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We tried different combinations of players to test this, and with every combination of 2-5 players that has me as the host, the extension ran fine. As soon as we would add that 6th player, however, it would begin to fail.
I don't know if any of this helps, but I am hoping that knowing what causes the issue could lead to a solution. Looking forward to hearing back on this.
As a side note, the game room is saved after every session, as this is a weekly TTRPG.
When we started our game, there were only 5 players (myself included) in the room on TTS. Everything was running fine at that time with the music player extension, no issues. This ruled out my first theory, that it was a ping/connection issue caused by geographical distance, as I am in the US midwest, and one of our players that was present is in Poland.
When our late-comer joined (who is in the SW US I might add), making for 6 players in the room, the extension began to struggle and at times fail when attempting to load the next song. It seems player count is the key.
I will record a video of it next time and share it so you can see what it does.
You can check which playlists you have in the Music Player Extension UI:
* Click the 'Home' button to return to the main Music Player Extension menu.
* Click the 'Playlists' button
* In the text window on the right it should list your Playlists and the songs in each of them. Or it will print a message that says 'There are no playlists!'
To load an existing playlist:
* Click the 'Home' button to return to the main Music Player Extension menu.
* Click the second button in the menu, the Load <your playlist> button.
If there are no playlists the button will read 'Load Playlist' and when you click on it you'll get the 'There are no playlists!' message in the text window on the right.
The extension's UI says "No playlist loaded" after loading a song and playing it. But because it thinks there is no playlist loaded, it does not play the next song.
Any idea what might be causing this?
https://youtu.be/XSs5bRM3zIA
Another feature I would like to see: posibility to hide the link to the song (not realy interested in it).
BR MT-Pear
The jump to song feature works as follows:
1. Click the 'Jump to song #...' button in the main menu to bring the text input into focus.
2. Type the number of the song you want to jump to, note that the button's text adjusts itself
3. Click the tiny '#'' button in the lower tool-bar to actually jump to the selected song, note that a playlist must already be loaded.
I realize it would be easier to just press enter on this button or something, but I'm not sure at the moment if that's possible. Maybe also something to look into for a patch :)
cheers
thanks to what you said, i noticed that i could load a save game with the playlist i made, then change the game (by loading a workshop map, for example) and the music files would still be there
cheers mate
so, it would still need a new playlist for every saved game, right?