Stellaris

Stellaris

Bedivere's Repeatable Tech Toolkit
8 Comments
Bedivere  [author] 25 May, 2022 @ 8:34am 
Updated to 3.4.4
Bedivere  [author] 6 Nov, 2020 @ 9:01am 
I expect to have access to my modding computer by the end of the year, look for updates in January. I may experiment a bit in December but so far, it looks like I need that computer to update the mod(s) vs duplicating them.
Sonne 31 Mar, 2020 @ 10:24am 
Can you make the prerequisite tech more accurate?
For example the military techs, make a prerequisite tech for energy weapon damage and attack speed.
the division of these techs are pretty annoying and distracting.
Thank you for your great mod.
Bedivere  [author] 20 Mar, 2020 @ 11:12am 
Thanks! I should be able to get an update pushed soon, I haven't seen any complications with the new build so it will just be a version correction.
Ryusho Yosei 20 Mar, 2020 @ 1:36am 
Just letting you know this may need updating for 2.6, Not sure if it does but the launcher says it needs to be updated.
flodoomable 4 Mar, 2020 @ 2:48pm 
Still loving it buddy!
Bedivere  [author] 4 Jan, 2020 @ 9:48am 
Good catch, thanks! Fixed the typo.
NaCl 4 Jan, 2020 @ 6:21am 
Quick note: Steam page desctiption says "Engineering" reaseach unlocks "VANILLA physics technologies" and Physics says engineering