DayZ
ApocalipticCityChernarus
317 Comments
Viking 8 Jul @ 6:16am 
Are We allowed to RePak? I know you mentioned use what you like and want, but wanted to make sure I had your Blessing, If it is ok to RePak.
TIA
Clay 14 Jun @ 2:39pm 
Love the mod, however zombies just run clear through any added items on the map
Firsken 2 Mar @ 6:04pm 
Stupid question, but how do I reset the world from this?
Zynee 1 Jan @ 9:15am 
I like the map but how do I find servers using this map?
Nitrix_Spain  [author] 22 Nov, 2024 @ 1:11am 
@🆅🅰🆉🅾
Thanks, there is no button, xD, just enjoy.
Livonia is also modified.
🆅🅰🆉🅾 21 Nov, 2024 @ 3:20am 
Holy shit.... map looks amazing, love the work
wheres the "buy me a drink" button? love it
Stitchi [GER] 3 Nov, 2024 @ 7:23am 
Now it works, very nice !
I love this version of chernarus <3
Stitchi [GER] 3 Nov, 2024 @ 4:57am 
@Nitrix_Spain
Thanks for the fast answer <3
I got this all so far but where do i paste the: // as indicated in Exemple_init.c line 67 ?
Paste it into the new mapgrouppos.xml on the top ?

( i´m new in this one )
Nitrix_Spain  [author] 3 Nov, 2024 @ 1:09am 
@Stitch [GER]
Look at the Exemple_init.c file in the info folder.
Add lines 1 to 23 to your init.c
Add line 65 where indicated in Exemple_init.c
Launch your server, wait 2 or 3 minutes this will create a new folder called "export" inside your "storage_1" folder, inside it will create a new "mapgrouppos.xml".
After creating the "mapgrouppos.xml" file, comment this line with // as indicated in Exemple_init.c line 67.
Copy the "mapgrouppos.xml" file from the new "export" folder created in your "storage_1" into your mission folder "dayzOffline.chernarusplus" and replace the existing one.
Launch the server.
Stitchi [GER] 2 Nov, 2024 @ 7:10pm 
How can i activate the Loot spawn points without DZE
SLL x Markoiz 24 Jun, 2024 @ 10:28am 
anyone can gave me a review about server performance witth players ?
Nitrix_Spain  [author] 15 Jun, 2024 @ 3:17am 
@Bigdog22009
I have put it on my test server and those locations work, I used it as a "server mod" I don't know why they don't work for you.
Nitrix_Spain  [author] 15 Jun, 2024 @ 3:13am 
@eXalos
I'm glad, thank you.
Nitrix_Spain  [author] 15 Jun, 2024 @ 3:10am 
@allaboutskills69
thanks and enjoy.
Nitrix_Spain  [author] 15 Jun, 2024 @ 3:10am 
@Fixation
nitrix_transitbus_big will be removed, tomorrow I will update the mod, thanks.
allaboutskills69 14 Jun, 2024 @ 8:42am 
love this mod
-Fixation- 7 Jun, 2024 @ 6:10am 
Hey mate, amazing mod!

We've got 1 issue. How can we possibly remove the "nitrix_transitbus_big" We can not find anything anywhere with that class name. They wouldn't be an issue, but they spawn in very very bugged.

Cheers.
eXalos 26 May, 2024 @ 6:03pm 
UPDATE RE LAST MESSAGE - I figured it out based on @GrowlingSkink4/TTV March 17 comment. Very useful.
eXalos 26 May, 2024 @ 5:20pm 
All the mapgroppos files are separate files but the server needs them to be integrated into the single file (since DayZ still doesn't support something like it does for the CE for referencing). Is there a way to easily merge/concatenate all these into a single file or can they be loaded into DZE to spit out a single file or even one that is concatenated with the existing server file? I'm reading thru the comments and this is not entirely clear.
Bigdog22009 9 May, 2024 @ 6:44pm 
@Nitrix_Spain
Hello, i noticed that the Solnichniy industrial area that you modded and the area that used to be over the water have all been removed may I ask why you took these out?
Thank you
Bigdog22009 1 May, 2024 @ 7:57pm 
I would just like to say you did a fantastic job on this mod id love to see even more areas redone. Iv used this on many of my own servers and have also recommended it to others as well.
Nitrix_Spain  [author] 13 Apr, 2024 @ 1:22am 
@Timmo
You have to read the contents of the "info" folder and decide what type of installation you want, install as a Mod or use the DZE files for the Editor Loader.....
The Mapgrouppos folder contains all the objects that have loot, you must include them in your Mapgroppos.xml
Timmo 12 Apr, 2024 @ 12:49pm 
great mod! thank you for sharing it here! We have installed them and unfortunately there is absolutely no loot in the areas! What are we doing wrong !? can you help !?
Nitrix_Spain  [author] 3 Apr, 2024 @ 12:58am 
@CASPER
Yes of course
CASPER 2 Apr, 2024 @ 4:47pm 
Hello. Can I disable Gorka? Because I have my trader in that town with new buildings and stuff
Nitrix_Spain  [author] 19 Mar, 2024 @ 1:42am 
@末夜cC
yes
末夜cC 18 Mar, 2024 @ 6:22am 
Hello, can I package the MOD?
GrowlerZ 17 Mar, 2024 @ 1:31am 
Also remember you can also generate a new mapgrouppos.xml using this code in order to generate a new one. When you enter you mpmission you will see a storage folder inside will be an extras folder simply add this line of code into your init.c file below CE_ then add this

GetCEApi (). ExportProxyData ("7500 0 7500", 15000); // Center of map, radius of how far to go out and find buildings.

Once done restart server , after restart wait around 5 - 10 mind and then simply enter the extras folder and you will see a new generated mapgrouppos.xml simply delete the old one or download it so u have a backup then replace the new one in a boom all your custom locations will now have loot.
blood_mind 27 Feb, 2024 @ 5:54am 
Why do zombies break into vehicles that have the mod added?
Nitrix_Spain  [author] 6 Feb, 2024 @ 12:02am 
@BigAI

Hi, this mod only has the cities and towns edited, the Military Bases are not edited in their entirety since it is something that other people can do to their liking for their server.
The most practical thing would be to use this mod as a servermod
"-servermod=@ApocalipticCityChernarus;"
For the rest of the editions it is advisable to use the DZE file method.
Enter the Apocalyptic_Bunker_666 page and there you will find how to use the DZE file method.
Or the Apocalyptic_Bunker_666_Card_Access page if you want the punch card to be used to access the Bunker.
Big Ai 5 Feb, 2024 @ 1:24pm 
Does this have Apocalyptic_Bunker_666 built in? If not, can we add it over this mod? I'm not too familiar with map changes yet..
Naerrisch 18 Jan, 2024 @ 9:35am 
Thank you very much for this mod, but why are there so many piles of rubbish?
SubParPenguin16 9 Dec, 2023 @ 9:43am 
Careful with the zed's inside the custom building. They run through the bottom of the floor. For example, the two construction buildings next to each other at Stary Sobor, next to the wrecked humvee. And they will punch the shit out of your boots. It's a DayZ thing, when I place things using VPP admin, the same thing happens. Other than that, good shit, must of took loads of time creating all of this
Gobbles 26 Nov, 2023 @ 11:04am 
awesome mod. but i had a question. I used the city chernaurus mod. the big one. added in just the balota airfield files to test it out. loot was spawning everywhere in the air even not by buildings of anykind. just in random grassy areas high up in the sky. I read the last 8 pages of comments but didn't see anyone else having this issue. help please lol
Doc 11 Nov, 2023 @ 2:16am 
@Nitrix_Spain

Thanks, and no worries! I don't think I've ever been there the entire time I've played DayZ lmao, I really only found out there were some issues there because I was doing some local-server stuff, and experimenting with mods. Take your time, and again, thank you for making such a great atmospheric mod!
Nitrix_Spain  [author] 11 Nov, 2023 @ 1:57am 
@Doc
Yes it is true but they updated that place a year ago, I made a complete correction but some objects remained, I will try to fix it
Doc 10 Nov, 2023 @ 3:26pm 
@Nitrix_Spain

Just figured I should let you know, I think there was an update to the "SKVSCh Biathlon Arena" at (450.0 / 11100.0) recently that might have caused a lot of intersecting objects with your mod. It isn't terribly broken, but definitely noticeable. Great mod, I love the atmosphere it gives. Thanks for all your hard work!
Doc 4 Nov, 2023 @ 6:57pm 
@ThaMonkeyStunna

tested it a bit while messing around and sometimes youll get trees that intersect with junk piles but nothing super noticeable or unplayably bad so far, they actually look really good together
ThaMonkeyStunna 21 Oct, 2023 @ 8:09am 
does it work with nature overhaul or will there be conflicts?
Nitrix_Spain  [author] 10 Oct, 2023 @ 11:57pm 
@THCheddar420
I'm glad you like it, enjoy it.
THCheddar420 10 Oct, 2023 @ 3:45pm 
these are awesome!! they all add a real apocalyptic feel to a very outdated map!! 10/10,, it works great with @JD's Jungle Chernarus to!! :)
Nitrix_Spain  [author] 15 Sep, 2023 @ 12:56am 
@ZizionarD
* It is necessary to have the @BuilderItems mod.

* It is necessary to have the @HeliWreckNoLoot mod.
ZizionarD 14 Sep, 2023 @ 4:44pm 
Invalid Object Nitrix_Wreck_Mi8
Bigdog22009 7 Sep, 2023 @ 7:16pm 
dont use this as a mode there are files for all the assets inside the mods folder
Bigdog22009 7 Sep, 2023 @ 7:15pm 
Hey guys i too had the same issue as you all below me, all you need to do is use the DZE supplied files for dayz editor and uninstall the mod, easy peasy
[X17]I☢.S.T.A.L.K.E.R.☢l 7 Sep, 2023 @ 9:50am 
I would prefer the raw file of the buildings to load via init.c with a path
Ingal 7 Sep, 2023 @ 9:36am 
Yes, same here. Fix please and thank you for this mod!
[X17]I☢.S.T.A.L.K.E.R.☢l 7 Sep, 2023 @ 8:21am 
same here
80085 ♡ l. 7 Sep, 2023 @ 5:38am 
Its not working

BelayaPolyana/scripts/5_Mission/belayapolyana.c(10): Too many parameters for 'SpawnObject' method