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I meant to link this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2265952996 .
You can pick what you want your demands to be and it changes them, including the icons above the towns instantly. I know nothing about modding but was curious if it might help solve your known issue.
I think I know the one you mean, unless its new, in which you went into map editor to change demands, however, the principle of it wasn't the same.
That changed the cities demands before map gen (and iirc, 3 was the max it could do).
In order to add some form of dynamic changing demand (even though its basic still), my mod "fakes" the demand by forcing buildings to demand products as the buildings are developed rather than altering the city as such. It looks at what the city initially demands and picks additional ones based on that initial one, and also works on existing maps (albeit takes time to generate) .
Things may have changed though, not entirely sure, haven't had any irl time to invest in it for a while, not even played it for ages :( and I love TpF
I noticed some people have asked about why the icons above the cities dont update with the addition of new demands.
This mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2416585284&searchtext=truck+stop) which allows you to pick demands on a city somehow manages to update the icons above the cities when it changes the demands. Perhaps you could reach out to the mod developer and see if its something that could be used to improve your mod?
"If added to an existing game, cities will need to develop to begin demanding new items."
With the few products available to work with.. I did what I could to try and make things a bit more dynamic and change over time, regardless of historic accuracy.
One of the other variants, would change if you edited it.. because the needs are based around the initial city demands.