Total War: WARHAMMER II

Total War: WARHAMMER II

LoW - Blood Legion Mixed Warriors
194 Comments
Shiramune 2 Sep, 2022 @ 11:03am 
One version for Warhammer III?
Luftgrat48 31 Mar, 2022 @ 6:15am 
Is there a SFO?
XarliPak 1 Jan, 2022 @ 5:52am 
sfo version?
lwhのsama 15 Dec, 2021 @ 8:05am 
avaliable for ai?
PixelNova 9 Dec, 2021 @ 3:55pm 
If anyone could direct me to what I need to read to create an SFO submod for this, I would really appreciate it.
The Lizard King 26 Nov, 2021 @ 10:01pm 
Why do the Siege Breaker among the other units as well take attrition while outside vampire corrupted territory? That doesnt make any sense seeing as they are living units right?
youngmastermatt 8 Nov, 2021 @ 4:15pm 
Looks like I can't recruit the captains while playing Kaylica's Lahmian faction. They work fine with the von Carsteins, though.
M 26 Sep, 2021 @ 6:33am 
@Fizthan ye but thats a other mod right?
Fiz 11 Aug, 2021 @ 2:19pm 
The updated version is called - "WO - Order of the Bloody Rose"
aldazarlord 27 Jul, 2021 @ 4:59pm 
Is this one going to be updated since it has a complimentary mod?!
Ionian CR001 24 Jul, 2021 @ 1:48pm 
update?
Miaou YING 23 Jul, 2021 @ 1:35pm 
Good
FullAutoAttack 19 Jul, 2021 @ 7:25pm 
Does this need an update?
Mountain Man 14 Jul, 2021 @ 1:49pm 
i think alot of them arent undead and cant be healed with nehek
Ciaphas Cain 2 Jul, 2021 @ 1:04am 
Any chance of making these units come later in the game, ie - tier 3 tier 4? They're a little bit too strong at the beginning....
Mountain Man 28 Jun, 2021 @ 9:47am 
can u make sfo submod with stats balanced?
FiftyTifty 27 Jun, 2021 @ 6:42pm 
Would you be up for another version, which I'll rebelance to be in-line with vanilla? More female units are always welcome, but they shouldn't be overpowered, nor underpowered.
Luftgrat48 27 Jun, 2021 @ 4:39pm 
Is this SFO safe?
OPHION 21 Jun, 2021 @ 8:51am 
Great mods, i'm having quite a bit of fun with the LOW series. Are there any plans to expand on this one in particular?
Volpe 31 May, 2021 @ 5:34am 
Wanna say, I really like this mod.
As of now it kinda throws balance out the window for Vampires, but its really a blast not having to micro everything pitch perfect.
Keep up the good work
lwhのsama 11 May, 2021 @ 12:22pm 
AI wll also use all the units ?
B00ni 25 Mar, 2021 @ 9:44am 
Is it possible to separate the vampire counts and the darkelf units? Would really appreciate it, you have great unit mods.
Alice_Marmalade 21 Mar, 2021 @ 7:44am 
May need an update since it includes Dark Elf units
Taonas 15 Mar, 2021 @ 5:09pm 
This mod seems to disable blood kisses for me? Am I the only one who has this problem? This is the only vampire overhaul mod I'm using before you ask.
vo 10 Mar, 2021 @ 10:25am 
love the mod, was hoping someone can give a a lil tip or direction on how and what to edit in the PFM to make the vc units undead, thanks in advince. I get the whole theyre living and all that, for my personal use id like to make them undead and im not sure how to do that the extend of what i know is to edit simple combat stats lol
T1tOoO 13 Feb, 2021 @ 9:36am 
hey bte machu are u planning on expand this mod with lord or heroes or any other units :o?
T1tOoO 22 Jan, 2021 @ 5:46am 
@bennikaj221

" Adding new units to the VC roster, they aren't like anything else in the roster. They are still "human" so they aren't just shambling corpses that will crumble as soon as their master is dead, the drawback is not being able to be healed as you would with skeletons. "
Noir 17 Jan, 2021 @ 2:55pm 
The vampire count recruitmentbuildings doesn´t show up in several cities, tho: not in Averheim and Akendorf for example.
Sleith 12 Jan, 2021 @ 3:27am 
weird problem: i can only build the recruitment building in Castle Drakenhof, it isn't there anywhere else...
Albothug221 10 Jan, 2021 @ 12:50am 
can you make the crumble since they are undead units?
Inardesco 7 Jan, 2021 @ 1:23pm 
For some reason the buildings do not show up in my Vcount campaign. I have the technologies but I do not see the buildings available?
Hastalarimiza 5 Jan, 2021 @ 10:22pm 
please translate the mods in the game into Russian, I'm sorry I don't know if it's easy or not, but I would be very happy and grateful.
titanbass1 16 Dec, 2020 @ 7:28am 
Did you happen to catch my earlier comment as well @Macho Chunko? Sorry if you did.
Delio 16 Dec, 2020 @ 6:29am 
thank you very much
Macho Chunko  [author] 15 Dec, 2020 @ 1:08pm 
@Delio Aight i'll check it out and try fxing it
Delio 15 Dec, 2020 @ 11:58am 
it's like if the transitions between some of their animations would be missing
Delio 15 Dec, 2020 @ 11:50am 
when they change direction their animation freezes
Macho Chunko  [author] 14 Dec, 2020 @ 1:31pm 
@Delio What issue?
Delio 14 Dec, 2020 @ 1:28pm 
hi, your mod is great but there is a problem with the animation of the infantry units
Macho Chunko  [author] 11 Dec, 2020 @ 4:53am 
@Guderian no sorry, maybe try updating the rpfm, I had that issue with some mod files aswell, never found a fix.
Guderian 11 Dec, 2020 @ 2:05am 
Hi, quick Question: I wanted to change the HP of some of the Units, but every time i try to go to the Land_units_table to any of the LOW_BL_XYZ_data i get an Error that it failed to open said data. The Mod does work fine, but any clue what might cause this?
T1tOoO 8 Dec, 2020 @ 7:44pm 
any plans on making a lord for this mods ?? hehe anyways i love this mod
titanbass1 19 Nov, 2020 @ 3:38pm 
I absolutely love this mod! Great units and make for an awesome thematic army. I had a few comments though.
The Dread Reavers don't have a rider in the animated portrait picture. It is just the horse.
Also, even though the Dreaded Dancers are tier 2, they are significantly outperformed by the Dreaded Duelists. I was wondering if the Dancers could have frenzy and maybe higher attack and defense at the cost of armor, making them super elusive but get hit pretty hard if someone lands a blow.
Other than that, really fun stuff!
KingArthur78 18 Nov, 2020 @ 11:50pm 
@Macho Chunko, I played through last night and it appears to be all good, the new recruits from the Blood Legion now get the XP, it kicked in about 3 turns after the Tech research had finished.
Macho Chunko  [author] 18 Nov, 2020 @ 12:57pm 
@KingArthur78 i don't remember which one that might be cause i remember there were several xp boosting researches for different types of units, those ones would work only on the mod's units and the ones specified in the research tree. Can you give me more info?
KingArthur78 18 Nov, 2020 @ 6:19am 
Hello! Firstly amazing work! I have a question about the Technology Research, I have completed the research that gives +8 Leadership and 2 XP to new recruits, after I've recruited, nothing happens. I dont have any other mods that alter Tech Trees.
Macho Chunko  [author] 18 Nov, 2020 @ 1:25am 
@Anubis (E117) Tech upgrades from the new technology trees
Anubis (E117) 18 Nov, 2020 @ 1:09am 
Is there any red line buff to VC units from lords/LL? Or is it tech upgrade only?
Macho Chunko  [author] 14 Nov, 2020 @ 7:41am 
@Noir if i didn't anwwer to people asking question on my mods it's because i couldn't not because i don't care. And i don't answer to suggestions i won't consider or questions that have answers in the mod's description. I don't usually reply if i don't have something worth saying.
Noir 14 Nov, 2020 @ 7:01am 
I understand that some questions are pretty stupid and could be solved by reading the description, so you don't want to answer those... But there are still legit ones.