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Assuming this used to work, this global change at pastebin could be the cause of many a TTS mod fail.
At each prompt, replace the pastebin link (in both model and collider) with:
https://pastebin.com/raw/KUQsSZCs
I think it'll be OK once the game is underway
I hope to hear from you soon,
Thanks so much for making this, my friends in a different city and I just had a very enjoyable few hours playing together and we'll definitely be back for more. We're so lucky that there are people out there like you who put in the time to make this possible.
I looked into the scripting a bit and found that you can get the correct placing of the Score challenge and Score bonus tiles by just passing the waitFrames() function a slightly higher number before the tiles get placed into the stacks.
I tested with a value of 500 (instead of the original 120) and it works fine but you could probably move it down to somewhere around 300 or so.
I think I have come across one bug though: The "Score challenge" and "Score bonus" tiles seems to be shuffled into the B and C piles rather than placed on top. Aren't they supposed to be the first tile drawn from their respective piles?
Excellent work no matter what. Makes setting up and playing this game a breeze.
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
--getObjectFromGUID(last_round).setPosition(temp_bag_pos)
temp.putObject(getObjectFromGUID(last_round))
I think the PC API interprets putting the last tile on top of the temp bag as dropping it in the bag. The Mac puts it on the bag and barfs later when it tries to pull it out. I think the Mac is probably doing the right thing and the PC API is bugged. My correction explicitly puts the tile in the bag rather than relying on a side effect so should be more reliable.
The other Suburbia mods have exactly the same problem and fix as they share similar code ofc.
PS the tile shuffling etc. is slower on my Mac than PC, suggests the delays may need to be shorter for Macs to get the same effect, but it doesn't seem to break anything!
Just one thing : I think the Goals are missing, right ?
https://beziergames.com/products/suburbia-collectors-edition
I'' hope you all enjoy it as much as I when unable to play in person with friends.