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Besides, keep up doing a nice job man, I love your mods :)
Verified.
Also think you said he was aware of dodge mod issues already but in case its of any help, dodge mod would crash the server as soon as anything with equiping or unequiping a weapon would happen (or at least thats what the error msg I was getting pointed to)
Loaded up a server with this mod as the only one present and it still wound up crashing as soon as the tiger triggered its attack animation (tiger was my last test.)
I can provide more detailed crash information if needed but it should be fairly easy to replicate as well. Looking forward to seeing an update on both of these when you get the chance.
This mod causes the server to crash.
And to address the Reworked Dodge suggestion, the reason Light is so fast, is because when compared to the other two armor types, there isn't much of a reason to go for light since it gives so little armor and is nearly equivalent to wearing none at all. So the point of light armor is being able to avoid being damaged, because when you are, it REALLY hurts. When it comes to setting base speeds back to vanilla, I unfortunately won't be doing that since I honestly believe that vanilla values are just plain horrible. But I am constantly tweaking each value to slowly achieve a finer balance.
Thank you very much
sorry, use google
Suggestion
・This mod should be separated for PVP and PVE
PVP
Grit Bonus Stamina 5 >> 3 (vanilla)
= Because no change in stamina cost
・Encumberance Bonus Weight 10 >> 8
= Equipment weight is a factor in choosing equipment
・Encumberance Bonus Armor >> Survival Bonus Armor and armor Bonus 5/point
= It can carry a lot of luggage(Weight) and has high defense. Is too strong
I want a game-like balance over reality
and... Reworked Dodge Suggestion
・plz Change base speed to vanilla
=Light is so fast . Heavy should make more difference
I want to balance speed and hardness
thank you good MOD
In any case, if you do have any more feedback for either of my mods, I'd greatly appreciate it, hell, I welcome suggestions on what to add and even new things you'd like to see changed to the mechanics, maybe one will stick and I'll either add it to this mod or make an entirely new one :p
The only thing that would be an "issue", is the fact that I made all increments in stuff like Attack Speed for AGI, Damage Reduction for VIT and the Heal Speed off Food for Survival are limited to an input level range from 0 to 50, which means that even if you keep putting levels in those trees, you will get their other bonuses like HP from VIT and Encumberance Weight from Endurance (as well as the other bonuses from the other attributes), you won't get an increment in attack speed over 20% in the case of Agility past 50.
Overall, thank you for your feedback, I am thinking of maybe doing something to grit and encumberance (now called Endurance), but that might be later down the line after testing these changes a bit more.