Conan Exiles

Conan Exiles

Repurposed Attributes & More (Obsolete)
36 Comments
Swift 26 Jan, 2022 @ 11:29am 
update pls
3D.Hins 12 Nov, 2021 @ 6:25pm 
update pls
Squidward 18 Aug, 2020 @ 3:19am 
Still no update?
LUIZDΞPΛDΛRIΛ 9 Apr, 2020 @ 8:22pm 
Hey man, is this mod already fixed? I can see plenty of players saying that it can (and will) crash your server, and this is exactly what's happening to me after I kill anything: the game suddenly crashes.

Besides, keep up doing a nice job man, I love your mods :)

sidewalksurferXX 11 Mar, 2020 @ 8:34am 
I was looking for a way to change animation speed based on a stat but never found it. How'd you do that?? Props to you
Squidward 10 Mar, 2020 @ 3:20pm 
Any updates on this mod getting fixed? The concept sounds really good and I'd love to use it on my server.
Zaphod4th 22 Feb, 2020 @ 5:40pm 
So, this is the mod that is crashing my server ! Removed.
Kraft 1 Feb, 2020 @ 11:11am 
No problem @Darxel, was just letting you know <3
Alex  [author] 1 Feb, 2020 @ 12:57am 
I understand that the mods cause crashes at the moment so I advise not to use them for the time being (or roll back your conan version which is not recommended). Due to how I modified core files, I'll need to re-do both mods in order to have them work again since Funcom updated the exact files I changed.
okudaira nobumasa 31 Jan, 2020 @ 11:15pm 
If you put this MOD and play it for a certain time, the server will crash.
Verified.
Kraft 31 Jan, 2020 @ 4:00pm 
I`m sorry to report, but i was receiving a crash everytime i started a fight with any enemy thrall as well. After i deactivated the mod, the crashes stopped. I can post the error message if you need, @Darxel
Ztrahd 31 Jan, 2020 @ 9:45am 
This mod was crashing for me on other animals as well, as soon as crocodiles or the big turtle things triggered their attacks it would crash, humans however seemed to be working just fine.

Also think you said he was aware of dodge mod issues already but in case its of any help, dodge mod would crash the server as soon as anything with equiping or unequiping a weapon would happen (or at least thats what the error msg I was getting pointed to)
Nihilana 31 Jan, 2020 @ 12:20am 
Sadly it does look like this mod, in addition to the dodge mod, crashes the server. I know you're aware of the dodge mod's issue, but this one causes the server to crash when triggering attacks from at the least tigers and wolves, if not more.
Loaded up a server with this mod as the only one present and it still wound up crashing as soon as the tiger triggered its attack animation (tiger was my last test.)

I can provide more detailed crash information if needed but it should be fairly easy to replicate as well. Looking forward to seeing an update on both of these when you get the chance.
Alex  [author] 30 Jan, 2020 @ 6:45pm 
I'm sorry but did you mean that this mod works fine and you meant that the one that caused you crashes was the dodge one? If so, then I answered why that's the case in the respective mod's comments.
okudaira nobumasa 30 Jan, 2020 @ 2:37pm 
Sorry, it roll mod...
okudaira nobumasa 30 Jan, 2020 @ 2:35pm 
Update plz
This mod causes the server to crash.
vahndaar 9 Jan, 2020 @ 2:07pm 
Hi, can you point me in the direction of how to tweak player attack speed? I'd like to play around with it if possible. Thanks!
Alex  [author] 6 Jan, 2020 @ 6:48pm 
@JB I'm glad to know it's working as intended! Have fun :D
Momma_Jibi 6 Jan, 2020 @ 6:23pm 
Yeah. We tested it in a few SP games then moved it onto our server. It's awesome! Thanks so much!
Alex  [author] 6 Jan, 2020 @ 6:10pm 
@JB This doesn't affect AoC because the mod doesn't actually do anything to the level progression system. I just recently finished an AoC playthrough with a friend and we had this mod installed with no issues whatsoever.
Alex  [author] 6 Jan, 2020 @ 6:08pm 
@okudaira nobumasa

And to address the Reworked Dodge suggestion, the reason Light is so fast, is because when compared to the other two armor types, there isn't much of a reason to go for light since it gives so little armor and is nearly equivalent to wearing none at all. So the point of light armor is being able to avoid being damaged, because when you are, it REALLY hurts. When it comes to setting base speeds back to vanilla, I unfortunately won't be doing that since I honestly believe that vanilla values are just plain horrible. But I am constantly tweaking each value to slowly achieve a finer balance.
Alex  [author] 6 Jan, 2020 @ 6:08pm 
@okudaira nobumasa Thanks for the suggestions! First off, I don't believe I'll be separating this mod into a PvP and PvE version since that would be yet another mod to maintain and I'm already used up from just two mods (even though I'm currently working on a third one). But I do understand your concern over the other attribute changes and I'm currently looking to tweak them a bit in order to attempt and find a nice balance for a PvPvE setting whilst still keeping the "More Capable" theme I went for when first introducing those changes.
Momma_Jibi 6 Jan, 2020 @ 9:34am 
How will this affect AoC? It seems the paragon leveling mods do not work well with AoC atm because of the way the levels are handled. Does your mod also affect that in a negative way? Or is it even compatible?
okudaira nobumasa 6 Jan, 2020 @ 9:29am 
I wanted to make such a mod, but I didn't have enough knowledge.
Thank you very much

sorry, use google

Suggestion
・This mod should be separated for PVP and PVE
PVP
Grit Bonus Stamina 5 >> 3 (vanilla)
= Because no change in stamina cost

・Encumberance Bonus Weight 10 >> 8
= Equipment weight is a factor in choosing equipment

・Encumberance Bonus Armor >> Survival Bonus Armor and armor Bonus 5/point
= It can carry a lot of luggage(Weight) and has high defense. Is too strong
I want a game-like balance over reality


and... Reworked Dodge Suggestion

・plz Change base speed to vanilla
=Light is so fast . Heavy should make more difference
I want to balance speed and hardness


thank you good MOD
norril3 5 Jan, 2020 @ 11:16pm 
JB, as Darxel says, the level increase mods are a great way to go, for those extra attribute points. Personally, what I have is the level 300 mod that Multigun is maintaining. It also adds Paragon points that further improve aspects of the game as you level above 60. Better resource gathering, chances for critical hits and less equipment wear. By level 300, you can have the attributes all near max. I like the thrill of gaining levels and improving my character, so it hits the spot for me. That, combined with this attribute mod can really give the game a lot more appeal than vanilla.
Alex  [author] 5 Jan, 2020 @ 5:36pm 
Aah, I see what you mean now. And no, my mod doesnt give extra attribute points per level, as that is handled by Leveling mods. What mine does, is that it makes that each point spent in an attribute matters more and makes more of an impact (As you can see in the *Rebalanced Stats* section on the description). This change cannot be modified outside the devkit (Server settings).
Momma_Jibi 5 Jan, 2020 @ 5:21pm 
Does your mod add attribute points per level? The players on my server keep mentioning that they aren't getting nearly enough to be able to affect much and I'd like to give them a slight hand up. We get 5 per level except every 10 which gives only 10. It's actually quite frustrating.
Alex  [author] 5 Jan, 2020 @ 5:03pm 
What do you mean by levels?
Momma_Jibi 5 Jan, 2020 @ 11:28am 
What are the levels to the different attributes that were added? Can I configure them myself?
Alex  [author] 5 Jan, 2020 @ 7:47am 
I'm glad to know you've liked the changes after all! And I agree, vanilla attributes feel quite slumped to a single play style since some attribute trees are just a no brainer compared to others. I'm also happy to know you liked the dodge changes, I'm still tweaking the values for that one since I'm trying to make light armor an obvious improvement over medium due to the huge difference in armor values hahaha, but it still requires more testing.

In any case, if you do have any more feedback for either of my mods, I'd greatly appreciate it, hell, I welcome suggestions on what to add and even new things you'd like to see changed to the mechanics, maybe one will stick and I'll either add it to this mod or make an entirely new one :p
norril3 5 Jan, 2020 @ 7:13am 
Thanks for the responses! You are right about having the increase in attack speed being another factor and I wasn't thinking about it at the time, so I understand your thinking a bit better now. I do like the sound of Endurance though :) I've just always felt the attributes and perks were never balanced right from the start. Better than they were when game was released, except for the most recent hack they did on the dodge mechanics. Your dodge upgrade is nice though. Tried it out and it felt really good when maxed. Roll distance not like the old days, but the speed makes a roll from sprint feel very fluid. No longer a slam into a vat of molasses. You are doing great work, thank you!
Alex  [author] 4 Jan, 2020 @ 7:38pm 
@Kodi002² Judging by the file that the author of the mod you linked edited, I'd say that it is compatible and should work with no problems, as in, you can have both mods working together since mine edits the file BP_AttributeSystem.uasset, whilst his edits the BP_ProgressionSystem.uasset.
The only thing that would be an "issue", is the fact that I made all increments in stuff like Attack Speed for AGI, Damage Reduction for VIT and the Heal Speed off Food for Survival are limited to an input level range from 0 to 50, which means that even if you keep putting levels in those trees, you will get their other bonuses like HP from VIT and Encumberance Weight from Endurance (as well as the other bonuses from the other attributes), you won't get an increment in attack speed over 20% in the case of Agility past 50.
Kodi022 4 Jan, 2020 @ 1:06pm 
has anyone tried this mod alongside this mod and knows if it functions correctly https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1795613607
Alex  [author] 4 Jan, 2020 @ 9:19am 
@Norril3 When it comes to Grit and Survival, I mostly disagree with you on the first, since I believe Stamina to be one of the most important aspects in Conan, and most perks in its tree are quite helpful (I always aim to max out Grit in order to get the decreased dodge costs which has saved my life multiple times). But with Survival I do agree, which is why I added the increase in healing speed when eating food (Only speed, not actual heal amount).

Overall, thank you for your feedback, I am thinking of maybe doing something to grit and encumberance (now called Endurance), but that might be later down the line after testing these changes a bit more.
Alex  [author] 4 Jan, 2020 @ 9:19am 
@Norril3 The reason why I removed the armor from agility, is mainly because it would be too strong to have it stay with it whilst also increasing your attack speed (This change was also made in mind with my other mod "Reworked Dodge" which also ties agility to raw roll speed and its invulnerability time window). And I specifically moved it to encumberance mainly because that attribute tree was mostly just used to make resource gathering runs, since its perks are not exactly combat focused aside from the first 2 (Which I understand you can combine the first one with the last one in order to essentially get a permanent 10% attack bonus), but if you ask most people, they never have a reason to max out encumberance or even put significant points in it unless they're planning on a supply run.
norril3 4 Jan, 2020 @ 8:58am 
Personally, I'd rather see the armor bonus stay with Agility, having grown up with AD&D and the Dexterity armor bonus. Then Encumberance get the combined carry weight, plus the stam increase form Grit, as well as some of the grit perks. Then use Grit for something else or remove it. Either that, or combine grit and survival. They are both so low in desirability for spending points. Strength and Encumberance are another logical pairing, but it just makes it too powerful if combined.