Arma 3
Brief Lives - Episode 6
14 Comments
Se'Kara  [author] 26 Dec, 2013 @ 6:25pm 
happy to help
PAIN SUFFERER 26 Dec, 2013 @ 6:23pm 
Well that helped. Thanks. =D
Se'Kara  [author] 26 Dec, 2013 @ 5:33pm 
As an example - I have a trigger set to activate after 4 seconds, the condition is StartChat3. In the ON ACT. field there's the following text -

Bastiaan SideChat "It just feels like we've swapped one oppressor for another"; Startchat4 = true

So - 4 seconds after the previous trigger, which ends with StartChat3 = True, this trigger pops and Bastiaan will speak the text.

If you want a civilian to talk, or an opposing npc, you'll want to use GlobalChat, rather than SideChat.

Hope this helps
Se'Kara  [author] 26 Dec, 2013 @ 5:29pm 
Let me be a little less vague - ensure that you have (group this setGroupID ["the name you want to display"]) in each of the people you want to talk's init box and a name in the Name field - set up a small area tigger near the npc you want to talk to and group it to the player - then use (npcname SideChat "what you want them to say") in the activation field of the triggger. You can then set a (Chat1 = true) in the activation field and use Chat1 as the Condition in the next trigger set to activate a few seconds later using the countdown. You can then have them talk by setting up a series of triggers, incrementing the Chat# with each subsequent trigger. NOTE - ignore all the ( ) symbols above, I've included them to make it easier to see what to put in the fields.
Se'Kara  [author] 26 Dec, 2013 @ 5:01pm 
right - exactly what are you asking? How to set up the triggers and get the chat text to display?
PAIN SUFFERER 26 Dec, 2013 @ 4:53pm 
That didn't help me at all.
Se'Kara  [author] 26 Dec, 2013 @ 4:44pm 
PAIN SUFFERER 26 Dec, 2013 @ 12:46am 
How did you make the NPC's talk?
Se'Kara  [author] 23 Dec, 2013 @ 5:03am 
Did the transport take heavy damage? The deliveries can be cancelled if it's disabled at any point.
ThatDudeAgain 20 Dec, 2013 @ 12:25pm 
This one finished without the third town taken care of.
Se'Kara  [author] 7 Dec, 2013 @ 3:51pm 
Added Autosaves
Se'Kara  [author] 27 Nov, 2013 @ 8:16am 
Yeah. Took me a while to work out the best tactics and I know what's likely to happen.... it's meant to be harrowing, though. You've not a lot of time to think before it get's heavy. hope you like it though
Dom 27 Nov, 2013 @ 8:03am 
Tough finish to this one.
Se'Kara  [author] 27 Nov, 2013 @ 7:25am 
All 10 missions are now available on the Workshop