entire time I've played DayZ lmao, I really only found out there were some issues there because I was doing some local-server stuff, and experimenting with mods. Take your time, and again, thank you for making such a great atmospheric mod!
Yes it is true but they updated that place a year ago, I made a complete correction but some objects remained, I will try to fix it
Just figured I should let you know, I think there was an update to the "SKVSCh Biathlon Arena" at (450.0 / 11100.0) recently that might have caused a lot of intersecting objects with your mod. It isn't terribly broken, but definitely noticeable. Great mod, I love the atmosphere it gives. Thanks for all your hard work!
tested it a bit while messing around and sometimes youll get trees that intersect with junk piles but nothing super noticeable or unplayably bad so far, they actually look really good together
I'm glad you like it, enjoy it.
* It is necessary to have the @BuilderItems mod.
* It is necessary to have the @HeliWreckNoLoot mod.
BelayaPolyana/scripts/5_Mission/belayapolyana.c(10): Too many parameters for 'SpawnObject' method