Tabletop Simulator

Tabletop Simulator

Suburbia Collectors Edition [scripted] (2-5p)
46 Comments
Il-Roberto 4 Apr, 2024 @ 3:06am 
thanks Dain for tip!
Dain Harper 3 Sep, 2023 @ 3:35am 
A bit of debugging later - the original URL is to the html page for the asset, to get the obj file you need to add the path "raw/" before it.
Assuming this used to work, this global change at pastebin could be the cause of many a TTS mod fail.
Dain Harper 3 Sep, 2023 @ 3:15am 
Since it's just the coin model, you can drop in any replacement.
At each prompt, replace the pastebin link (in both model and collider) with:
https://pastebin.com/raw/KUQsSZCs
I think it'll be OK once the game is underway
dlwodnr 26 Aug, 2023 @ 12:32pm 
Failed to load model (.obj): http://pastebin.com/ay4JfWmn
blackmaester 9 Jul, 2023 @ 5:00am 
Hello @peter.lowe , the link for the coins is broken and I need an explanation for the set up in single player mode.
I hope to hear from you soon,
CosmicDuctTape 1 Jan, 2023 @ 1:35pm 
Tried playing this today but my group experienced similar issues to what SoulSighter was reporting. I didn't receive any error messages but the people who were playing with me did -- the coin tokens were the assets being affected in our instance. They were only appearing as dots on their ends and the others could not interact with them at all.
SoulCider 18 Dec, 2022 @ 11:13pm 
Looks to be broken now. Not sure which tokens are missing image assets, but it prevents the setup of the game due to null values. A real bummer because it looks so well thought out.
paulyham 3 Aug, 2021 @ 11:49am 
I'd love to play this sometime. What is the best way to meet up with players? Discord? I prefer to play over audio chat if possible.
Vic 5 Feb, 2021 @ 4:37pm 
hand zones and hidden zones are a bit weird after update
Darkslide 14 Jan, 2021 @ 8:50pm 
We've played this twice now and it works pretty well, but we're worried that the setup might be treating the "one more round" tile incorrectly. For four players we found the tile once in position 19 (which should be impossible) and once in position 18 (which is the very highest where it could possibly occur) from the bottom. Afterwards we tried just redoing the setup again and pulled tiles off the C stack manually and "one more round" appeared 6th from the *top* which is completely out of place. Are you sure the setup for the C stack is implemented correctly?
Conro 11 Jan, 2021 @ 7:43pm 
It seems like Waterfront Realty is missing from the base game bag?
Blusey McGinty 21 Nov, 2020 @ 9:53pm 
This is a great mod! Thanks so much for the time and effort put into this. Something that did come up for our group tonight was when we used the Nightlife expansion, but didn't use Suburbia inc, we got a bunch of goal tiles and scoring tiles that required the Inc expansion to work. Not sure if there is a way to script so that if one expansion isn't in play it automatically excludes goal and scoring tiles that aren't achievable?
vanguard255 13 Aug, 2020 @ 1:33pm 
Very minor thing, but why community park tile is not from collectors edition?
peter.lowe  [author] 12 Jul, 2020 @ 11:58am 
@White Lando thanks
White Lando 8 Jul, 2020 @ 6:32am 
Hi, just a really minor correction, the tooltip for the 'Libertarian' award says it is awarded for the longest chain. That's how I was playing it in real life (same with the Harbourmaster) but I learned tonight that actually it's just the most tiles that are connected i.e. can be in one big blog rather than strung out. There's a post at this link from the creater: https://boardgamegeek.com/thread/967661/harbourmaster-goal

Thanks so much for making this, my friends in a different city and I just had a very enjoyable few hours playing together and we'll definitely be back for more. We're so lucky that there are people out there like you who put in the time to make this possible.
peter.lowe  [author] 4 Jun, 2020 @ 2:57am 
@UnholySalmon thanks for your help I've updated the delay to 400 , works fine on my PC so hopefully should be OK for all.
UnholySalmon 2 Jun, 2020 @ 9:20am 
As to my previous comment:

I looked into the scripting a bit and found that you can get the correct placing of the Score challenge and Score bonus tiles by just passing the waitFrames() function a slightly higher number before the tiles get placed into the stacks.

I tested with a value of 500 (instead of the original 120) and it works fine but you could probably move it down to somewhere around 300 or so.
UnholySalmon 2 Jun, 2020 @ 4:57am 
This version is pretty much perfect! Did my first full playtrhough a few days ago and have tried a few setups on my own and everything seems to work great.

I think I have come across one bug though: The "Score challenge" and "Score bonus" tiles seems to be shuffled into the B and C piles rather than placed on top. Aren't they supposed to be the first tile drawn from their respective piles?

Excellent work no matter what. Makes setting up and playing this game a breeze.
Possum Sauce 22 May, 2020 @ 9:36am 
Thanks for this! One thing I noticed: the physics on the coins seems a bit off. They fly all over the place when you move them or grab multiples at once.
Knaughx 12 May, 2020 @ 6:39am 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
peter.lowe  [author] 30 Apr, 2020 @ 11:56pm 
@Hacker With No Name thanks for the assist, I've put that into the code and seems good on my PC. I think it nice to see the parts moving around during setup but the timing is real messy.
Hacker With No Name 30 Apr, 2020 @ 7:28am 
Nice mod - breaks on Macs, C deck shuffling fails :( I have a fix however, in draw_c_tiles in the global script...

--getObjectFromGUID(last_round).setPosition(temp_bag_pos)
temp.putObject(getObjectFromGUID(last_round))

I think the PC API interprets putting the last tile on top of the temp bag as dropping it in the bag. The Mac puts it on the bag and barfs later when it tries to pull it out. I think the Mac is probably doing the right thing and the PC API is bugged. My correction explicitly puts the tile in the bag rather than relying on a side effect so should be more reliable.

The other Suburbia mods have exactly the same problem and fix as they share similar code ofc.

PS the tile shuffling etc. is slower on my Mac than PC, suggests the delays may need to be shorter for Macs to get the same effect, but it doesn't seem to break anything!
peter.lowe  [author] 11 Apr, 2020 @ 12:53am 
Just added "Double Market Row" game mode to play with all the tiles at the same time. If there's any issues please comment and I'll do my best to sort them out.
CosmicDuctTape 10 Apr, 2020 @ 9:31am 
cool, thanks. as I think about it, based on what you told me about how it works, it could be that my connection was poor enough that the frame delay passed before setup was complete... I'll have to see how that plays out in future games.
peter.lowe  [author] 10 Apr, 2020 @ 12:02am 
@CosmicDuctTape I looked at code and red timing tile is added last after a 120 frames delay, it is always the first tile out of the B stack or C stack for me. I've changed the delay to 150 frames just in case there's some timing issue with different setups.
CosmicDuctTape 9 Apr, 2020 @ 3:25pm 
@peter.lowe, finally played this mod last night, great job on it. The one thing I want to point out is that Bonus and Challenge Timing tiles are being shuffled into their piles instead of placed on top. Not sure if that's an easy fix, and it sounds like you may be already somewhat aware of that, but bringing it to your attention in case you hadn't.
peter.lowe  [author] 5 Apr, 2020 @ 11:41pm 
@Alec_Azam the borders have two states front and back , press 2 when the edge is highlighted to get state 2 the lake side, press 1 to get back to the edge.
Alec_Azam 5 Apr, 2020 @ 7:02am 
Also the coin flipping all the time is a little irritating, great mod though
Alec_Azam 5 Apr, 2020 @ 7:01am 
Hi also the borders seem to be missing their lake backs,
peter.lowe  [author] 1 Apr, 2020 @ 8:17am 
@KrazyKid thanks for your comment. Stay Safe
KrazyKid 31 Mar, 2020 @ 2:31am 
Thanks Peter - It's been so long since I played just the base game I assumed it had challengers and bonuses. My mistake. I also must have been wrong about the end tile. It seemed to come out early, but probably it end up coming out as first tile possible. You have done a great job. Thanks again for the work you have put it.
peter.lowe  [author] 28 Mar, 2020 @ 7:01am 
@KrazyKid the last tile is shuffled into the middle portion of the C deck, this is done using the brown bag "temp_bag". Bonus and the challenges will only be added if your play Inc, 5 star or some other expansion that has those tiles, you could always manually move them into the challenge and bonus bags before pressing setup. The bonus and challenge timing tiles are always added just ignore them if are playing the base game.
KrazyKid 28 Mar, 2020 @ 2:39am 
Also I note the end game tile was shuffled into the entire C deck, rather than shuffled into the bottom half of the C deck
KrazyKid 28 Mar, 2020 @ 2:36am 
@peter.lowe Sorry that should be bonus and challenges when setting up the game
KrazyKid 28 Mar, 2020 @ 1:27am 
Very nice but I can 't find so see how to add goals and challenges. Any ideas
peter.lowe  [author] 27 Mar, 2020 @ 2:12pm 
@Spittal & @cman found it, it was a wood texture applied to the red score meeple, should be all sorted now. Thanks for your help
peter.lowe  [author] 23 Mar, 2020 @ 9:45am 
@Spittal can you paste error message it all seems fine on my PC (as it would)
Spittal 22 Mar, 2020 @ 9:02pm 
Thank you for the effort, I really appreciate it. However, there is a figurine that fails to load from pastebin at boot
[R1G] RevJB 8 Feb, 2020 @ 3:59pm 
Awesome mod! Helps me play this with remote friends, then i don't need to lug my ginormous box across the country! Just a super cheeky request, have you considered adding support for double market row, with a base tile stack and an all expansion tile stack. i know a lot of people play it way so would make a sweet addition. Thanks for all your effort so far.
peter.lowe  [author] 11 Jan, 2020 @ 1:16am 
AlexRiot thanks the Goals bag was replaced by the Objectives bag and I forgot to remove it. (nice catch)
AlexRiot 10 Jan, 2020 @ 10:54am 
Excellent mod !
Just one thing : I think the Goals are missing, right ?
Tikki 5 Jan, 2020 @ 1:20pm 
well made and a lot of fun
masih.shafieian 2 Jan, 2020 @ 11:58am 
played it couple of times with friends over the holidays. had a great time . it has all the expansions . thank you so much . looking forward to see more .
Lowwwe 31 Dec, 2019 @ 8:58am 
Great fun,thanks for making it.
peter.lowe  [author] 31 Dec, 2019 @ 6:03am 
A great game I adapted to play over the holidays. Almost as good as the real thing available from
https://beziergames.com/products/suburbia-collectors-edition
I'' hope you all enjoy it as much as I when unable to play in person with friends.